- 注册
- 2003-03-01
- 消息
- 11,985
- 荣誉分数
- 97
- 声望点数
- 228
最近几天一直研究shaman的练法。shaman本身就是一个非常强力的混合dmg output/healer, 加上最新patch的reincarnation重生的加入,shaman是group instance的不二选择。shaman是个非常多变化的职业 - 可以重enhancement, 配上盾之后肉搏,可以在远处使用杀伤力非常大而且instant cast的shock spells, 可以治疗和复活,加上可以穿mail以及对特定元素加强resist的totem, shaman无论对法师和战士都是个让人头疼得角色。
我想了几种不同的练法,现在一一举出。
1. 纯法师系加点:总而言之,就是把绝大部分天赋放在elemental combat上,放弃healing, 成为防御力超强的法师。
1. Elemental Combat Talents (35 points)
Improved Lightning Bolt - 5/5 points
Reduces the Mana cost of your Lightning Bolt spell by 15%.
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.
Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.
Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Fury - 1/1 point
Increases the critical strike damage done by your Fire, Frost, and Nature spells by 100%.
Lightning Mastery - 5/5 points
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 second.
Improved Chain Lightning - 2/2 points
Increases the damage dealt by your Chain Lightning spell by 10%.
Elemental Mastery - 1/1 point
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance.
2. Enhancement Talents (16 points)
Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
Improved Stoneskin Totem - 3/3 point
Increases the amount of damage absorbed by your Stoneskin Totem by 7%.
Anticipation - 5/5 points
Increases your defense skill by 10.
3. Restoration Talents (0 points)
None
这种shaman的好处,就是伤害颇高(基本快赶上mage了,加上crit, 相当不错),而且防御不低,身旁的lightning shield也威力不小,还有盾,对付rogue和warrior都极为有利。
pvp方面,对付近战系颇有优势,盔甲厚,能block, 伤害高。对付druid的话,purge掉mark of the wild以后druid就惨多了,在高伤害+earth shock打断施法下,druid机会不大。对付高伤害的法师/术士,比较吃力,因为不能回血,论伤害又拼不过,mage加了射程的话,逃也逃不了,warlock的fear/seduction更为致命....。对付hunter和paladin还没想好,不过盔甲上2000,对付物理伤害char还是相当好使得,虽然hunter有两个人。
组队来说这种shaman肯定不如修healing的来的受欢迎。但是因为可以tank, 还能复活和heal, 如果队中缺少rezzer和tank的话,还是比较吃香的。只不过没有加self reincarnation talent, 1小时一次的self re-inc 不大够用....
第二种就是中庸的练法了,就是走元素shock + healing的路线。具体如下:
1. Elemental Combat Talents (21 points)
Improved Lightning Bolt - 5/5 points
Reduces the Mana cost of your Lightning Bolt spell by 15%.
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.
Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
2. Enhancement Talents (8 points)
Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
3. Restoration Talents (22 points)
Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.
Tidal Focus - 3/5 points
Reduces the Mana cost of your healing spells by 3%.
Improved Self-Reincarnation - 2/2 points
Reduces the cooldown of your Self-Reincarnation spell by 20 minutes.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
这种练法还是注重安全,伤害方面完全放弃了elemental系的thunder spells, 专精shock, 对付进身的攻击盾牌和lightning shield的优势不放弃,但是加入了很大程度上的healing, 使得shaman group/solo的时候安全了很多,同时也可以缓解牧师造成的大量aggro的压力,毕竟shaman tank能力>>>>牧师。
pk方面,作为辅助,敌人施法就earth shock, 敌人跑路就frost shock, 队友受伤就heal, 紧急情况还能用nature's swiftness来flash heal.
组队方面,我觉着这种shaman和牧师有的一拼。
第三种就是放弃元素技能,成为paladin式的肉搏+healer型角色。
1. Elemental Combat Talents (0 points)
None
2. Enhancement Talents (35 points)
Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
Anticipation - 5/5 points
Increases your defense skill by 10.
Improved Rockbiter Weapon - 2/2 points
Increases the Attack Power bonus of your Rockbiter Weapon by 10%.
Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Parry - 1/1 point
Gives a chance to parry melee attacks.
Toughness - 5/5 points
Increases your armor value from items by 10%.
Improved Grace of Air Totem - 3/3 points
Increases the amount of Agility raised by your Grace of Air Totem by 15%.
Stormstrike - 1/1 point
Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.
3. Restoration Talents (16 points)
Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.
Tidal Focus - 3/5 points
Reduces the Mana cost of your healing spells by 3%.
Improved Reincarnation - 2/2 points
Reduces the cooldown for reincarnation by 20 minutes.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.
如果有好的双手武器,放弃shield specialization。不过这种练法主要还是pve, pvp中鸡肋一些。建议还是用盾。block可是救命的东东。
最后一种就是主healing的,我就不说了...没什么好说的,加满healing系中管回血的技能天赋就行,剩下的加enhancment.
最后说明一点,我个人认为shaman之所以nb, 就在于它的enhancement上,所以我宁可牺牲一些别的,比如说主元素系,有人连全元素辅healing型的,主要一定要有nature's swiftness。这个看个人喜好,不用指责我这么练对不对~
我想了几种不同的练法,现在一一举出。
1. 纯法师系加点:总而言之,就是把绝大部分天赋放在elemental combat上,放弃healing, 成为防御力超强的法师。
1. Elemental Combat Talents (35 points)
Improved Lightning Bolt - 5/5 points
Reduces the Mana cost of your Lightning Bolt spell by 15%.
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.
Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.
Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Fury - 1/1 point
Increases the critical strike damage done by your Fire, Frost, and Nature spells by 100%.
Lightning Mastery - 5/5 points
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 second.
Improved Chain Lightning - 2/2 points
Increases the damage dealt by your Chain Lightning spell by 10%.
Elemental Mastery - 1/1 point
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance.
2. Enhancement Talents (16 points)
Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
Improved Stoneskin Totem - 3/3 point
Increases the amount of damage absorbed by your Stoneskin Totem by 7%.
Anticipation - 5/5 points
Increases your defense skill by 10.
3. Restoration Talents (0 points)
None
这种shaman的好处,就是伤害颇高(基本快赶上mage了,加上crit, 相当不错),而且防御不低,身旁的lightning shield也威力不小,还有盾,对付rogue和warrior都极为有利。
pvp方面,对付近战系颇有优势,盔甲厚,能block, 伤害高。对付druid的话,purge掉mark of the wild以后druid就惨多了,在高伤害+earth shock打断施法下,druid机会不大。对付高伤害的法师/术士,比较吃力,因为不能回血,论伤害又拼不过,mage加了射程的话,逃也逃不了,warlock的fear/seduction更为致命....。对付hunter和paladin还没想好,不过盔甲上2000,对付物理伤害char还是相当好使得,虽然hunter有两个人。
组队来说这种shaman肯定不如修healing的来的受欢迎。但是因为可以tank, 还能复活和heal, 如果队中缺少rezzer和tank的话,还是比较吃香的。只不过没有加self reincarnation talent, 1小时一次的self re-inc 不大够用....
第二种就是中庸的练法了,就是走元素shock + healing的路线。具体如下:
1. Elemental Combat Talents (21 points)
Improved Lightning Bolt - 5/5 points
Reduces the Mana cost of your Lightning Bolt spell by 15%.
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.
Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
2. Enhancement Talents (8 points)
Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
3. Restoration Talents (22 points)
Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.
Tidal Focus - 3/5 points
Reduces the Mana cost of your healing spells by 3%.
Improved Self-Reincarnation - 2/2 points
Reduces the cooldown of your Self-Reincarnation spell by 20 minutes.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
这种练法还是注重安全,伤害方面完全放弃了elemental系的thunder spells, 专精shock, 对付进身的攻击盾牌和lightning shield的优势不放弃,但是加入了很大程度上的healing, 使得shaman group/solo的时候安全了很多,同时也可以缓解牧师造成的大量aggro的压力,毕竟shaman tank能力>>>>牧师。
pk方面,作为辅助,敌人施法就earth shock, 敌人跑路就frost shock, 队友受伤就heal, 紧急情况还能用nature's swiftness来flash heal.
组队方面,我觉着这种shaman和牧师有的一拼。
第三种就是放弃元素技能,成为paladin式的肉搏+healer型角色。
1. Elemental Combat Talents (0 points)
None
2. Enhancement Talents (35 points)
Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
Anticipation - 5/5 points
Increases your defense skill by 10.
Improved Rockbiter Weapon - 2/2 points
Increases the Attack Power bonus of your Rockbiter Weapon by 10%.
Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Parry - 1/1 point
Gives a chance to parry melee attacks.
Toughness - 5/5 points
Increases your armor value from items by 10%.
Improved Grace of Air Totem - 3/3 points
Increases the amount of Agility raised by your Grace of Air Totem by 15%.
Stormstrike - 1/1 point
Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.
3. Restoration Talents (16 points)
Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.
Tidal Focus - 3/5 points
Reduces the Mana cost of your healing spells by 3%.
Improved Reincarnation - 2/2 points
Reduces the cooldown for reincarnation by 20 minutes.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.
如果有好的双手武器,放弃shield specialization。不过这种练法主要还是pve, pvp中鸡肋一些。建议还是用盾。block可是救命的东东。
最后一种就是主healing的,我就不说了...没什么好说的,加满healing系中管回血的技能天赋就行,剩下的加enhancment.
最后说明一点,我个人认为shaman之所以nb, 就在于它的enhancement上,所以我宁可牺牲一些别的,比如说主元素系,有人连全元素辅healing型的,主要一定要有nature's swiftness。这个看个人喜好,不用指责我这么练对不对~