[讨论]shaman天赋加点

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最近几天一直研究shaman的练法。shaman本身就是一个非常强力的混合dmg output/healer, 加上最新patch的reincarnation重生的加入,shaman是group instance的不二选择。shaman是个非常多变化的职业 - 可以重enhancement, 配上盾之后肉搏,可以在远处使用杀伤力非常大而且instant cast的shock spells, 可以治疗和复活,加上可以穿mail以及对特定元素加强resist的totem, shaman无论对法师和战士都是个让人头疼得角色。
我想了几种不同的练法,现在一一举出。
1. 纯法师系加点:总而言之,就是把绝大部分天赋放在elemental combat上,放弃healing, 成为防御力超强的法师。
1. Elemental Combat Talents (35 points)

Improved Lightning Bolt - 5/5 points
Reduces the Mana cost of your Lightning Bolt spell by 15%.

Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.

Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.

Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.

Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.

Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Elemental Fury - 1/1 point
Increases the critical strike damage done by your Fire, Frost, and Nature spells by 100%.

Lightning Mastery - 5/5 points
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 second.

Improved Chain Lightning - 2/2 points
Increases the damage dealt by your Chain Lightning spell by 10%.

Elemental Mastery - 1/1 point
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance.

2. Enhancement Talents (16 points)

Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.

Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.

Improved Stoneskin Totem - 3/3 point
Increases the amount of damage absorbed by your Stoneskin Totem by 7%.

Anticipation - 5/5 points
Increases your defense skill by 10.

3. Restoration Talents (0 points)

None

这种shaman的好处,就是伤害颇高(基本快赶上mage了,加上crit, 相当不错),而且防御不低,身旁的lightning shield也威力不小,还有盾,对付rogue和warrior都极为有利。
pvp方面,对付近战系颇有优势,盔甲厚,能block, 伤害高。对付druid的话,purge掉mark of the wild以后druid就惨多了,在高伤害+earth shock打断施法下,druid机会不大。对付高伤害的法师/术士,比较吃力,因为不能回血,论伤害又拼不过,mage加了射程的话,逃也逃不了,warlock的fear/seduction更为致命....。对付hunter和paladin还没想好,不过盔甲上2000,对付物理伤害char还是相当好使得,虽然hunter有两个人。
组队来说这种shaman肯定不如修healing的来的受欢迎。但是因为可以tank, 还能复活和heal, 如果队中缺少rezzer和tank的话,还是比较吃香的。只不过没有加self reincarnation talent, 1小时一次的self re-inc 不大够用....

第二种就是中庸的练法了,就是走元素shock + healing的路线。具体如下:
1. Elemental Combat Talents (21 points)
Improved Lightning Bolt - 5/5 points
Reduces the Mana cost of your Lightning Bolt spell by 15%.

Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.

Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.

Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.

Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

2. Enhancement Talents (8 points)

Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.

Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.


3. Restoration Talents (22 points)

Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.

Tidal Focus - 3/5 points
Reduces the Mana cost of your healing spells by 3%.

Improved Self-Reincarnation - 2/2 points
Reduces the cooldown of your Self-Reincarnation spell by 20 minutes.

Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.

Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.

Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.

Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.

这种练法还是注重安全,伤害方面完全放弃了elemental系的thunder spells, 专精shock, 对付进身的攻击盾牌和lightning shield的优势不放弃,但是加入了很大程度上的healing, 使得shaman group/solo的时候安全了很多,同时也可以缓解牧师造成的大量aggro的压力,毕竟shaman tank能力>>>>牧师。
pk方面,作为辅助,敌人施法就earth shock, 敌人跑路就frost shock, 队友受伤就heal, 紧急情况还能用nature's swiftness来flash heal.
组队方面,我觉着这种shaman和牧师有的一拼。

第三种就是放弃元素技能,成为paladin式的肉搏+healer型角色。
1. Elemental Combat Talents (0 points)

None

2. Enhancement Talents (35 points)

Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.

Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.

Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.

Anticipation - 5/5 points
Increases your defense skill by 10.

Improved Rockbiter Weapon - 2/2 points
Increases the Attack Power bonus of your Rockbiter Weapon by 10%.

Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

Parry - 1/1 point
Gives a chance to parry melee attacks.

Toughness - 5/5 points
Increases your armor value from items by 10%.

Improved Grace of Air Totem - 3/3 points
Increases the amount of Agility raised by your Grace of Air Totem by 15%.

Stormstrike - 1/1 point
Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.


3. Restoration Talents (16 points)


Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.

Tidal Focus - 3/5 points
Reduces the Mana cost of your healing spells by 3%.

Improved Reincarnation - 2/2 points
Reduces the cooldown for reincarnation by 20 minutes.

Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.

Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.

如果有好的双手武器,放弃shield specialization。不过这种练法主要还是pve, pvp中鸡肋一些。建议还是用盾。block可是救命的东东。

最后一种就是主healing的,我就不说了...没什么好说的,加满healing系中管回血的技能天赋就行,剩下的加enhancment.

最后说明一点,我个人认为shaman之所以nb, 就在于它的enhancement上,所以我宁可牺牲一些别的,比如说主元素系,有人连全元素辅healing型的,主要一定要有nature's swiftness。这个看个人喜好,不用指责我这么练对不对~
 
难道没人练shaman这么牛x的东东?
 
我的加点方案

我的加点方案和第2种中庸的加法比较接近,但还是有些不同。
1。在元素攻击方面,用Call of Thunder取代了Improved Lightning Bolt,并加了Elemental Fury。在Elemental Fury 下一层的Elemental Mastery也很诱人。但是要加上这1点要花去额外的8个天赋点。这个代价实在是大了点。在元素攻击方面,增加重击率应该比减少mana消耗更重要些。
2。在恢复方面,个人感觉在healing wave上不用浪费点数了,因为在20级后有了lesser healing wave后,这个技能因为释放太慢,都基本不用了,有时因为钱不够就不再去学高等级的healing wave了。
这种加点方案在实际应用中,首先加的元素攻击,因为前期练级很可能以solo为主。等元素的点加满后,再考虑恢复部分。因为到了后期组队的机会要多于solo 的机会。
等满级后,还可以俄根据需要重置天赋点的配置。

Enhancement Mastery:
Shield Specialization Rank 5
Improved Lightning Shield Rank 3
Enhancement Total: 8

Restoration Mastery:
Tidal Focus Rank 5
Improved Self-Reincarnation Rank 2
Totemic Focus Rank 3
Improved Lesser Healing Wave Rank 5
Tidal Mastery Rank 5
Nature's Swiftness Rank 1
Restoration Total: 21

Elemental Combat Mastery:
Concussion Rank 5
Convection Rank 5
Elemental Focus Rank 1
Call of Thunder Rank 5
Reverberation Rank 5
Elemental Fury Rank 1
Elemental Combat Total: 22

Total
Total Points Spent: 51
Level Required: 60
 
你的加点确实不错,但是和我的目的稍有不同。我说的是healing为主攻击为辅的druid型shaman, healing wave rank 1和2在low lvl 时非常有用。不过花5点可能是有点浪费,你的加点也许更合理。
elemental fury配合call of thunder确实不错,必lightning bolt强。
其实我想练第一种pvp型的shaman, 所以对于第2种练法没有仔细考虑,让楼上的达人间笑了:D
 
本来就是讨论的,没什么见笑不见笑的。:)
现在都是根据自己的理解在模拟器上瞎点,也许以后实战时根本不是那么回事。
 
没错没错,哈哈
shaman估计是第一个被nerf的...
 
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