请问这两个显卡哪个好一些?有其他的推荐吗?

  • 主题发起人 主题发起人 mds
  • 开始时间 开始时间
实际上,偶的电脑主要是用photoshop和多媒体(比如转换一下视频格式),也用一些三维动画和CAD软件,游戏只是偶尔玩玩。感觉还是ati的更适合一些。
 
最初由 爱喝牛奶的wawdj 发布
www.pccyber.com CHECK一下~

http://www.pccyber.com/scrItem.asp?product_subtypes_id=287&product_types_id=26&product_id=11207

ASUS Extreme AX1950PRO/HTDP/256M - VC-AS-EAX1950PRO/HTDP256

$ 203.00


Graphics Engine RADEON X1950PRO
Video Memory 256MB DDR3
Engine Clock 581MHz
Memory Clock 1.4GHz (702MHz DDR3)
Memory Interface 256-bit
Max Resolution 2048 X 1536
Bus Standard PCI Express X16
VGA Output YES, via DVI to VGA Adapter
HDTV Output YES, S-Video to HDTV Out
TV Output YES, S-Video to Composite
DVI Output DVI-I
Dual DVI Output YES
HDCP Support YES
Adaptor/Cable Bundled DVI to VGA adapter
Power Cable
HDTV-Out Cable
Software Bundled ASUS Utilities & Driver
Note Power Supply Requirement:
1. 450-Watt power supply or greater, 30 Amps, 12 volt rail is recommended (assumes fully loaded system)
2. For CrossFire�: 550 watt power supply or greater, 38 Amps, 12 volt rail

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http://www.pccyber.com/scrItem.asp?product_subtypes_id=79&product_types_id=26&product_id=11040

ATI Radeon X1650 Pro PCI-E 512MB - VC-ATI-X1650PRO PCI-E

$ 263.00


Features

Dual-link DVI
Twelve pixel shader processors
Five vertex shader processors
128-bit 4-channel DDR/DDR2/GDDR3 memory interface
Native PCI Express x16 bus interface
AGP 8x configurations also supported with AGP-PCI-E external bridge chip
Dynamic Voltage Control
Ring Bus Memory Controller
256-bit internal ring bus for memory reads
Programmable intelligent arbitration logic
Fully associative texture, color, and Z/stencil cache designs
Hierarchical Z-buffer with Early Z test
Lossless Z Compression (up to 48:1)
Fast Z-Buffer Clear
Z/stencil cache optimized for real-time shadow rendering
Ultra-Threaded Shader Engine
Support for Microsoft� DirectX� 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
Full speed 128-bit floating point processing for all shader operations
Up to 128 simultaneous pixel threads
Dedicated branch execution units for high performance dynamic branching and flow control
Dedicated texture address units for improved efficiency
3Dc+ texture compression
High quality 4:1 compression for normal maps and two-channel data formats
High quality 2:1 compression for luminance maps and single-channel data formats
Multiple Render Target (MRT) support
Render to vertex buffer support
Complete feature set also supported in OpenGL� 2.0
Advanced Image Quality Features
64-bit floating point HDR rendering supported throughout the pipeline
Includes support for blending and multi-sample anti-aliasing
32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
Includes support for blending and multi-sample anti-aliasing
2x/4x/6x Anti-Aliasing modes
Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
New Adaptive Anti-Aliasing feature with Performance and Quality modes
Temporal Anti-Aliasing mode
Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
2x/4x/8x/16x Anisotropic Filtering modes
Up to 128-tap texture filtering
Adaptive algorithm with Performance and Quality options
High resolution texture support (up to 4k x 4k)
Avivo� Video and Display Platform
High performance programmable video processor
Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
DXVA support
De-blocking and noise reduction filtering
Motion compensation, IDCT, DCT and color space conversion
Vector adaptive per-pixel de-interlacing
3:2 pulldown (frame rate conversion)
Seamless integration of pixel shaders with video in real time
HDR tone mapping acceleration
Maps any input format to 10 bit per channel output
Flexible display support
DVI 1.0 compliant / HDMI interoperable and HDCP ready**
Dual integrated 10 bit per channel 400 MHz DACs
16 bit per channel floating point HDR and 10 bit per channel DVI output
Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
Complete, independent color controls and video overlays for each display
High quality pre- and post-scaling engines, with underscan support for all outputs
Content-adaptive de-flicker filtering for interlaced displays
Xilleon� TV encoder for high quality analog output
YPrPb component output for direct drive of HDTV displays
Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
Fast, glitch-free mode switching
VGA mode support on all outputs
Drive two displays simultaneously with independent resolutions and refresh rates
Compatible with ATI TV/Video encoder products, including Theater 550
 
感觉pccyber的这个asus 1950pro是一个简化版,打电话问,说out of stock, 需要预定。
 
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