General protection fault!
History: ATerrainInfo::UpdateVTGroup <- ATerrainInfo: ostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo Lobby.TerrainInfo0) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad10 1467963)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model Lobby.Model5 1467963==1467963/4703418 1435916 1604319) <- ULinkerLoad:
ostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo Lobby.TerrainInfo0) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad10 1467963)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model Lobby.Model5 1467963==1467963/4703418 1435916 1604319) <- ULinkerLoad: reload <- ULevel::Serialize <- LoadObject <- (Level Lobby.myLevel 1467963==1467963/4703418 935797 3269) <- ULinkerLoad:
reload <- ULevel::Serialize <- LoadObject <- (Level Lobby.myLevel 1467963==1467963/4703418 935797 3269) <- ULinkerLoad: reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
				
			History: ATerrainInfo::UpdateVTGroup <- ATerrainInfo:
 ostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo Lobby.TerrainInfo0) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad10 1467963)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model Lobby.Model5 1467963==1467963/4703418 1435916 1604319) <- ULinkerLoad:
ostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo Lobby.TerrainInfo0) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad10 1467963)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model Lobby.Model5 1467963==1467963/4703418 1435916 1604319) <- ULinkerLoad: reload <- ULevel::Serialize <- LoadObject <- (Level Lobby.myLevel 1467963==1467963/4703418 935797 3269) <- ULinkerLoad:
reload <- ULevel::Serialize <- LoadObject <- (Level Lobby.myLevel 1467963==1467963/4703418 935797 3269) <- ULinkerLoad: reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine 
	