okey,也许我永远都得不到回复,不过依旧想在这里问一下,运气好说不定有
我最近在写一个游戏服务器端的模拟器
我尝试了JAVA, C#,一共写了3个版本,结果没有一个没有一定时间的delay,也就是所谓的lag.
于是我换到了C++
不过碰到了一个blowfish加密,解密的问题
所有数据发送到服务器端是这样构成的
0x32, 0x00,
0xEA,0xC4,0x60,0x77,
0x14,0x6A,0xBC,0x23,
0x3B,0x36,0xFC,0x34,
0xA0,0xDD,0x82,0xAF,
0xD6,0x9E,0xAB,0x38,
0x05,0xB1,0xE6,0x98,
0x0D,0x2D,0x41,0x44,
0x78,0x22,0x29,0xB6,
0x76,0x62,0x4A,0x79,
0xFE,0x01,0xED,0x06,
0x51,0xE7,0x19,0xE1,
0x35,0x1E,0xAA,0x19
lengthLo = buffRecv[0]; //0x32
lengthHi = buffRecv[1]; //0x00
length= lengthHi*256 + lengthLo; //总共的数据长度,包括最前头的2个bytes
剩下的是Blowfish ECB加密的数据
Blowfish ECB mode
密匙 => "[;'.]94-31==-%&@!^+]\0"
理论上,上头那串数据解密以后应该会返回类似这样的array
0x00,0x74,0x6f,0x72,
0x75,0x6e,0x65,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x63,
0x68,0x65,0x6e,0x77,
0x65,0x69,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x08,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x78,0x16,0x64,0x6e,
0x00,0x00,0x00,0x00
可是我借用的那个Blowfish加密
http://www.codeproject.com/cpp/blowfish.asp
却无法给与我这个结果
稍后我会把我测试的代码放上来
我最近在写一个游戏服务器端的模拟器
我尝试了JAVA, C#,一共写了3个版本,结果没有一个没有一定时间的delay,也就是所谓的lag.
于是我换到了C++
不过碰到了一个blowfish加密,解密的问题
所有数据发送到服务器端是这样构成的
0x32, 0x00,
0xEA,0xC4,0x60,0x77,
0x14,0x6A,0xBC,0x23,
0x3B,0x36,0xFC,0x34,
0xA0,0xDD,0x82,0xAF,
0xD6,0x9E,0xAB,0x38,
0x05,0xB1,0xE6,0x98,
0x0D,0x2D,0x41,0x44,
0x78,0x22,0x29,0xB6,
0x76,0x62,0x4A,0x79,
0xFE,0x01,0xED,0x06,
0x51,0xE7,0x19,0xE1,
0x35,0x1E,0xAA,0x19
lengthLo = buffRecv[0]; //0x32
lengthHi = buffRecv[1]; //0x00
length= lengthHi*256 + lengthLo; //总共的数据长度,包括最前头的2个bytes
剩下的是Blowfish ECB加密的数据
Blowfish ECB mode
密匙 => "[;'.]94-31==-%&@!^+]\0"
理论上,上头那串数据解密以后应该会返回类似这样的array
0x00,0x74,0x6f,0x72,
0x75,0x6e,0x65,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x63,
0x68,0x65,0x6e,0x77,
0x65,0x69,0x00,0x00,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x08,
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x78,0x16,0x64,0x6e,
0x00,0x00,0x00,0x00
可是我借用的那个Blowfish加密
http://www.codeproject.com/cpp/blowfish.asp
却无法给与我这个结果
稍后我会把我测试的代码放上来