精华 The Incredibles本周五上映!

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The Incredibles本周五就要上映了!

好几年前Brad Bird的THE IRON GIANT还没有上映前的几个月,业内已经流传THE IRON GIANT的未成品(原画动画+故事版+最后成品混合的),我在一位朋友家看的,记得那天晚上兴奋得不能入眠,好得不得了啊!

不幸的是,THE IRON GIANT票房失败了,但这不能否定它是一部最好的电影,人们将失败归咎于华纳兄弟的市场部门,说如果想阻止爱知病毒的流行,就将它让华纳兄弟来发行。

Pixar从Toy Story 到Finding Nemo部部都是票房冠军,但是每部不是John Lasseter的也是他学生的,这回他们请来Brad Bird,自己靠边站,Steve Jobs, John Lasseter都叫他带来自己的人马,给他完全的自由去做。如今能做到这点的,也就Pixar了。


The Incredibles还会贴着迪斯尼的商标,但是只是迪斯尼发行而已。

还有几天。
 
虽然没有听国说五大侠所说的那些名人,但是朋友们确实都在很久之前推荐The Incredibles,恩,定去捧场!!!
 
哦,就讲那些名人----John Lasseter,Brad Bird 其实都是在calarts的同班同学,他们这个班出了好多牛人,比如Tim Burton (BATMAN的导演),Glen Kean (顶级动画师)。。。

John Lasseter本来也跟Glen Kean画动画,后来转用电脑作动画,大家看pixar的电影时开头豆有一赞台灯,那是John Lasseter的1986年的短片,他在pixar做了若干短片豆很成功,的斯尼就想叫他回去他不干,最后迪斯尼跟pixar签合同,pixar制作,迪斯尼发行。

今天迪斯尼衰落,人们都说今天如果walt disney还或者的话pixar今天走的路才是walt要走的,这不是说2d还是3d,时说讲故事的方法。所以John Lasseter被称为当今的walt disney。

Brad Bird早期出名的短篇叫family dog,后来从短片改编电视系列,他也有在The Simpsons 作producer.
The Incredibles 是他写的故事和导演的


Steve Jobs你们都知道啦,苹果电脑的老板,pixar的ceo
 
本来就带很高的期望值去看,还是超出期望,打算还要去看几次。
唯一能说的就是没有让人要哭,THE IRON GIANT有让我哭了,当THE IRON GIANT学着超人的样子去和导弹同归于尽的时候。。。
 
Interview with:Brad Bird

By Tasha Robinson
Animator Brad Bird only has a few projects to his name, but all of them have been exceptional. After writing, directing, and producing the hilarious animated "Family Dog" episode of Steven Spielberg's 1985 television series Amazing Stories and co-scripting the underrated science-fiction schmaltzer *batteries not included, Bird signed on to help manage the artistic production of such television series as The Simpsons, The Critic, and King Of The Hill, teaching animators how to make the most of their medium.

He brought the same iconoclastic creativity to his first feature, 1999's The Iron Giant, a terrifically funny, touching animated film based on a children's novel by Ted Hughes. The Iron Giant was an underexposed and underdistributed disappointment at the box office, but it impressed critics and animators alike. That opened doors for Bird to write and direct the justly anticipated, breathtaking CGI superhero adventure The Incredibles, the latest from Pixar, home of the Toy Story movies, Finding Nemo, A Bug's Life, and Monsters, Inc. While touring to promote The Incredibles, Bird spoke to The Onion A.V. Club about the joys of Pixar, his work on The Simpsons, and why Hollywood might decide that red shirts equal box-office gold.


The Onion: How did The Incredibles get started? Did you take the idea to Pixar, or did they court you to work with them?

Brad Bird: Kind of both. I'd known [Pixar founding member] John Lasseter for a long time, and I reconnected with him after I saw Toy Story, because I was so dazzled by it. Around when they were doing A Bug's Life, they started floating the idea of me coming out there. I was involved with some other stuff, and they were certainly busy with their stuff, but we kept talking over the years. When I finished Iron Giant, I knew The Incredibles was what I wanted to do next. I pitched it to Pixar, and they went for it right away. Their attitude was refreshingly simple. You know, it wasn't "You do a script, and then we'll look at the script and give you some notes, and then maybe in the future, blah blah blah," with three years of wasting my life. They were just like, "Great! Let's make it!" I'm like, "Yeah, this is the kind of studio I want to be at." Strong, secure people―I like that. In an industry filled with insecurity, masked with bravado, it was refreshing to have a bunch of people who were centered and relaxed and serious about film, and also just wanted to do stuff that they loved. That's what motivates me, so I felt like I was among kindred spirits.

O: The Incredibles has some unusual content―characters die, and there's some real emotional trauma and a little implied sex. Was there ever any concern over content or appropriateness?

BB: I think they were a little concerned at some early points. One of the first sequences that we did on story reels was this section where the mom and dad are fighting, and I think [Pixar] had a brief period where they were worried that I was going to make an animated Bergman film. But once they saw the stuff that came before it and after it, I think they were fine with it. God bless them for wanting to stay true to the nature of this story. That was unbelievably refreshing.

O: Current American animated features tend to throw in a lot of lowest-common-denominator gags aimed at young kids: fart jokes and body-humor jokes. Your sense of humor seems more wholesome than that. Is there a philosophy there?

BB: Well, I'm just trying to make the kind of movie that I'd want to see. That's probably the simplest answer. But I worked on eight seasons of The Simpsons, and we certainly had our lowbrow jokes. But we'd follow it right afterwards with a joke about Susan Sontag. Any time you think you're making a film for them, not you, that's a dangerous direction to head, because there's something patronizing about it.

Any time you think you can press a certain button and get a laugh, you're probably not pushing yourself. It's like when you go to a comedy club, and the less experienced comics get up and start pulling out the lewd jokes. It's like, "Yeah, you can get a laugh, but you're not gonna make history with that." Then you get the great guys, the guys we're still listening to. Have you ever heard a Nichols & May routine? I mean, that stuff is as contemporary as ever, and it's, what, 40 years old? My jaw still drops at how cool Nichols & May are. I think that's what I would like, to do something that's cool a hundred years from now.

O: You're credited as an executive consultant on The Simpsons, King Of The Hill, and The Critic. What was your work on those shows like?

BB: It involved consulting at key points of the production process. This was more with The Simpsons, less on King Of The Hill and The Critic. On The Simpsons―which is the most fun I've ever had in that role―it was going to the first table read, where you hear everyone do the part. Then it's getting it storyboarded and making sure the visuals support the ideas and push them further. Then it's getting down to making sure they play in motion, onscreen.

Even though our animation was very simplified, our filmmaking was not. James Brooks and Matt Groening and Sam Simon asked me to be a part of it because they liked Family Dog―they liked the fact that it had a live-action sensibility in terms of camera angles and cutting. When I first got into it, the visual language of television animation was very, very rudimentary. There was a standard way of handling things, and that had gotten into the art form itself, to where people were doing this stuff by rote. The rule was, whenever you go to a new location, you do an establishing shot, whenever somebody's moving, you have a medium shot, and whenever anybody's talking, you cut to whoever's talking. It's all done at eye level. You never have high angles or low angles or anything like that. That's TV animation; I'm not saying there weren't great camera angles in Chuck Jones or anything else. But on TV, that's the way they were doing it.

"In CG, it takes over a year to just get a character built so that animation can begin. It's easy to blow up a city in CG, but it's hard for a character to grab another character's shirt."
When I got in there with the storyboard artists, they were approaching things that way because that's the way they were trained. I said, "No, come on, man! We're doing a take on The Shining here. Let's look at how Kubrick uses his camera. His camera always has wide-angle lenses. Oftentimes, the compositions are symmetrical. Let's do a drawing that simulates a wide-angle lens. They're deep focus. Let's push things off and play on that." At first they were completely bewildered, and very soon they were into it. I said, "Look, we can't spend a lot of money on elaborate animation, but we can have sophisticated filmmaking." So I think the show is very visually distinctive.

I learned a lot from being part of that process because there were such brilliant writers on The Simpsons, and I got to have a ringside seat. Some scripts sailed through, some got reworked endlessly, some got ruined right before they went to the air, and some got saved right before they went to the air with brilliant bits of editing and rejiggering. It was like the most condensed storytelling school that I could have gone to, and that saved me on Iron Giant, because I learned to troubleshoot. When an area wasn't a good area to invest time into, I could see it coming, and we could move away from it early on. I would not have been able to survive it if I hadn't gone through the boot camp of The Simpsons, where you had one episode coming after another, and you couldn't linger over decisions.

O: What was it like transitioning to computer animation for The Incredibles?

BB: What's easy and what's hard in CG is very different from hand-drawn. If you invent a character and want to get it into animation as soon as possible, you can turn it around in a couple of weeks or so in hand-drawn, if you have the right people and they're good at what they do. In CG, it takes over a year to just get a character built so that animation can begin. It's easy to blow up a city in CG, but it's hard for a character to grab another character's shirt. You could have some really spectacular scene, and [the animation staff] would just go, "No problem. How many of those do you need?" But one character touching another character's hair: "Aaah! No! Isn't there anything else you could do?" I mean, I had to budget shirt-grabs. The kind of scenes that would make a computer guy flip out with how good they are would sail right past the average moviegoer. But if we do it right, no one will pay attention to it. My producer, John Walker, called it a no-win situation, because if we do a really good job, no one will notice it.

O: If someone told you that you could only work in cel animation or in CGI for the rest of your career, which do you think you'd pick?

BB: I don't know. That's interesting. I love certain things about each medium. I love the graphic quality and the imperfection of 2D, and that it's very tactile in a way that CG hasn't quite got yet. At the same time, CG allows freedom with camera movement and lighting that I wish we had in 2D. It allows you a degree of control, too, with tiny facial changes that are very difficult or impossible in hand-drawn animation. Once you get down to less than the width of a pencil line between frames, it's difficult for somebody to control that. Whereas in CG, because you can get it down to one pixel, you can do really subtle stuff with the eyes, and the audience can detect it. I don't know. I just love the medium of film, and I want to do different techniques for different stories.

Right now, and hopefully it will be short-lived, everybody thinks that if they do any idea in CG, it will be a box-office smash. Unfortunately, we all know from Hollywood history, in two years we're going to be deluged with bad CG films. When the majority of them fail―which they will, because a bad story in CG isn't any better than a bad story in 2D―the inevitable headline from the geniuses that always comment on these things will be "Audiences Losing Interest In CG." Well, no, they won't be losing interest in CG, any more than they have interest in CG now. They're interested in characters and stories, and to the extent that a film has those things, hopefully they'll succeed. And if they fail in those areas, they'll fail.

O: Do you have a theory about why it's so hard for Hollywood to understand the value of a good, solid story?

"Animation can do any genre; it's unfortunately limited by what people are willing to pay for... You could make an animated film about divorce if you wanted to."
BB: Film is an expensive medium. It's hard and expensive to get a bunch of people together to operate all this equipment to create the illusion of a dream. The more fantastic a dream is, the more machinery needs to be involved. Businessmen want to feel secure in their investment, especially when they're spending millions of dollars, so they're constantly trying to avoid the scary reality that a story is an ethereal thing. It's too vague. It's too ill-defined. No one wants to hear, "Who knows? I think this will work." Which is basically what films are. They're gut instinct, you know, "Let's give it a shot." Any good filmmaker will tell you that they don't know what's going to succeed. They're just trying to make a good film, and hopefully it'll catch. All of the best movies are ones that defied a certain amount of conventional wisdom.

But business is all based on conventional wisdom. There are far-thinking businessmen who manage to see things new ways and think ahead of the curve, but they're always in the minority. Most people are playing catch-up. Any time Hollywood can glom on to the illusion of security, they go for it. So if two films have been made where the lead character was wearing a red shirt, and they both succeeded, you can bet they're going to slap a red shirt on their guy in the new film. "Red shirts! They like red shirts nowadays!" Well, no, they don't. It's a coincidence. Now, everybody thinks that if they buy a computer, they are guaranteed success. You can buy a computer. You cannot buy a surefire story. That requires instinct, and instinct is scary. So they do anything to give them the placebo they need to make it through the night, what with the large amount of money and resources they're rolling the dice on. Because they don't like the idea that they're rolling the dice.

O: In one interview, you described The Iron Giant as a "halfway step" between "what Hollywood can understand about feature-length character animation and where I think animation should go." Where do you think animation should go?

BB: I think what I was saying was that there were enough elements in The Iron Giant that people were familiar with. Having a boy protagonist makes people feel like it's in the kid zone, which is what they're comfortable with. That's the animation box that you're supposed to stay in. But animation can do any genre; it's unfortunately limited by what people are willing to pay for. I think you could make an animated horror film. You could make an animated film about divorce if you wanted to, and make a good one, if it were done in the right way and took advantage of the medium. I would love to see there be all kinds of films made in animation. I think The Incredibles represents a further step. I don't think there's another animated film like it right now. If we succeed, there will be.

I was very happy to be a supporting player on The Simpsons, because I didn't feel like there was any TV animation like that. I feel like we changed the rulebook. The audience was always there, but no one had the vision to see that there were adults who liked animation, too. I don't see it as a kiddie
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A Review of "The Incredibles" from Slashdot

erikharrison writes "Last night I caught a late showing of 'The Incredibles', Pixar's new computer animated bonanza. Here is a review, relatively spoiler free." Read on for the rest of Erik's review. I saw the movie yesterday too, and it's excellent - go check it out.

First off, this is Slashdot. You know, News for nerds, yadda yadda. So, let's start off with talking about the special effects, or more generally, Pixar showing off all that they have learned and accomplished.

The big hype in the animation sector has been the characters - real human people. Don't be fooled by the hype. Pixar has been doing humans as characters since "Toy Story". With the single exception of "A Bug's Life", human beings have featured as a major character in every Pixar film, and while the effect here is fantastic, it is evolutionary, not revolutionary. No, what stands out in terms of technical acheivement here is the movie's stunning use of light. Sure, "Finding Nemo" accomplished a lot here, but in that film, light was a tool to give depth to the water that surrounded the characters. Here in "The Incredibles" the light is a thing unto itself. Gorgeous shadows, warm red lava, sunlight against clouds, all of these things are breathtaking. The use of sunlight, especially in the jungle sequences, give objects a three dimensionality they have never possessed in a Pixar film before. It's clear that Pixar didn't have the chops prior to this film to do action sequences, because prior to this, the feeling of moving in a three dimensional space just wasn't there.

The movie itself is not just a breakthrough technically, it's a very different movie from previous Pixar productions. This is very intentional. All previous Pixar movies have been dreamed up primarily by John Lasseter and Andrew Stanton, Pixar veterans. So the story goes, these guys are looking back at Pixar history and while they see the series of wonderful made films that the rest of us have seen, apparently they also saw something else: an encroaching rut. There was a very real chance that Pixar could have become the next Disney in a very short time, making well produced and financially successful repeats of their earlier successes for years on end. They didn't want that to happen. And that takes fresh blood. Enter Brad Bird. Bird was an art student with Lasster, and had made one feature film five years ago - the sady underseen "Iron Giant". Brad Bird was challenged to make a different kind of movie, with complete creative control - he wrote and directed. This gamble paid off hugely.

This is not a kids movie. Seriously. Previous Pixar films have been consumate kids movies, movies so well made, and so funny that parents could enjoy them. And there are even a few adult gags the kids might not get. "The Incredibles" is a completely different tack. "The Incredibles" is an action movie, first and foremost, one of the best of the current crop of superhero films. Then it is a family film second, and a kids movie third, if at all.

To give you the basics: the world is full of superheros. The biggest are Mr. Incredible, super strong and invulnerable, Elastigirl, a Ms. Fantastic of sorts, and Frozone, a Silver Surfer/Iceman hybrid. Due to events that occur on Mr. Incredible and Elastigirl's wedding day, superheros wind up on the wrong end of - get this for deja vu - lawsuits. Lawsuits by the thousands. The government comes up with a relocation program, hiding the supers and pardoning them from actions performed in spandex, with the agreement that they hero no more.

Mr. Incredible becomes Bob Parr, an overweight insurance adjuster, with three kids. The symbolism is rampant. Once incredible, now he must suppress both his gifts and his insatiable need to help people, getting in trouble with his boss for actually helping their customers. From incredible, to just par. He's huge. He fills up the entirety of his cubical space, he fills up his entire car, he bends doorknobs, and cutting through his son's steak, he cuts through the table. He is too big for the small world that society wants to peg him in.

On the other hand, he's missing the one incredible part of his life - his family. His son Dash is tired of suppressing his lightning speed, and his teenage daughter Violet is tired of moving everytime the government needs to cover up her father's identity. When she can't hide behind her goth hair, she uses her powers to turn invisible. Managing the two of them and their third child, a normal baby named Jack Jack, Elastigirl is getting tired of being the only real parent.

Their marriage is strained, their kids are young and angry, his job is about to fall apart, and her patience is thin. It's a domestic situation primed to explode, and for the many of us out their who have seen couples divorce, we know exactly where it's going.

Except something happens.

And thereby hangs a tale. As you can see, this isn't some allegory about our lives from the point of view of a bug or a toy or a monster. It IS our lives. But with superpowers. Much like the also fabulous "Shaun of the Dead" the real story is a human one, but framed within spectacular events. The visuals are awesome, the special effects are fabulous, and the dialog not only funny but at times witty. I can bet that 90% of Slashdotters will see themselves on screen, most likely identifying with the daughter Violet or the villain Syndrome.

The performances are of course amazing. Pixar continues its talent of finding distinctive and expressive voices in the world of more traditional acting. Jason Lee as syndrome hints at his performance in "Dogma" and Craig T. Nelson shows us he can be so much more than just the coach from Coach. Holly Hunter shows her never ending flexibility (no pun intended), and newcomer Sarah Vowell as Violet (from National Public Radio's "This American Life") is quite delightful. And the only complaint about Samuell L. Jackson is that there isn't enough of him.

One sad difference between "The Incredibles" and Pixar's previous offerings is that it has a few minor niggles. Regardless of how you feel about Pixar's previous work, it was all carefully and consummately made. The movie's mixture of family interactions and superheros almost always works, but is slightly shakey with its villain Syndrome. He's got great lines, a good backstory, and a perfectly over the top performance from Jason Lee, but something just doesn't quite work, and that's the first time I've ever said that about a Pixar flick. But in the end it doesn't matter. So much works here, that the little stuff gets washed away.
 
谈到performances他就说voices而已,是谁赋与那些模型生命呢?
 
好象我拿某人的一句话作过签名,说:艺术就是除掉没有必要的细节。我想这个片子就是最好的例子。
 
first openning weekend 70. 7 mil. beat Finding Nemo (70.2) , A new record for Pixar !
 
STUDIOS SUE PIXAR, DEMAND BAD MOVIE
"Stop making the rest of us look bad," demand Hollywood executives


Hollywood ― The eight major Hollywood studios have filed suit against CGI animation company Pixar for its consistent record of quality movies. The complaint alleges that with its sixth consecutive profitable and critically acclaimed film in “The Incredibles,” Pixar is overturning a decades-long public relations campaign waged by Hollywood studios to convince the public that it’s impossible to consistently make high quality films. “If Pixar doesn’t get with the program, we’re going to have to fundamentally change the way we do business,” groused Paramount chairwoman Sherry Lansing, whose studio hasn’t produced a hit film in several years. “I repeat my recommendation to Steve Jobs that he pay John Travolta and Halle Berry $20 million each to provide voices for an effects-laden remake of ‘The Fox and the Hound.’”

Plaintiffs in the suit are Paramount, Universal, MGM, Fox, Disney, Warner Bros., Dreamworks, and Sony Pictures. All eight studios have worked together since 1980 in a sophisticated PR effort to make all Americans believe that it’s inevitable most films will be poor to mediocre. The campaign has included payoffs to critics, training for film school professors, and talking points distributed to corporate spokespeople. Because of the successful campaign, executives have successfully built a system in which they spend tens of millions of dollars each year on development and end up producing as many critically and commercially successful films as a monkey throwing darts at a board would, according to scientific studies.

Asked for comment, a Pixar spokesperson said he believes the suit was motivated by studio executives’ indignation that Pixar and Apple CEO Steve Jobs refused to send them each a free iPod Photo.

According to the studios’ talking points, it’s impossible to consistently make more than 50% of films be high quality, with an average hit to miss ratio of 1:2. But with its six profitable and acclaimed films, Pixar is beginning to make many Americans questions why it actually seems possible to consistently make successful films.

“Those guys are ruining it for everybody,” said Warner Bros. president Alan Horn. “We can’t possibly be expected to stay in business when we’re up against a studio that doesn’t have dozens of unqualified young executives with little or no background or interest in film meddling in the creative process of all their movies.”

“It just goes to show what I’ve always said,” added Universal Chairwoman Stacy Snider. “It should be illegal for companies outside of Los Angeles to produce motion pictures.”

The complaint asks that a court award the eight studios $1 billion in damages or compel Pixar to hire 118 unqualified development executives, option the rights to 38 scripts and books it has no intention of turning into films, and immediately greenlight sequels to “Toy Story” and “Finding Nemo” with $100 million-plus budgets and hire directors whose only experience is in music videos to oversee them.
 
I finally watched The Incredibles last Friday, well I have to say that I'm a little bit disappointed. It was funny, no doubt about that, and it had a positive aspect: to believe yourself, but because of the media hype, I was expecting something much more imaginative, and there wasn't too much imagination involved. Of course the visual effects were spectacular and 3D animations were drawn seamlessly: I was very impressed with the details, i.e. ElastiGirl's hair, wow, that was amazing! My favorite scene was when ElastiGirl was caught in the doors and had to fight the evils, that was funny!

What I meant the lack of imagination was that the movie was funny and technically superbe, but it lacked emotions. I wasn't as moved as some of the other animated motion pictures, say My Neighbor Toroto, or the Grave of Fireflies by Studio Ghibli. Compared with American animes, the Japanese animes engage many what's called "pillow shots", the shots that center around inconsequential details that have no use to move the picture forward, but are used to create a reflective moments before jumping to the next scene. Those pillow shots help to stimulate creative imagination, to intice the audience to experience the characters, to feel their emotions and to appreciate more the realism of the animation.

For example, in My Neighbor Toroto, there was a scene where Satsuki and Mei went picking fresh vegetables at Nanny's garden, they dipped the basket of freshly picked tomatos and cucumbers in river, and when Satsuki is ready to eat the cucumber, she started by biting off the top part of the cucumber, then finish off the rest. This little detail of biting the top portion off a cucumber is so real and believable that it's just what I would do if I'm to eat a cucumber. This inconsequential detail made the move alive.

I'm afraid that I didn't see any of that in The Incredibles.


最初由 wuwei 发布
好象我拿某人的一句话作过签名,说:艺术就是除掉没有必要的细节。我想这个片子就是最好的例子。
 
渐渐我可以理解你的失望,这跟我几年前看了chicken run后的感觉有点相似,因为我期望nick park能给我全新的感觉,结果chicken run出来却是动物版的“胜利大逃亡“,我猜想渐渐你可能带着对宫崎俊期望进电影院的,看到的确实类似007的电影,呵呵。

不过我觉得我们不能拿达利来比齐白石哦,当然无疑宫大师的想象力是令人惊叹的。
你举这个细节是character animation的范围,这种细节很可能是在节奏比较慢的时候出现,而且是角色决定的,可以想象如果是猪八戒吃黄瓜的话可能就不会那么斯文了,说不定一口就咕噜下去然后打个嗝。。。但是细节多并不就代表“活”了,就象我引用的那就话说的:艺术就是除掉没有必要的细节。

就character animation来说The Incredibles可能算得上是里程碑的,这是动画师一秒30格,一格一格作出来的,我想里面的表演得到专业演员和动画师的认同的。据我所知,就算普通的一个路人shot动画师也起马拿出5个versions不同的表演供选择。结果象那个服装设计师,活得让人简直象是可以闻到她喷的香水。所以我想如果说你在The Incredibles里没有看到你所期望的东西,可能跟该片的pacing较快有关。

现在人们的欣赏习惯要求pacing比以前块得多了,“大片”越来越玩不起“深沉”了,象李安的“绿巨人“试图加进他所擅长的潜意识的东东,结果虽然有它的忠实观众,但是骂的人也不少,不过也好,“大片”有大的风险,indie films会有自己的市场。有的pacing太快了人们看得稀里糊涂,pacing太慢会有人屁股坐不住,我很喜欢的一部迪斯你的the fox and the hound 就很细腻,但是很多人就受不了。

尽管The Incredibles不玩煽情,说老实话我鼻子感到酸了。就是母子掉到水中后,母亲变形成汽艇让子女坐,让人笑后想到母亲为了儿女牺牲自己的形体。。。。。当时我就是这样联想,我想鸟先生创这部片的故事起点应该是
marvel comic的故事,不过他弄得别人想跟他要版权费也没法打官司就是了,原来的故事可以变形的是男主角,他这一改算是神来之笔吧。

另外英文说日本动画原来有japanimation和 anime,现在比较习惯用anime了,anime就是指日本式的动画,美式冬画应该不叫anime了。
 
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