How To: Gurtogg Bloodboil

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Gurtogg Bloodboil Strategy Guide


Raid Setup

You will need 3 tanks.
At least 8 healers are needed, 9 can also be used.
Due to the high amount of healing needed in this fight shadow priests are a great bonus. Bring 2 or 3 if possible and put them in healers groups. Make sure they keep Vampiric Touch up at all times.


Buffs, Potions and Gear

All standard flasks, elixirs, buffs.

Healers may well wish to bring as many Mana per 5 consumables as they can. This is an intense healing fight.

Amplify Magic can be used to great effect in this fight.


Fight Overview

In phase 1, Gurtogg is tanked by 3 tanks and uses his Bloodboil ability 5 times. This phase lasts 60 seconds: 10 seconds before the first Bloodboil, and 10 seconds after each Bloodboil. Phase 2 then begins when he casts Fel Rage on a random raid member and aggros onto that raid member for 30 seconds. After that, he returns to the top target on his aggro list and phase 1 starts again. The fight continues till then end in this 90 second "loop".


Boss Abilities


Melee hit: Hits for about 5 to 6k on plate normal hit. Crushing blows land for about 8-9k on plate in phase 1. In phase 2 they can be hitting cloth wearers (see below), and can do 20k of damage.
HP: over 4 million

Acidic Wound

Applies a stacking debuff to the current Main Tank every 2 seconds. Reduces the armor of the tank by 500 and ticks for 250 damage on the first application. Stacks up to 99 times. Acidic Wound cannot be removed. Phase 1 ability.

Disorient

Disorients the target currently highest on aggro (similar effect to Hunter's Scatter Shot). Lasts 5 seconds. Phase 1 ability.

Knockback

Knocks the current Main Tank back, reducing his threat. Phase 1 ability.

Arcing Smash

A powerful melee cleave attack that strikes all targets directly in front of the boss. Arcing Smash is used in both phases. It can hit for about 5,000 damage in phase 1, and 12,000 damage in phase 2. It also applies a "Mortal Strike" debuff that lasts for 6 seconds and reduces healing effects by 50% and, critically, it reapplies the Acidic Wound debuff on all targets afflicted. He uses it fairly frequently, about once every 10 seconds at least.

Fel Acid

Nature debuff applied in a wide cone in front of the boss, with a moderate range of about 10 yards. Deals roughly 8000 nature damage over 10 seconds. Resistable. Used in both phases.

Bloodboil

A stacking debuff that he casts every 10 seconds to the 5 raid members furthest away from him. Deals 600 damage to the target every second for 24 seconds. Phase 1 ability.

Geyser

Targets the Fel Raged person and deals 5k nature damage to that person and all raid members within 5 yards of them. Phase 2 ability.

Fel Rage

Places this 30 second debuff on a seemingly random raid member every 90 seconds, and on Gurtogg himself. Gives the following effects:

- increases armour by 15,000 (not applicable to Gurtogg)
- increases health by 30,000 (not applicable to Gurtogg)
- increases healing done by 100%
- increases damage done by 300%
- decreases cost of spells and abilities by 50%
- increases size by 100%

Gurtogg himself will also gain Fel Rage at this point, increasing his damage done by a considerable amount. During Fel Rage, he will only attack the raid member with the Fel Rage debuff, until they are dead or the Rage has worn off. Phase 2 ability.

Insignificance

All abilties used when this debuff is applied cause no threat. This is cast on the entire raid at the start of Phase 2. The target with Fel Rage will not show as having Insignificance, but still their actions will not affect their aggro level during phase 1.

Enrage

Gurtogg will enrage 10 minutes after you first engage him.


Strategy


Positioning

Position the raid as shown below:

gurtogg-bloodboil-positions-new.jpg

Just before the fight begins Mages may wish to put Amplify Magic on the whole raid. Bear in mind Fel Acid and Geyser are magical damage, but the benefit of Amplify Magic should outweigh the extra damage taken.

See the image below for a visual marker for Bloodboil during the fight. Make sure your ranged DPS and healers are aware of this line as their positioning revolves around it.

line-new.jpg


The three tanks should position themselves as shown, with their backs facing the wall. The offtanks should stand toward the sides to avoid Arcing Smash. Have a hunter Misdirect one of the offtanks a few seconds into the fight to ensure no healer pulls aggro.

Gurtogg should be facing away from the raid, so the melee are not affected by his close range abilities.


Phase 1

For the tanking strategy, see below.

10 seconds after you have engaged Gurtogg he will apply Bloodboil to the 5 members of the raid furthest away from him. This debuff is a fairly sizeable amount of damage (14400 damage in total), and will need healing up, as well as some solid strategy involved to avoid people dying from it.

Assign 3 groups in the raid who will be Bloodboil 'sponges'. These groups will take it in turns to take the debuff, to avoid it stacking multiple times.

For example, groups 3 4 and 5 are assigned to take the debuff. At the initial pull all the members of group 3 make sure they are furthest away from the boss compared to the rest of the raid. As soon as they have taken the debuff, they move in closer to Gurtogg (to avoid taking any more Bloodboils), and group 4 moves back to take the next debuffs. When group 4 has the debuff, they move in close and group 5 moves back, and so on.

Use the above pictured visual marker line to move behind in order to take the debuffs (a symbol on an unmoving person's head can also be used as a marker, but this will generally lead to people clumping on that person, which can result in large amounts of raid damage at the start of Phase 2).

Gurtogg will cast this debuff 5 times in phase 1 in 10 second intervals. Healers should be assigned to the groups in order to counteract the effects of the debuff. Shaman's Chain Heals are very effective in healing the damage, druids are also very effective in countering the debuff with HoTs.

It is very important that the groups assigned to take the debuff move when they are supposed to.

For DPS classes: you must watch your threat generation. The boss is not Taunt-able and will Disorient the main tank causing him to lose aggro momentarily, as well as knocking the tank back, reducing his threat. Because of this, DPS must not go above the offtanks in their threat levels. For the first 60 seconds it is highly reccomended that DPS classes go very slowly in terms of their damage done. Melee classes also need to be aware that Gurtogg will in all likelihood turn around at the start of Phase 2, so moving out of his way 5 seconds before he changes Phase is a good idea, to avoid taking unneccesary damage from Arcing Smash.

Healers will need to be very alert to who is taking damage, and assignments must be made as to whom to heal. The tanks will be taking massive amounts of damage, and it is reccomended that 6 tank healers are used: 4 on the main tank and 1 for each offtank to keep them alive. 2 healers should be enough to cover the Bloodboil damage. Be aware of course that the main tank will change during the fight; healers need to be ready for this.

As Gurtogg casts the 5th application of Bloodboil the whole raid should spread out in all directions. Do not spread too far; make sure everyone is in range of healing. Spreading out will minimise the effects of Geyser, detailed in Phase 2.


Tanking Strategy, Phase 1


Tanks have a very hard job in this fight. It is worth noting that Gurtogg is not Taunt-able, and all 3 tanks will need to build aggro as much as possible. This will be fairly easy, as Gurtogg has many multi-target abilites which he will place on all tanks. As soon as you engage Gurtogg be ready for high damage attacks. Shield Block should be used as much as possible. Gurtogg will use Arcing Smash, his cleave attack, often. This attack can hit tanks for up to 6k in phase 1. He will also use Fel Acid, giving the offtanks even more damage.

The main tank will recieve a stacking debuff called Acidic Wound every 2 seconds. This debuff will reduce his armor and tick for larger amounts of damage to the point where it is not possible to tank him anymore (for example, this debuff ticks for 5k damage at 20 stacks). Since he is not Taunt-able, having all 3 tanks at the top of the aggro list is a necessity.

Sooner or later, he will Disorient his primary target, leaving them unable to act for 5 seconds. It is at this point that he will switch to the next highest on his aggro list. This needs to be a tank, otherwise he will run rampant through the raid, causing a wipe.
This is the strategy through phase 1, switching the tanks as he Disorients them or knocks them back. However it is worth noting that Disorient is (seemingly) random. He may well do it twice in 10 seconds, or not do it during the phase at all. Also, a tank with good avoidance is likely to avoid a lot of Disorients anyway. Because of this, tanks need to be aware of each others' threat and stay not only the top 3 on the threat list, but also close to each other's threat levels. If one tank is way ahead in threat, he won't lose aggro from Gurtogg's abilities alone. Such a tank may well need to stop attacking entirely, in order to go lower on Gurtogg's aggro list. Gurtogg will knockback every 15 seconds or so, but this is not always a guaranteed loss of aggro whereas Disorient is.

Paladins can use Blessing of Protection on the tank if need be, to ensure his drop in threat, but this should not be necessary; Gutogg's own threat reduction abilities should be more than sufficient for tanks to lose their aggro.

Once you have mastered the strategy, Gurtogg can be done with only 2 tanks, although this is far riskier; if he Disorients a lot it is far more likely that a DPS class will overtake in terms of aggro.


gurtogg-bloodboil-slap.jpg
Phase 2

As soon as Gurtogg casts Geyser, phase 2 has begun. Geyser will target a random person in the raid, and that person will be affected by Fel Rage.

If the raid has spread out effectively then the effects of Geyser will be minimal, but it is extremely important that all healers know who it is that has Fel Rage, as that person will be the focus of Gurtogg's attacks for 30 seconds, or until they die.

Gurtogg moves quite fast; about the speed of an epic land mount. As he lumbers off to attack the Fel Raged person, there are several things that need noting:

- There are still Bloodboil debuffs ticking on 2 groups.

- The tanks are still taking damage from his Acidic Wound ability.

- The Fel Raged person will be taking many of his close range abilities: Arcing Smash, Fel Acid, and his normal attacks.

Obviously this means that raid healers need to be working hard.

The main focus should be the Fel Raged person. No matter which class is targeted by this, they will require massive amounts of healing. All healers should switch to the Fel Raged person immediately, and heal them as much as possible.

The healers assigned to Bloodboil need to make sure they keep their groups up however, and it is necessary to heal the tanks through their debuff as well. Do not underestimate how hard Gurtogg will hit the Fel Raged person though (up to 20k crits can happen).

It is most important that the Fel Raged person does everything in their power to keep themselves alive. Healing effects are increased by 100%, and this also includes Healthstones and Potions. Any way that classes can absorb damage, slow Gurtogg's attacks, or heal themselves should be used. Detailed class instructions for Fel Rage can be found at the end of the guide.

If the Fel Raged person should die then Gurtogg will return to the highest on his aggro list (one of the tanks). If this should happen the tank in question will probably need to Shield Wall in order to survive his attacks, as his damage is increased by 100% by the Fel Rage buff. It is in the raid's best interest not to let the Fel Raged person die, as with their 30k extra HP, they are far better suited to take Gurtogg's attacks than the tanks are.

Gurtogg will also return to the highest on his aggro list if the Fel Raged person uses an immunity effect like Iceblock or Divine Shield.

A final note regarding Fel Rage: move away from the affected target. People standing too close can be hit by Arcing Smash and Fel Acid. This is another benefit of spreading out at the end of Phase 1.

During Phase 2 DPS should be maximised. The whole raid will have the Insignificance debuff, which causes your abilities to have no threat. Because of this, DPS should go full out and burn him down as much as possible. Use all cooldowns and trinkets in order to do as much burst damage as possible.

Do note however that Insignificance is resistable, so check you've got it before going all out on Gurtogg.

Hunters and Warlocks should attempt to get as much DPS out of their pets as possible during this phase. Warlocks grouped with tanks however should always keep their imp out and Phase Shifted, to provide extra HP.

After 30 seconds, phase 2 and Fel Rage will end, and Gurtogg returns to Phase 1. If he has moved during Phase 2, it is advisable to get out of the way of him as he returns to the tanks, as he can Arcing Smash on his way back.

Rinse and repeat to get him down. Be aware of his 10 minute enrage timer which will cause a wipe should he reach it.

Gurtogg is a very difficult encounter to learn, and a fairly hard one to execute correctly. Depending on your raid setup it may take some time to master.


gurtogg-bloodboil-stand-up.jpg
Class Instructions For Fel Rage


Druid

If you are restoration specced and targeted with Fel Rage your best bet is to hit Barkskin and heal yourself. Keep all HoTs up, and be ready to use Swiftmend/Nature's Swiftness

If you are Feral, go Bear form immediately. Frenzied Regeneration will heal for double the amount, use it wisely. Keep Demoralizing Roar up, and damage him as much as you can.

Hunter

Hit Aspect of the Monkey as soon as possible. Damage him with your melee attacks.

Mage

Put Ice armor on as soon as possible. Slowing his attacks by 25% may well save your life. Use Ice barrier constantly if you have it, use Mana Shield if your health dips dangerously low. Use instant attacks such as Fire Blast or Ice Lance on him, if you have the mana to spare. Do not use Iceblock.

Paladin

Keep casting as many heals on yourself as possible. Do not use Divine Shield.

Priest

Use Power Word: Shield every time it becomes available. Keep Renew up and chain cast Flash Heal on yourself. Be ready with Desperate Prayer if you have it.

Rogue

Hit Evasion and burn your cooldowns to damage him as much as possible. Hit Cloak of Shadows if he uses Fel Acid on you. Do not Vanish.

Shaman

If you are restoration, put Earth Shield on as soon as possible and heal yourself constantly.

If you are enchancement/elemental it may well still be advisable to heal yourself as much as your mana will allow. If the other healers are comfortable however, you might be able to do some damage.

Warlock

Chain cast Drain Life. Keep casting and recasting it even though it will be interupted. Keep up Siphon Life if you have it, use Deathcoil if it's off cooldown.

Warrior

Equip a shield immediately and get into Defensive stance. Keep Commanding Shout up at all times. Damage him as best you can. Do not use Death Wish.
 
团队配置
3名tank
8-9名治疗
鉴于此战治疗量巨大,带2-3个暗牧会安逸很多,把他们放治疗组,保持吸血鬼之触。

Buff、药水和装备
常规药水和buff必不可少
治疗还要带多点增加5秒回蓝的药,这是一场奶水大战。
魔法增益会非常有用

战斗总览
第 一阶段,戈托格要用3个tank拉住,并使用5次“沸血”技能。这个阶段持续60秒:第一次沸血前10秒,以及每次沸血后的10秒。然后当他对随机团队成 员施放堕落狂怒并在30秒内将仇恨转移到该团员身上时,第二阶段就开始了。30秒过后,他回到仇恨列表第一位并重新开始第一阶段。整场战斗在这90秒的循 环中持续并直到最后。

BOSS技能
生命值:400万以上
近战伤害:打板甲5000-6000。第一阶段碾压打板甲8000-9000。第二阶段可能会打布衣(见下),造成20000伤害。

酸性创伤(Acidic Wound)
每2秒对当前MT施加一个可叠加的debuff。降低500护甲并在第一次施加的时候造成250伤害。可叠加99次。酸性创伤不能被保护祝福以外的技能移除。第一阶段技能。

迷惑(Disorient)
迷惑当前最高仇恨目标(效果跟猎人的驱散设计相似),持续5秒。第一阶段技能。

击退(Knockback)
击退当前MT,降低仇恨。第一阶段技能。

弧形粉碎(Arcing Smash)
强劲的近身顺劈技能,对BOSS面前的所有目标造成伤害。弧形粉碎在第一和第二阶段都会使用,在1阶段造成5000伤害,在2阶段造成12000伤害。此技能使用得十分频繁,大约至少每10秒用一次。

腐蚀酸液(Fel Acid)
对BOSS面前很大的一个锥型区域内的目标施加的一个自然属性debuff,可以喷10码。在10秒内造成8000点自然伤害,可以被抵抗。第一和第二阶段都会使用。

沸血(Bloodboil)
每10秒对5个离BOSS最远的团队成员施放的可叠加debuff。对目标造成每秒600伤害,持续24秒。第一阶段技能。

喷发(Geyser)
对中了堕落狂怒的人和他周围5码内的所有团队成员造成5000自然伤害。第二阶段技能。

堕落狂怒(Fel Rage)
每90秒对一个随机成员施加的持续30秒的debuff,同时也作用与戈托格自己。赋予一下的效果:
- 提高30000生命(戈托格不会有此效果)
- 提高治疗效果100%
- 提高伤害能力100%
- 增大体型100%

戈托格自己同样会得到堕落狂怒,显著提高他的伤害量。在堕落狂怒期间,他只会攻击团队里拥有堕落狂怒debuff的成员,直到他们死去或狂怒效果结束。第二阶段技能。

无视(Insignificance)
在此debuff存在期间使用所有技能都不造成任何仇恨。在第二阶段开始的时候对全团施放。

狂暴(Enrage)
戈托格在激活後10分钟狂暴


战术攻略
站位如下图所示
218_304760.jpg


在战斗开始前法师们给全团上魔法增效。虽然腐蚀酸液和喷发作为魔法效果会造成的额外伤害,但是增效的好处远远比额外的伤害来得大。
流到地板上的水的边缘(左手边)可以用作战斗中为沸血准备的标志物。让你们的远程DPS和治疗都认清楚这条线。
218_304762.jpg


3个tank应该如图中站位,背靠瀑布。让一个猎人在战斗开始后几秒给2T用一下误导,防止治疗OT。

戈托格应该背对全团,使近战不会吃到近身AOE技能。


第一阶段
以下是tank的攻略:
开怪后10秒戈托格会对5个最远的团员施加沸血。此debuff会造成相当多的伤害(一共14400),需要治疗刷血,同样也需用用一些固定战术防止有人死于此技能。

安排团里3个小队充当沸血“海绵”。这些小队轮流去吃这个debuff,防止debuff叠加多次。

举例说明,3 4 5队是海绵队。刚开怪的时候3队所有人确保自己离BOSS最远。他们一吃到沸血就立刻靠近戈托格(防止再吃一次),然后4队后退准备吃下一个沸血。当4队吃完debuff后,靠近BOSS同时5队后退,依此类推。

水跟地面形成的线条是用来吃debuff的极佳的可视向导(一个不动的人脑袋上的图标同样也可以当标记,但这很容易导致人们聚集在那人身边,这会导致2阶段开始时的大面积杀伤)

被安排的小队吃debuff的移动非常重要。

DPS 职业:你们必须注意你们的仇恨。此BOSS不能嘲讽,又会迷惑MT导致暂时失去仇恨,也会击飞tank降低仇恨。鉴于这些,DPS不能比2T3T产生更多 仇恨最开始的60秒推荐DPS职业缓慢输出。近战职业要认识到戈托格会在第二阶段转过身,所以在阶段转换前5秒跑开,避免吃到弧形粉碎。

治疗:你们需要时刻注意谁承受了伤害,并安排好谁负责加谁。tank们要承受相当多的伤害,推荐至少有6个专门加tank的治疗:4治疗个+MT,2个OT一人一个治疗保证他们存活,2个治疗应该足够应付沸血的伤害了。记得MT在战斗过程中会改变,治疗们要做好准备。

在戈托格施放第五次沸血之后全团应该立刻朝各个方向散开,别跑太远,保证每个人都在治疗范围之内。分散可以把喷发的效果降到最低。

第一阶段tank战术
218_304763.jpg

此 战TANK们的任务很辛苦。记住戈托格是不能被嘲讽的,所以3个T都需要尽快建立仇恨。这并不困难,因为戈托格有很多群体近战攻击技能。一旦激活戈托格你 要立刻做好承受高伤害的准备。盾牌格挡能用就用。戈托格会经常使用弧形粉碎,这是他的顺劈技能。在第一阶段此技能会对tank造成多达6000的伤害。他 还会使用腐蚀酸液,对OT造成更多伤害。

MT会每2秒受到一个叫酸性创伤的debuff。这个debuff会降低他的护甲并随着 debuff叠加受到更大的伤害,导致无法继续tank(例如,该debuff会在叠加20次时让MT受5000伤害)。由于BOSS不能嘲讽,所以让3 个tank都将仇恨保持在最高是非常必要的。

不定时间内,他会迷惑当前目标,使他们5秒内无法行动。此时他会转向仇恨列表中的第二位。这第二位必须是一名tank,否则BOSS会冲进团队肆虐导致灭团。
这 是第一阶段的攻略,随着BOSS迷惑或者击退当前MT而切换tank,但要注意迷惑的施展时间(貌似)是随机的,他可能10秒内2次使用迷惑,或者整个1 阶段都不使用迷惑。有鉴于此,tank们需要清楚各自的仇恨并适当时候停止攻击减少仇恨。BOSS会每15秒左右施放击退,但这并不总会像迷惑那样导致仇 恨丢失。

圣骑士们可以在适当时候对tank使用保护祝福来让tank失去仇恨,但一般情况下不需要这样。戈托格自己的减仇恨技能对tank们控制仇恨更有效。

一旦你掌握了这个战术,戈托格就能只用2个tank拉住了,尽管这很冒险。如果迷惑使用得过多则DPS职业很有可能OT。


第二阶段
戈托格施展喷发则表示第二阶段开始。喷发会作用与团队的随机成员,该成员会受到堕落狂怒的效果。

如果团队已经很有效地分散开来,则喷发的影响会被降到最小,但对于治疗来说,清楚谁中了喷发仍然至关重要,因为那人会被戈托格持续攻击30秒,或者直到他死亡。

戈托格移动非常快,大约是地面史诗坐骑那样的速度。随着他冲向中了堕落狂怒的人并攻击,有几点需要特别注意:
- 仍然有2个小队的人身上有沸血的debuff
- tank们扔会受到来自他酸性创伤技能的伤害。
- 中堕落狂怒的人要承受BOSS的近身范围技能:弧形粉碎,腐蚀酸液,和普通攻击。

显然这意味着治疗们工作量非常大。

主要要加好的应该是中了堕落狂怒的人。不论哪个职业中此debuff,他们都需要大量的治疗。所有的治疗们应该立刻把目标切换到中堕落狂怒人的身上,拼命刷血。

被安排负责沸血的治疗需要确保他们负责的组满血,并需要帮忙给tank们加血,还有别低估戈托格会把中堕落狂怒的人打多疼(爆个20000不奇怪)。

最重要的是中堕落狂怒人要不惜一切代价让自己活着。治疗效果提高100%,也包括治疗石和大红。所有用于吸收伤害,降低戈托格攻速,或者自我治疗的方法都用上。各职业的细节说明在文末可以找到。

要 是中了堕落狂怒的人死了,他会回到仇恨列表的第一位(tank之一)。如果这个情况发生那么该tank要立刻开盾墙承受住BOSS的攻击,因为BOSS的 伤害由于堕落狂怒而提高了100%。由于有着30000额外的生命,中堕落狂怒的人千万别死了,他们比tank更能挨戈托格的打。

如果中堕落狂怒的人用了冰箱、无敌之类的免疫效果,戈托格也会转向仇恨列表的第一位。

最后关于堕落狂怒需要注意的是:离中了此debuff的人远一点。站太近的话会中弧形粉碎和腐蚀酸液。这是1阶段分散站位的另外一个好处。

2阶段时,DPS要全开。全团会有“无视”的debuff,这个debuff会让你所有的技能不造成仇恨。正因如此,DPS要满负荷开启,打得越多越好。用掉所有CD技能和饰品来DPS得更多吧!

千万注意“无视”debuff是会被抵抗的,所以在狂轰戈托格之前看一下你是否中此debuff。

此阶段猎人和术士应该让你们的宝宝尽可能多DPS一点。跟tank一组的术士要带好小鬼别离开相位变换,以提供更多的生命值。

30秒后,2阶段和堕落狂怒结束,戈托格回到第一阶段。如果在第二阶段BOSS跑开了,建议离开他回去那tank的路线,因为BOSS会在路上施展弧形粉碎。

不断重复这个过程直到他down。记得10分钟的狂暴时间,时间到意味着团扑。

戈托格战是一场很困难的BOSS战,很难学也很难正确执行。根据你们的团队配置情况,可能需要一段时间来掌握它。


各职业堕落狂怒的说明

德鲁伊
如果你是恢复天赋并中堕落狂怒,你应该给自己上树皮术并给自己刷血。上满所有HOT,并随时准备用迅捷治疗和自然迅捷。
如果你是野德,立刻切换熊型态。狂暴回复会有双倍治疗效果,记得用。保持挫志咆哮,并对BOSS造成尽可能多的伤害。

猎人
立刻切换灵猴守护。用近战攻击打BOSS。

法师
给自己上冰甲术。降低BOSS 25%攻击速度很可能救你一命。如果你有寒冰护体就用。要是血实在太少就开魔法盾,用火冲冰枪之类瞬发技能打BOSS,如果你有多余的蓝就别用冰箱。

圣骑
给自己刷血,别用无敌

牧师
CD一到就给自己上盾。保持身上的恢复并给自己刷快速治疗。如果有的话,随时准备用绝望祷言。

盗贼
开闪避并用光你的CD技能来对BOSS造成尽可能多的伤害。如果对你用腐蚀酸液就开暗影斗篷。别消失。

萨满
如果你是恢复天赋,给自己开大地之盾并刷血。
如果你是增强/元素天赋,同样建议你给自己刷血,如果其他治疗足够牛,那么你也可以DPS一下。

术士
一直用吸取生命,一打断就继续用。给BOSS上生命虹吸,如果你有。死亡缠绕CD一到就用吧。

战士
立刻换盾切防御姿态,一直保持命令怒吼。对BOSS造成尽可能多的伤害。别用死亡之愿。
 

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5号血沸十字型战位及打法更新


看本打法前请熟悉boss技能
可以察看翻译帖

我用win自带的画图板画了一个草图


原来的打法要求所有人在海绵组1的位置向后跑,这样并不分散的战位会导致在5次沸血后点人本炸容易造成减员,相信很多工会都采用了和我们一样的解决办法

按照我们的要求推荐一个队伍组合

海绵组1是关键中的关键,他们必须硬吃第4和第5个沸血,所以要求这个组的人必须有自保的措施,显然,骑士是这个组的王道,他们拥有无敌和保护2项解除debuff的关键技能,法师是另一个关键他们拥有冰棺和急速冷却还有冰盾可以保护他们的存活

以下理想状态的战术安排

骑士3个法师2个 (如果有4个骑士就完美了)
以他们为基础构建一个海绵组拥有最强的生存能力

1、我们会在替补海面中安排一个治疗,一般是druid或者sm来处理海绵组1的第1次和第4次沸血伤害,骑士的位置在中间,治疗压力大,所以我们给他配制一个暗m恢复蓝,fs不需要和骑士放一个组,这样牧师的群体治疗优势无法发挥,所以安排sm或者druid来治疗他们

2、拥有2个猎人可以分别给2t和3t诱导稳定他们的仇恨,对于拥有消仇恨技能的职业比如法师和盗贼,猎人来说这个boss就一个很好的木桩

3、除了治疗沸血的人,所有人治疗boss目标,同时一个druid给3个tank保持3层生命绽放足够保证非boss目标的tank的生存

4、容易ot的职业如暗m和狂战,必须安装ktm以保证仇恨在3t之下,boss打飞一个tank ,如果正好迷惑2t,而有人仇恨在3t之上就会造成团p

具体吃沸血的安排

第一轮 1组吃第一个,2组吃第2个,3组吃第3个,1组吃第4个和第5个,在第5个放出来的同时用技能解除伤害,骑士开无敌,法师开冰棺,同时2个fs开急速冷却

第二轮 完全同第一轮,骑士给自己保护祝福,法师第2次冰棺

第三轮,这论骑士技能没有好,所有第5次沸血必须海面组2来吃,这轮也是比较危险的

第四轮,骑士的保护应该cd了,但是法师的冰棺还在cd中所以第4次的沸血法师吃完后,候补海绵组来2个人代替法师吃第5次的沸血,同时骑士开保护

第五轮,骑士的无敌已经好了,处理方式同第一轮,替补继续代替fs吃沸血

第六轮,处理方式同第3轮

然后就是rush了

这种打法可以最有效的利用技能以最大限度的减少治疗压力,分散的站位避免被点名的人炸到太多人。


以上是理想的打法

在 实际的战斗中,boss的沸血并不是10秒一次,也就是说他cd到了也不一定会丢,一轮只丢4次沸血都是有可能的,所以在第4轮卡骑士的保护cd实际上是 非常危险的,可以考虑把第4轮也安排海绵组2来吃,这样替补只需要吃到第5次的沸血,而第6次海绵组1拥有全体解除沸血的技能也有利于rush,这点需要 各位rl根据自己团队的情况来制定了

按照自己的团队更新打法而不是完全按照功略来打才有开荒的意义
 

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这战tank不知道为什么很容易就死了....
新guild就像pug,ocean只知道自己要干什么,完全不明白整个战斗...
被要求穿220 resilience的装备,被boss在第二阶段盯着打的时候存活概率比较高一点,不知道这点你们考不考虑。
不过实际情况下,布衣几乎没有能活下来的~ 大家好运!

boss 可以reset~

支持热狗的想法~ 没有一起开荒过的团队就是没有感情啊~

ocean会继续在精神上支持CFC的!
 
coc 算过一次你要是穿470 以上的RES是完全不会被 暴集。但是要是做不到,穿多少都一样。不过S3是血多点,可能死的几率小点吧。
但是boss本身就给你加个血buff
 
看了半天没看懂....
 
热狗能不能找个远程的视频,想看看人家远程是怎么换位置的啥的,
coc问问你那些朋友牧师都是啥天赋进去的?
不一定非要是戒律吧?
 
真的要穿resil装吗? 那样不是少很多dmg

<----370resil的hunter
 
重新在说一次RES的目的不时为拉防止包机。
是为拉持血沸能少掉些血,但是我看啦又很多网站有人说吃血沸的时候就上海100多有人说还是400-500。所以在这种药拼DPS+healing的战斗还是不要穿拉吧。我觉得我要是穿拉很多人就死
 
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