excuse me....

omg ok then i'll have to download the chinese client? =.=

anyway i saw some screenshots in c4 client... does it work too?
 
hmm whoever got c3 NA client working for this please upload your system folder or however you got it working ~
 
i get it working now... i will write a guide in no time :D
 
最初由 Goat 发布
it doesnt load when u set localization to english even if u move all the english font files into the CHN client install and have the -e files, ill try to change the CHN localization to use -e dunno if it will load.
oh lol forgot l2clientdat was chinese thought it was korean. just checked it :P thanks

and yeah its DarkGoat..nice to see you. :)

ok i ran into the same problem, i got L2font-ch.dat in the chinese client, copied it to NA client, then i had no problem running files for this server as long as it's in chinese.

then i tried to make stuff into english, first i copied all the -e.dat files, and got the encryptions right (most are 412, some has no encryption), and the when i choose language english the client crashes w/o any notice, there's the l2.log

(12:47:24) Log: Log file open, 01/15/06 12:47:24
(12:47:24) Init: Name subsystem initialized
(12:47:24) Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
(12:47:24) Init: Version: 2110
(12:47:24) Init: Compiled: Apr 20 2005 12:34:43
(12:47:24) Init: Command line:
(12:47:24) Init: Base directory: D:\Linage 2 C3\system.wtgl\
(12:47:24) Init: Character set: Unicode
(12:47:24) Log: Bound to Window.dll
(12:47:24) Log: Bound to Core.dll
(12:47:24) Log: Bound to Engine.dll
(12:47:24) Init: Object subsystem initialized
(12:47:24) Init: Computer: DESKTOP
(12:47:24) Init: User: Owner
(12:47:24) Init: CPU Page size=4096, Processors=1
(12:47:24) Init: CPU Detected: Unknown processor (GenuineIntel)
(12:47:24) Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
(12:47:25) Init: CPU Speed=2669.368700 MHz
(12:47:25) Init: Memory total: Phys=514800K Pagef=1258928K Virt=2097024K
(12:47:25) Init: Working set: 32000 / 159000
(12:47:25) Init: Physical Memory: 502 MByte
(12:47:27) Init: Unreal engine initialized
(12:47:27) Log: Bound to WinDrv.dll
(12:47:27) Init: Client initialized
(12:47:27) Log: Bound to D3DDrv.dll
(12:47:27) Init: Direct3D adapters detected:
(12:47:27) Log: ialmrnt5.dll/Intel(R) 82845G/GL/GE/PE/GV Graphics Controller
(12:47:27) Init: D3D Driver: MaxTextureBlendStages=4
(12:47:27) Init: D3D Driver: MaxSimultaneousTextures=4
(12:47:27) Init: D3D Driver: MaxActiveLights=8
(12:47:27) Init: D3D Driver: MaxPrimitiveCount=65535
(12:47:27) Init: D3D Driver: MaxVertexIndex=65534
(12:47:27) Init: D3D Driver: MaxStreams=16
(12:47:27) Init: D3D Driver: MaxStreamStride=255
(12:47:27) Init: D3D Driver: MaxVertexShaderConst=0
(12:47:27) Init: D3D Driver: VertexShaderVersion=0.0
(12:47:27) Init: D3D Driver: PixelShaderVersion=0.0
(12:47:27) Init: D3D Driver: WARNING : no AGP support detected
(12:47:28) Init: D3D Driver: Supports trilinear
(12:47:28) Init: D3D Driver: Supports BLENDDIFFUSEALPHA
(12:47:28) Init: D3D Driver: Supports LOD biasing
(12:47:28) Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
(12:47:28) Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
(12:47:28) Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
(12:47:28) Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
(12:47:28) Init: D3D Driver: Supports D3DTEXOPCAPS_BLENDDIFFUSEALPHA
(12:47:28) Init: Unreal Engine Direct3D support - internal version: SB3
(12:47:28) Init: D3D Device: szDriver=ialmrnt5.dll
(12:47:28) Init: D3D Device: szDescription=Intel(R) 82845G/GL/GE/PE/GV Graphics Controller
(12:47:28) Init: D3D Device: wProduct=6
(12:47:28) Init: D3D Device: wVersion=14
(12:47:28) Init: D3D Device: wSubVersion=10
(12:47:28) Init: D3D Device: wBuild=4342
(12:47:28) Init: D3D Device: dwVendorId=32902
(12:47:28) Init: D3D Device: dwDeviceId=9570
(12:47:28) Init: D3D Device: dwSubSysId=537923707
(12:47:28) Init: D3D Device: dwRevision=3
(12:47:28) Init: D3D Detected: Intel video card
(12:47:28) Init: D3D Device: using cubemaps [with mipmaps]
(12:47:28) Log: LoadMap: Entry
(12:47:28) Log: Game class is 'GameInfo'
(12:47:28) Log: Level is Level Entry.myLevel
(12:47:28) Log: Bringing Level Entry.myLevel up for play (0)...
(12:47:28) ScriptLog: InitGame:
(12:47:28) ScriptLog: Base Mutator is Entry.Mutator0
(12:47:28) ScriptLog: GameInfo::InitGame : bEnableStatLogging False
(12:47:28) Log: LoadMap: SkyLevel
(12:47:29) Log: Game class is 'GameInfo'
(12:47:29) Log: Level is Level SkyLevel.myLevel
(12:47:29) Log: *** WARNING - PATHS MAY NOT BE VALID ***
(12:47:29) Log: Bringing Level SkyLevel.myLevel up for play (0)...
(12:47:29) ScriptLog: InitGame:
(12:47:29) ScriptLog: Base Mutator is SkyLevel.Mutator1
(12:47:29) ScriptLog: GameInfo::InitGame : bEnableStatLogging False
(12:47:29) Log: LoadMap: Entry?Name=Player?;Class=WarClassLight.WarCOGSoldier?Class=LineageWarrior.MFighter?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
(12:47:30) Log: Bound to NWindow.dll
(12:47:30) Error: Failed to Load [WarningNotice-cn.dat] !!!
(12:47:32) ScriptLog: Team 255
(12:47:32) ScriptLog: Login: Player
(12:47:32) ScriptWarning: GameInfo Entry.GameInfo0 (Function Engine.GameInfo.L2NetLogin:0359) Attempt to assigned variable through None
(12:47:32) Log: Possessed PlayerPawn: LineagePlayerController Entry.LineagePlayerController0
(12:47:32) Log: LineagePlayerController0 got player WindowsViewport0
(12:47:32) Log: Bound to ALAudio.dll
(12:47:33) Init: ALAudio: subsystem initialized.
(12:47:33) Init: Input system initialized for WindowsViewport0
(12:47:33) Init: Game engine initialized
(12:47:33) Log: Browse: Lobby?Name=Player?;Class=WarClassLight.WarCOGSoldier?Class=LineageWarrior.MFighter?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?LogonMap
(12:47:33) Log: LoadMap: Lobby?Name=Player?;Class=WarClassLight.WarCOGSoldier?Class=LineageWarrior.MFighter?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?LogonMap
(12:47:34) Log: Bound to Fire.dll
(12:47:47) Log: Game class is 'GameInfo'
(12:47:47) Log: Level is Level Lobby.myLevel
(12:47:47) Log: *** WARNING - PATHS MAY NOT BE VALID ***
(12:47:47) Log: Bringing Level Lobby.myLevel up for play (0)...
(12:47:47) ScriptLog: InitGame: ?Name=Player?;Class=WarClassLight.WarCOGSoldier?Class=LineageWarrior.MFighter?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?LogonMap
(12:47:47) ScriptLog: Base Mutator is Lobby.Mutator2
(12:47:47) ScriptLog: GameInfo::InitGame : bEnableStatLogging False
(12:47:47) Log: Spawning new actor for Viewport WindowsViewport0
(12:47:47) ScriptLog: Team 255
(12:47:47) ScriptLog: Login: Player
(12:47:47) ScriptWarning: GameInfo Lobby.GameInfo2 (Function Engine.GameInfo.L2NetLogin:0359) Attempt to assigned variable through None
(12:47:47) Log: Possessed PlayerPawn: LineagePlayerController Lobby.LineagePlayerController1
(12:47:47) Log: LineagePlayerController1 got player WindowsViewport0
(12:47:47) Log: SIZE_RESTORED
(12:47:47) Log: Opened viewport
(12:47:47) Log: Enter SetRes: 800x600 Fullscreen 0
(12:47:47) Log: Using back-buffer format 22(32-bit)
(12:47:47) Log: Using depth-buffer format 75(32-bit)
(12:47:47) Log: Creating device
(12:47:47) Log: CreateDevice(Adapter:0 ,DeviceType:1 ,hFocusWindow:721404 ,BehaviorFlags:34 ,pPresentationParameters:800 ,ppReturnedDeviceInterface:600
(12:47:47) Init: D3D Driver: CreateDevice: will use software transform and lighting.
(12:47:47) Init: D3D Driver: CreateDevice: will use software vertex processing
(12:47:55) Log: Font size Map creating time: 7.823575 seconds
(12:47:55) Init: D3D Device: Device doesn't support D3DVTXPCAPS_MATERIALSOURCE7
(12:47:55) Init: D3D Driver: Local Device Memory = 58588 KBytes
(12:47:55) Init: D3D Driver: Nonlocal Device Memory = 0 KBytes
(12:48:07) Log: Startup time: 42.075309 seconds
(12:48:07) Log: CurTime [ 12 : 4 : -234881024 ]
(12:48:07) Log: Precaching: Lobby.LevelInfo0
(12:48:07) Log: Static mesh batches: 0 vertex bytes, 0 index bytes
(12:48:08) Log: Allocating 16384 byte dynamic index buffer.
(12:48:08) Log: Allocating 65536 byte dynamic vertex buffer.
(12:48:10) Log: Finished precaching geometry in 2.230 seconds
(12:48:15) Log: Finished precaching textures in 4.875 seconds
(12:48:15) Log: CurTime [ 12 : 4 : -1650458624 ]
(12:48:19) Log: CurTime [ 12 : 5 : 1627389952 ]
(12:48:29) Log: CurTime [ 12 : 6 : 1369440256 ]
(12:48:30) Log: appRequestExit(0)
(12:48:30) Exit: Preparing to exit.
(12:48:30) Log: Purging garbage
(12:48:30) Log: Unbound to Window.dll
(12:48:30) Log: Unbound to Core.dll
(12:48:30) Log: Unbound to Engine.dll
(12:48:30) Log: 16787891156.9ms Unloading: Package Engine
(12:48:30) Log: 16787891159.2ms Unloading: Package Core
(12:48:30) Exit: Game engine shut down
(12:48:30) Log: Unbound to WinDrv.dll
(12:48:30) Exit: Windows client shut down
(12:48:30) Log: Unbound to D3DDrv.dll
(12:48:30) Log: 16787891241.3ms Unloading: Package Entry
(12:48:30) Log: 16787891251.1ms Unloading: Package SkyLevel
(12:48:30) Log: 16787891251.2ms Unloading: Package L2_Skies
(12:48:31) Log: Unbound to NWindow.dll
(12:48:31) Log: 16787891585.9ms Unloading: Package NWindow
(12:48:31) Log: 16787891586.0ms Unloading: Package L2Font-cn
(12:48:31) Log: 16787891586.1ms Unloading: Package L2ui
(12:48:31) Log: 16787891586.2ms Unloading: Package Pledge
(12:48:31) Log: 16787891586.3ms Unloading: Package L2UI_ch3
(12:48:31) Log: 16787891587.3ms Unloading: Package UDebugMenu
(12:48:31) Log: 16787891587.5ms Unloading: Package UWindow
(12:48:31) Log: 16787891588.9ms Unloading: Package UWindowFonts
(12:48:31) Log: 16787891589.1ms Unloading: Package ChrSound
(12:48:31) Log: Unbound to ALAudio.dll
(12:48:31) Exit: OpenAL Audio subsystem shut down.
(12:48:31) Log: 16787891641.8ms Unloading: Package Lobby
(12:48:31) Log: 16787891642.7ms Unloading: Package field_deco_S
(12:48:31) Log: 16787891642.8ms Unloading: Package field_deco_T
(12:48:31) Log: 16787891643.0ms Unloading: Package FX_E_T
(12:48:31) Log: 16787891643.1ms Unloading: Package Castle_Kent_t
(12:48:31) Log: 16787891643.2ms Unloading: Package AmbSound
(12:48:31) Log: 16787891643.3ms Unloading: Package Oren_tree_S
(12:48:31) Log: 16787891643.4ms Unloading: Package Oren_tree_T
(12:48:31) Log: 16787891643.5ms Unloading: Package Rune_Village_S
(12:48:31) Log: 16787891643.6ms Unloading: Package Rune_village_03_T
(12:48:31) Log: 16787891643.6ms Unloading: Package Rune_Village_01_T
(12:48:31) Log: 16787891644.2ms Unloading: Package Rune_village_02_T
(12:48:31) Log: 16787891644.3ms Unloading: Package interior_Aa_t
(12:48:31) Log: 16787891644.4ms Unloading: Package Godad_Catacomb_T
(12:48:31) Log: 16787891644.5ms Unloading: Package Rion_Orc_Village_T
(12:48:31) Log: 16787891644.6ms Unloading: Package V_Obj_S
(12:48:31) Log: 16787891644.6ms Unloading: Package V_Obj_T
(12:48:31) Log: 16787891644.7ms Unloading: Package Gludio_Port_T
(12:48:31) Log: 16787891644.8ms Unloading: Package SI_V_T
(12:48:31) Log: 16787891644.9ms Unloading: Package RionSctgart_tree_s
(12:48:31) Log: 16787891645.0ms Unloading: Package RionSctgart_tree_T
(12:48:31) Log: 16787891645.1ms Unloading: Package Lobby_terrain_t
(12:48:31) Log: 16787891645.2ms Unloading: Package Field_Deco_Artifact_S
(12:48:31) Log: 16787891645.4ms Unloading: Package Field_Deco_Artifact_T
(12:48:31) Log: 16787891645.5ms Unloading: Package Oren_HED_T2
(12:48:31) Log: 16787891645.6ms Unloading: Package Oren_DEV_T
(12:48:31) Log: 16787891645.7ms Unloading: Package G_Ruin_T
(12:48:31) Log: 16787891645.7ms Unloading: Package Oren_HEV_T
(12:48:31) Log: 16787891645.8ms Unloading: Package Gl_CV_T
(12:48:31) Log: 16787891645.9ms Unloading: Package Oren_HEV_S
(12:48:31) Log: 16787891646.0ms Unloading: Package Oren_HEV_LOD_S
(12:48:31) Log: 16787891646.0ms Unloading: Package Oren_HEV_LOD_T
(12:48:31) Log: 16787891646.1ms Unloading: Package interior_B_elf_t
(12:48:31) Log: 16787891646.1ms Unloading: Package FX_E_S
(12:48:31) Log: 16787891646.2ms Unloading: Package speaking2F_t
(12:48:31) Log: Unbound to Fire.dll
(12:48:31) Log: 16787891646.3ms Unloading: Package Fire
(12:48:31) Log: 16787891646.3ms Unloading: Package LineageEffectsTextures
(12:48:31) Log: 16787891646.4ms Unloading: Package CubeMaps
(12:48:31) Log: 16787891646.5ms Unloading: Package Aden_castle_T
(12:48:31) Log: 16787891646.5ms Unloading: Package Aden_Village_T
(12:48:31) Log: 16787891646.6ms Unloading: Package FX_M_T
(12:48:31) Log: 16787891646.6ms Unloading: Package Schtgart_Dwarf_Village_S
(12:48:31) Log: 16787891646.7ms Unloading: Package Schtgart_Dwarf_Village_T
(12:48:31) Log: 16787891646.9ms Unloading: Package interior_A_t
(12:48:31) Log: 16787891647.0ms Unloading: Package interior_B_T
(12:48:31) Log: 16787891647.0ms Unloading: Package Schtgart_Dwarf_startpoint_T
(12:48:31) Log: 16787891647.1ms Unloading: Package Field_Deco_Orc_S
(12:48:31) Log: 16787891647.2ms Unloading: Package Field_Deco_Orc_T
(12:48:31) Log: 16787891647.2ms Unloading: Package T_texture
(12:48:31) Log: 16787891647.3ms Unloading: Package Castle_Kent_s
(12:48:31) Log: 16787891647.4ms Unloading: Package Schtgart_Dwarf_startpoint_s
(12:48:31) Log: 16787891647.5ms Unloading: Package Dion_SV_S
(12:48:31) Log: 16787891647.5ms Unloading: Package Dion_SV_T
(12:48:31) Log: 16787891647.6ms Unloading: Package Rion_Orc_Village_S
(12:48:31) Log: 16787891647.7ms Unloading: Package speaking1F_S
(12:48:31) Log: 16787891647.8ms Unloading: Package speaking1F_t
(12:48:31) Log: 16787891647.9ms Unloading: Package Oren_DEV_S
(12:48:31) Log: 16787891647.9ms Unloading: Package speaking_tree_s
(12:48:31) Log: 16787891648.0ms Unloading: Package speaking_tree_t
(12:48:31) Log: 16787891648.1ms Unloading: Package rune_port_s
(12:48:31) Log: 16787891648.1ms Unloading: Package rune_port_T
(12:48:31) Log: 16787891648.2ms Unloading: Package T_oren
(12:48:31) Log: 16787891648.3ms Unloading: Package L2_ship_L01_S
(12:48:31) Log: 16787891648.3ms Unloading: Package L2_Ship_L01_T
(12:48:31) Log: 16787891648.4ms Unloading: Package L2_Lobby
(12:48:31) Log: 16787891648.5ms Unloading: Package T_sland
(12:48:31) Log: 16787891648.5ms Unloading: Package Oren_Delf_altar
(12:48:31) Log: 16787891648.6ms Unloading: Package Oren_Delf_altar_t
(12:48:31) Log: 16787891648.7ms Unloading: Package sylen_temple_s
(12:48:31) Log: 16787891648.8ms Unloading: Package sylen_temple_t
(12:48:31) Log: 16787891648.9ms Unloading: Package L2_Lobby_T
(12:48:31) Log: 16787891649.0ms Unloading: Package T_Rion
(12:48:31) Log: 16787891649.0ms Unloading: Package Schtgart_Dwarf_Tunnel_S
(12:48:31) Log: 16787891649.1ms Unloading: Package Dwarf_Bridge_T
(12:48:31) Log: 16787891649.1ms Unloading: Package Schtgart_Dwarf_Tunnel_T
(12:48:31) Log: 16787891649.2ms Unloading: Package T_Schtgart
(12:48:31) Log: 16787891649.3ms Unloading: Package Dion_tree_S
(12:48:31) Log: 16787891649.3ms Unloading: Package Dion_tree_T
(12:48:31) Log: 16787891649.4ms Unloading: Package icewaterfall_S
(12:48:31) Log: 16787891649.5ms Unloading: Package icewaterfall_T
(12:48:31) Log: 16787891649.6ms Unloading: Package Gameplay
(12:48:31) Log: 16787891649.7ms Unloading: Package rhion_orc_dungeon_s
(12:48:31) Log: 16787891649.7ms Unloading: Package rhion_orc_dungeon_t
(12:48:31) Log: 16787891649.8ms Unloading: Package Rion_Pagrio_Temple_s
(12:48:31) Log: 16787891649.9ms Unloading: Package T_Innadrile
(12:48:31) Log: 16787891668.2ms Unloading: Package SEK
(12:48:31) Log: 16787891668.4ms Unloading: Package L2_SkillTime
(12:48:31) Log: 16787891668.8ms Unloading: Package town_map
(12:48:31) Log: 16787891669.0ms Unloading: Package LineageWarrior
(12:48:31) Log: 16787891669.2ms Unloading: Package LineageEffect
(12:48:31) Log: 16787891669.3ms Unloading: Package LineageEffectsStaticmeshes
(12:48:31) Log: 16787891669.4ms Unloading: Package LineageEffectsTextures2
(12:48:31) Log: 16787891669.4ms Unloading: Package LineageEffectMeshes
(12:48:31) Log: 16787891669.5ms Unloading: Package LineageDecosTex
(12:48:31) Log: 16787891669.5ms Unloading: Package SkillSound2
(12:48:31) Log: 16787891669.6ms Unloading: Package FX_M_S
(12:48:31) Log: 16787891669.7ms Unloading: Package Skillsound3
(12:48:31) Log: 16787891669.7ms Unloading: Package LineageWeapons
(12:48:31) Log: 16787891669.8ms Unloading: Package LineageWeaponsTex
(12:48:31) Log: 16787891669.9ms Unloading: Package GoldCubes
(12:48:31) Log: 16787891669.9ms Unloading: Package LineageAccessoryTex
(12:48:31) Log: 16787891687.6ms Unloading: Package LineageWarriors
(12:48:31) Log: 16787891689.2ms Unloading: Package StepSound
(12:48:31) Log: 16787891689.3ms Unloading: Package MonSound2
(12:48:31) Log: 16787891689.3ms Unloading: Package ItemSound
(12:48:31) Log: 16787891689.4ms Unloading: Package ChrSound2
(12:48:31) Log: 16787891689.5ms Unloading: Package MonSound
(12:48:31) Log: 16787891689.6ms Unloading: Package MFighter
(12:48:31) Log: 16787891689.7ms Unloading: Package FMagic
(12:48:31) Log: 16787891689.8ms Unloading: Package FFighter
(12:48:31) Log: 16787891689.9ms Unloading: Package FDarkElf
(12:48:31) Log: 16787891689.9ms Unloading: Package FElf
(12:48:31) Log: 16787891690.0ms Unloading: Package MElf
(12:48:31) Log: 16787891690.1ms Unloading: Package MShaman
(12:48:31) Log: 16787891690.1ms Unloading: Package MDwarf
(12:48:31) Log: 16787891690.2ms Unloading: Package MDarkElf
(12:48:31) Log: 16787891690.3ms Unloading: Package FShaman
(12:48:31) Log: 16787891690.4ms Unloading: Package MMagic
(12:48:31) Log: 16787891690.5ms Unloading: Package FOrc
(12:48:31) Log: 16787891690.5ms Unloading: Package FDwarf
(12:48:31) Log: 16787891691.4ms Unloading: Package MOrc
(12:48:31) Log: 16787891692.4ms Unloading: Package InterfaceSound
(12:48:31) Log: Purging Time : 0.736 sec
(12:48:31) Log: Garbage: objects: 25094; refs: 0, destroyed: 25094, deleted: 24441, delnames: 43249
(12:48:31) Exit: Object subsystem successfully closed.
(12:48:31) Log: Waiting for file streaming thread to finish...
(12:48:32) Uninitialized: Name subsystem shut down
(12:48:32) Uninitialized: Memory Allocation Status
(12:48:32) Uninitialized: Curr Memory 0.957M / 1.867M
(12:48:32) Uninitialized: Peak Memory 93.940M / 95.891M
(12:48:32) Uninitialized: Allocs 585 Current / 1030664 Total
(12:48:32) Uninitialized: Log file closed, 01/15/06 12:48:32

help....
 
just play in chinese, only way that i figured was to manualy change the CHN to english names...

ive got the npcname-cn and itemname-cn done, the item name is good except the hero weapons because they werent numbered like the english file i had and google translate did a bad job so i couldnt understand what weapon was what...the npcname was done in 10seconds didnt even make sure the lines were allined lol so that probly has lots of errors ill make myself a new 1 if im bored...

http://files.filefront.com/npcname_cndat/;4620656;;/fileinfo.html
http://files.filefront.com/itemname_cndat/;4620697;;/fileinfo.html

tell me if you come up with an easier or better way of using english...:)
 
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