Hunter PVP 圣经

  • 主题发起人 主题发起人 Riven
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Riven

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In case you don't want to read through all of this guide, or just want a quick summary of the important points, here's some cliffs notes for arenas, battlegrounds, and general PvP:

P.1 PvP in a Nutshell

1. Focus on crit rating, ranged attack power, agility, and stamina for PvP. Those stats are far more important than any other.

2. Choose a ranged and melee weapon with the highest max damage that you can find, regardless of its DPS. PvP is all about burst damage -- doing a ton of damage in a short time so that your opponent does not have time to heal or react.

3. Steady shot + arcane + autoshot "three-shot combo" is your main burst damage, it consists of a set of 3 attacks that comes pretty much instantaneously. Hit your steady shot button, start spamming your arcane shot button, and then you'll get your arcane right after your steady shot casts, and your auto shot shortly afterward. Spam kill command as the autoshot goes off since likely one of your attacks will have critted.

4. Get out of melee range with scattershot, freezing trap, intimidation, and wing clip. Against melee classes, you need to be very deliberate about getting to range, since once you are out of options, you are typically dead.

5. Learn to kite. Kiting is shooting on the run -- jump, turn and shoot an instant such as concussive shot / stings / arcane shot, turn back around, and land facing the original direction. Kiting is essential for killing melee opponents such as rogues, it might be difficult to learn at first but once you have practiced it a bit, it will become easy and natural.

6. Hunters kill leather and cloth opponents. Warriors and paladins take forever to kill so avoid them as much as possible. Rogues, druids in caster/cat form, warlocks, priests, mages are your primary targets. Choose your targets so that you maximize your killing.

7. Trap and flare before battles. Resist the urge the run in before you've adequately protected yourself with a trap at your feet and a flare to keep away rogues. When you put down a trap, there is nearly a 100% chance that someone will hit it before it expires.
 
P.2 Arenas in a Nutshell

1. Get good at using viper sting and frost trap, since those are the two primary justifications for having a hunter on a 5v5 team.

2. Spec BM for 2v2/3v3's, and MM for 5v5's if you're a novice to arena. BM is the easiest spec to play for 2v2/3v3's.

3. Stack resilience and sta even if it breaks socket bonuses. We are basically tanks in arenas and our survivability is gear-dependent.

4. Equip your PvP trinket and hotkey it, if you don't have your trinket then this is the first honor point purchase you should make.

5. Watch line of sight and never initiate combat against an opponent near a pillar. Hunters die to LoS because we also have a deadzone to contend with, so we want to fight in the open.

6. Keep your pet on a non-pally healer and spec cobra reflexes for faster attack and thus faster interrupts. Use a scorpid against pallies so they cannot cleanse your viper sting.

7. Create an assist macro via "/assist <NameOfMSWarrior>" in 5v5's and spam that button to always be hitting whatever target your warrior is attacking.

8. Use frost traps and spec entrapment to hold targets in place. Lay a frost trap every time one has expired.

9. Feign and drink frequently. We blow through mana like crazy. Be sure to buy plenty of arena water.

10. Use silencing shot and scatter to interrupt pally healing at crucial times. Don't get tunnel visioned by wanting to just DPS, since there are other classes that DPS far better than we can so we must be good with utility and CC.
 
P.2 BGs in a Nutshell

1. Stay back and snipe targets. Do not be the first to charge in. We want to make opponents work to kill us, which means they come to us not vice versa. Yes it is cheap, but it is effective.

2. Find low and concealed spots in BGs where you can hit targets without being seen.

3. Use frost traps at choke points and key mobility areas such as WSG tunnels, AV bridges, AV graveyard spawn points, WSG flag rooms, etc.

4. Use aspect of the pack to help flag runners in WSG.

5. Use your pet to locate enemy flag carriers in WSG by manually targeting them and then sending in your pet.

6. Volley does NOT stop opponents from capping your flags in AV, nor does any channeled AoE spell. You must hit an opponent with an non-channeled attack that does direct damage.

7. Viper sting targets at all opportunities, and particularly when you are about to die (you might as well leave a parting shot).
 
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