- 注册
- 2003-03-01
- 消息
- 11,985
- 荣誉分数
- 97
- 声望点数
- 228
Confirmed Units
Ingame unit summary
New units:
Terran Reaper (Ground Unit: mobile jump-pack infantry, pistols)
Protoss Colossus (Ground Unit: Dual lasers, huge - can walk over terrain heights. Appears to only be able to target ground units, weak vs air)
Protoss Immortal (Ground Unit: Shield 100/ HP 240. REPLACES DRAGOONS. Special shields good vs heavy damage)
Protoss phase Prism (Air unit: Shield 40/ HP 100. Mobile power field generator in place of a pylon. Power field also allows teleport of Protoss units in SC2.)
Protoss Phoenix (Air unit: Can overcharge weapons for a burst of fire, then temporarily powerless, can target air, possibly also ground units)
Protoss Stalker (Ground Unit: Similar to dragoons, ‘blink’ teleport ability)
Protoss Warp Ray (Air unit: Shield 75/ HP 125. Laser beam attack that gets more damaging the longer it continually hits a target. Also strong vs buildings, weak vs marines.)
Protoss Mothership ? Super-unit (Air unit: Can only have one produced at a time, Super abilities include stasis type bomb, ‘Planet-cracker attack’ & Black hole generator ? extremely powerful.)
Zerg Nydus Worm (Underground troop transporter)
New Abilities:
Zerglings mutate to Banelings - rolling suicide bombs
Zealot charge ability to quickly close distance
Protoss can make shieldwalls where they need them
Protoss can warp units in pylon range, even direct from production.
Increased focus on Protoss warp/teleport abilities
Confirmed coming back:
Marines
Siege Tanks
Nukes
Battlecruisers
Dropship
Terran Buildings ‘liftoff’ ability
Vespene Gas & Mineral
Zealots
Zerglings
Mutalisks
Screenshot Details
The interface seems to support selecting 24-36 units as a group.
Marines have riot shields?
Ingame unit summary
New units:
Terran Reaper (Ground Unit: mobile jump-pack infantry, pistols)
Protoss Colossus (Ground Unit: Dual lasers, huge - can walk over terrain heights. Appears to only be able to target ground units, weak vs air)
Protoss Immortal (Ground Unit: Shield 100/ HP 240. REPLACES DRAGOONS. Special shields good vs heavy damage)
Protoss phase Prism (Air unit: Shield 40/ HP 100. Mobile power field generator in place of a pylon. Power field also allows teleport of Protoss units in SC2.)
Protoss Phoenix (Air unit: Can overcharge weapons for a burst of fire, then temporarily powerless, can target air, possibly also ground units)
Protoss Stalker (Ground Unit: Similar to dragoons, ‘blink’ teleport ability)
Protoss Warp Ray (Air unit: Shield 75/ HP 125. Laser beam attack that gets more damaging the longer it continually hits a target. Also strong vs buildings, weak vs marines.)
Protoss Mothership ? Super-unit (Air unit: Can only have one produced at a time, Super abilities include stasis type bomb, ‘Planet-cracker attack’ & Black hole generator ? extremely powerful.)
Zerg Nydus Worm (Underground troop transporter)
New Abilities:
Zerglings mutate to Banelings - rolling suicide bombs
Zealot charge ability to quickly close distance
Protoss can make shieldwalls where they need them
Protoss can warp units in pylon range, even direct from production.
Increased focus on Protoss warp/teleport abilities
Confirmed coming back:
Marines
Siege Tanks
Nukes
Battlecruisers
Dropship
Terran Buildings ‘liftoff’ ability
Vespene Gas & Mineral
Zealots
Zerglings
Mutalisks
Screenshot Details
The interface seems to support selecting 24-36 units as a group.
Marines have riot shields?