Mother Shahraz Strategy Guide/How to Video

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Raid Setup

Tanks: 3
Healers: 9
DPS: 13

Buffs, Potions and Gear

Full Black Temple craftable shadow gear is required, as well as Medallion of Karabor. With these items and the shadow resistance buff from priests you will reach the shadow resistance cap.

Also, Major Shadow Protection Potions are useful, as are lots of Major Mageblood Potions and Super Mana Potions.

Everyone is wears the shadow resistance gear except the main tank who uses his regular tanking gear.


Boss Abilities

Health - 4,500,000 HP
Melee Strength - 6-7k per hit
Enrage - 10 minutes

Silencing Shriek

A melee range 9 second silence.

Beams

Constantly throughout the fight, Mother Shahraz is going to shoot 1 of 4 different Beams at a random player. Each beam "chains" to a total of any 10 players, and most of them do shadow damage. She will shoot 1 type of beam 3 times in a row and then switch to another type of beam. They are as follows:
Sinister Beam - Deals 2000 shadow damage and does a small knockback to affected targets. This knockback effect does not affect the 3 tanks.

Sinful Beam - Deals 6938 to 8062 shadow damage.

Vile Beam - Applies a debuff causing 2500 shadow damage every 2 seconds for 8 seconds.

Wicked Beam - Drains 1000 mana from affected targets. Not affected by Shadow Resistance.

mother-shahraz-spell-cast.jpg
Fatal Attraction

Teleports 1-3 players to a random location, giving them a debuff called Fatal Attraction that deals 2500 damage per tick, to all players in a 25 yard radius, every second for a total of 30 seconds. The debuff itself is not dispellable or removable, but Iceblock and Divine Shield make you immune to the damage component. The debuff disappears as soon as all of the players with it are 25 yards away from each other.

That separation is the key to winning the encounter. If you stay close to each other for more than 5-10 seconds, no matter how much shadow resistance or potions or healthstones you have, you and the people around you are going to die from the massive damage.

If just one person is affected by Fatal Attraction, they can simply ignore it and run back to their original position.

This ability DOES NOT affect the 3 main tanks.

Saber Lash

Deals a base value of 76000 to 84000 physical damage spread out amongst everyone in 1-2 yards range from the target highest on aggro (the main tank). To survive this ability, you need to have your 3 tanks stacked on top of each other so that the Saber Lash affects them all and spreads out the damage evenly between them.

Prismatic Auras

Every 15 seconds, Mother Shahraz will switch between each of her Prismatic Auras. A Prismatic Aura can be seen as a debuff on each player. They affect everyone in the raid within 99 yards of Mother Shahraz. Each Prismatic Aura reduces damage done by one spell school, while increasing the damage done by another spell school. The auras are as follows.

Prismatic Aura: Arcane
Arcane damage done reduced by 25%.
Nature damage done increased by 25%.

Prismatic Aura: Fire
Fire damage done reduced by 25%.
Frost damage done increased by 25%.

Prismatic Aura: Frost
Frost damage done reduced by 25%.
Fire damage done increased by 25%.

Prismatic Aura: Holy
Holy damage done reduced by 25%.
Shadow damage done increased by 25%

Prismatic Aura: Nature
Nature damage done reduced by 25%.
Arcane damage done increased by 25%.

Prismatic Aura: Shadow
Shadow damage done reduced by 25%.
Holy damage done increased by 25%.


Strategy


Positioning

Generally, Mother Shahraz is tanked somewhere on the path leading up to her, with the 3 tanks in front of her, and melee DPS behind her.

mother-shahraz-positions.jpg

There are many possible positions for the rest of the raid, and ultimately they are all up to your personal preference. Some guilds prefer to have the raid all bunched up in 1 spot, some decide to make 2 camps, some prefer to go with 3 or 4.

It is all about how Fatal Attraction will affect your raid.

If for example you have the raid in 1 group, there is a very low chance of people with Fatal Attraction getting teleported onto this one raid spot. However, if it does happen, the entire raid is going to take 3000 shadow damage (much of which will be resisted) each second. That's a lot of damage, even with shadow resistance gear.

If you have the raid in 3 groups, you have a 3 times higher chance to get the Fatal Attraction people teleported inside a group, but when it happens the raid also takes 3 times less total damage, as it only affects a third of the raid.

In that line of thought, you might think that spreading everyone all over the place is the best thing to do. However, that way, the Fatal Attraction people are going to run past almost every single raid member in order to get away from each other and the raid as a whole is going to be taking a lot of damage every teleport. It's probably the worst positioning you can chose.

This guide is based on a balanced 3 group position.

Alternative Positioning


mother-shahraz-positions-wall.jpg

This positioning scheme's advantage is that it gives players 3 clearly defined spaces to move to: Stage, Door, and Waterfall. Door is where the entrance to the room is, Stage is where Mother is pulled from, and Waterfall is that pool to the south of the pull spot (the picture is oriented so that the leftmost side is actually North on the in-game minimap).

The Fight

Before the pull, everyone goes to their pre assigned spots, even the melee DPS. A hunter then Misdirects Mother Shahraz to the main tank, and the fight begins.

mother-shahraz-stand.jpg
Mother Shahraz will start shooting her beams as soon as she gets to the main tank, and her Prismatic Auras will activate soon after.

After the first 3 beams, she's going to pick another type of beam to shoot out. This isn't really much of your concern since all you can do is just take the damage from the beams.

Soon into the fight she'll start doing her Prismatic Aura rotation, switching it with a new one every 15 seconds (you see an indication of the time until the next aura, as the Prismatic Aura takes up one of your debuff slots). Mages, Warlocks and Shadow priests pay special attention to the Prismatic Auras and the different vulnerabilities as they're key to maximizing your DPS.

The Saber Lashes are pretty random and can come at any moment. Each tank will take about a solid 10k damage when hit by a Saber Lash so healers should be ready to heal up the 3 tanks, especially the main tank, pretty quickly.

Another random event is the Fatal Attraction teleport. It comes at a completely random time. The first one can come after 90 seconds, or it can come after 15. The second one can follow also at a random time. Fatal Attraction will often teleport 3 random people, but sometimes it can teleport only 2, or even just 1. Main tanks can never be the target of this ability.

A very tricky moment with Fatal Attraction, is when the 3 affected players are teleported inside a player camp. It's best for everyone in the camp to just stay put as the 3 teleported players get away from each other. Otherwise, you'll just take too much damage in the confusion.

Having the Teleport happen right on top of Mother Shahraz or any of the melee/tank guys can have disastrous consequences. Some players can linger for a few seconds until they choose where to head to, or simply "load" the new location on their computers. Whatever happens, everyone in melee range (especially the main tank who has no shadow resistance gear) are going to take a lot of damage. Main tank healing needs to be strong if you happen to get such a teleport. The most common reason for an unavoidable wipe is a teleport like this and a Saber Lash at the same time, since the damage from the 2 abilities is often too much to handle.

Deciding how to split the Fatal Attraction people from each other depends solely on you. One good strategy if you get 1 Healer and 2 other classes teleported, is to have the healer sit in place and heal himself and them, while the 2 others get away from him. The problem comes when you have 2 or 3 healers teleported. That's when you need to communicate well so you make sure that the 3 of you don't just sit and wait for each other to run.

Thus, in order to avoid such cases, it is often easiest for everyone to run for themselves away from the other 2 players. Making sure all 3 players run in different directions and you don't have 2 people sprint off together, each thinking the other one will break off, is probably the main challenge of this encounter. Also, often 2 people will run in the same direction, and to one guy it will seem that the other one is following him and vice-versa. In reality they're both running on the same spot on the server. This vicious cycle of, "No, you were following me!" can often be the reason why people die from Fatal Attraction.

Again, the key in the encounter is making sure people don't die from the Fatal Attraction damage, by making sure they get away from each other as fast as possible. This will inevitably take some practice.

The fight goes on with it's 15 second switch Prismatic Auras, Beams, random Saber Lashes and Fatal Attractions, until Mother Shahraz dies. There is only 1 Phase to this encounter.


Class Assignments

Tanks - The main tank can use regular tanking gear, while the other 2 tanks should focus on shadow resistance/pure HP gear. Make sure you stand on top of each other 100% of the time or you risk the main tank dying. Whilst the main tank holds aggro as normal, the two off tanks do not need to worry about their position on the threat meter, and can simply DPS the boss.

Melee DPS - Go all out DPS to your heart's desire as long as you don't take aggro. This fight was made for you.

Ranged DPS - Mana users beware. The mana draining beam can become a serious issue if it hits you a few times in a row, as it's going to burn your mana pool (and thus your damage) really fast. Use Mageblood Potions, Mana Oils, Mage Armor, and chain drink Super Mana Potions, all so you don't run out of mana.

Healers - Again, beware. This is a very tough fight for you. The constant mana drains and the massive damage taken by the raid combined with the fact that you have almost 30% less healing and mana regeneration due to the shadow resistance gear makes it even tougher. Conserve mana as much as you can, drink down many potions, and do everything you can so you don't run out of mana too quickly.

团队组成::
3名tank
9名治疗
13名dps

各种buff,消耗品以及装备:
全套的黑暗神庙的暗抗装,卡拉博奖章,牧师的暗影抗性buff
极效暗抗药水大量,极效魔血药水大量,超级法力药水大量
每个人都穿暗抗装,mt例外,穿常规的tank装

boss技能:
260万hp,近战6k-7k的伤害,10分钟后激怒

会有下列4种射线中的随机1种发射到随机一团员身上,并形成链射,最多可影响10个目标,造成暗影伤害。老母每一种射线用3次后换其他类型的射线。

罪孽射线(Sinful Beam):造成6938-8062的暗影伤害。

邪恶射线(Sinister Beam):造成2000的暗影伤害,附带短距离的击退效果,不会影响到3名tank。

卑鄙射线(Vile Beam):附加1个每2秒2500暗影伤害,持续8秒的DOT。

恶毒射线(Wicked Beam):烧掉1000蓝,不受暗影抗性的影响。

致 命吸引:传送1至3名玩家到某个随机点,给此1至3人1个DEBUFF,对25码内的所有玩家造成第一跳750暗影伤害,第二跳1500暗影伤害,第三跳 2250暗影伤害,此后每一跳3000暗影伤害,每一跳1秒,持续30秒。debuff无法被驱散或移除,但是冰箱和圣盾可以使你免受伤害。当带 DEBUFF的人相互距离超过25码时,debuff将消失。

因此分散站位是这个boss战的关键,距离过近的话不管你带了多少药水和石头,暗抗多高,也是死路一条。如果只有1个人中了致命吸引的debuff,可以忽略跑回原位置继续dps。致命吸引不影响3名tank。

军刀猛刺:最高仇恨目标1-2码内的所有人平摊76000-84000的物理伤害,所以3个tank需要重叠地站在一起。

随机属性的棱彩光环:每15秒随机变换一次,光环可以看作是玩家的debuff,范围99码,每个棱彩光环都会减少该系的伤害,相应的增加其对立学派的法术伤害
奥术光环:奥术伤害降低25%,自然伤害提高25%
火焰光环:火焰伤害降低25%,冰霜伤害提高25%
冰霜光环:冰霜伤害降低25%,火焰伤害提高25%
神圣光环:神圣伤害降低25%,暗影伤害提高25%
自然光环:自然伤害降低25%,奥术伤害提高25%
暗影光环:暗影伤害降低25%,神圣伤害提高25%

攻略
站位:tank拉住老母的位置在通向其初始位置的路上,随便什么位置,3名tank在正前方,dps和治疗随意站位。


举例,如果你选择dps和治疗站在一起,那么中致命吸引的人刚好被传送到团队位置上的概率就很小,但是一旦发生了这样的惨剧,你的队友就必须承受大量的暗影伤害,即使你暗抗很高。

如果你选择分3组站位,那么中致命吸引的人刚好被传送到团队位置上的概率相对而言要高,但是如果发生了的话,所承受的伤害也要小很多。

本攻略以分3组站位为基础展开

战斗

在拉boss之前,每个人先跑到指定位置,近战dps也一样。猎人误导开拉,战斗开始。

老母一旦到达mt那里就会开始放射线,棱彩光环很快也随之而来,法师、术士还有暗牧需要特别留心,一旦老母对某系法术易伤的时候,就是你们输出dps的时候

军刀猛刺出现的时间非常随机,每名tank需要承受1万的伤害,对治疗提出了很高的要求。

另外一个随机因素就是致命吸引,时间随机,可能90秒也可能是15秒,传送地点也随机。

传送到近战dps附近是最糟糕的,因为如果你机器卡或者你在看队友位置选择逃跑路线的时候需要那么几秒,但是这几秒没有暗抗装的mt需要承受大量的暗影伤害,对mt的治疗来说是个严峻的考验,如果此刻老母又释放军刀猛刺的话,基本上你们就等着跑尸体吧。

如何在中致命吸引后逃跑是门学问,如果1治疗2dps被传送,治疗原地不动,另外2个dps跑路;如果3治疗被传送呢,谁跑谁不跑呢,跑的人往什么方向跑,这就需要良好的沟通,建议开荒期间使用语音聊天软件。

职业指南
tank - mt常规的tank装。另外2名tank则选择暗抗装或者高耐装,需要和mt堆叠的站在一起,放心dps就行了

近战dps - 全力输出吧(ot了找mt^_^)

远程dps - 因为恶毒射线(Wicked Beam)的存在,可能有蓝职业的法力消耗会非常迅速,所以魔血药水,法力之油,魔甲术,超级法力药水cd一到就嗑是必须的。

治疗 - 经常被射线烧蓝,团队承受的大量伤害,穿暗抗装带来的回蓝速度以及治疗效果的降低使得这场战斗对治疗要求非常高,想尽一切办法保留足够的蓝是获胜的关键。
 
[media]http://www.youtube.com/watch?v=6dvLGBxe-ro[/media]

[media]http://www.youtube.com/watch?v=-TfADj-Yr0M[/media]
 
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之前打过一次,不过是过去玩的,0SR, 把boss喷到85%
 
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