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Introduction
Illidan Stormrage, the final boss of Black Temple is, without a doubt, one of the toughest fights in World of Warcraft. Exceptional fortitude and coordination are required from your raid group in order to defeat him successfully. Bear in mind the amount of damage you have to output - it's close to 8 million hitpoints on him and his adds, so be prepared for 20 minutes or more of combat.
Raid Setup
You will need 3 tanks, 2 of which will need capped fire resistance of 365.
Your main tank should 100% of dodge+parry+block with Shield Block active.
A warlock tank is also required, with at least 250 shadow resistance.
A mix of about 8 healers is a good idea; each healing class will be beneficial in this fight.
Both melee and ranged DPS classes are useful.
Buffs, Potions and Gear
All the usual flasks and elixirs.
Fire protection potions can be used to great effect. A cauldron of these potions can be very useful.
Boss Abilities
HP - 5.5 million
Melee strike - from 6k to 8k on plate
Illidan has many abilities with which he will attempt to kill your raid.
Illidan has no (known) hard Enrage timer.
Phase 1
Shear - Reduces the health of his current main aggro target by 60%. Use Shield Block to stop it.
Flame Crash - Illidan jumps up high and lands in a patch of blue flame directly underneath his current position. Deals 5k fire damage per second. 10 yard radius. Remains on the ground for 2 minutes.
Parasitic Shadowfiend - Random raid members will be targeted with a Parasites debuff lasting 10 seconds and dealing 3k shadow damage every 2 seconds. Once this debuff has ticked off, 2 Parasites will spawn at the affected player's location and attempt to melee whoever is highest on global threat (generally a healer). If they are successful in this melee attack, the targeted raid member will receive the Parasitic Shadowfiend debuff. Parasites have around 6k HP.
Draw Soul - Will drain targets in front of him in a similar way to Cone of Cold, dealing 5k shadow damage and healing Illidan for 100,000 HP. Shadow based spell. Resistible.
Phase 2
Flames of Azzinoth - Illidan will spawn 2 gigantic fire elementals, the Flames of Azzinoth, which need to be tanked and DPSed down in order to reach phase 3. Flames have around 1.1 million HP.
Eye Beam - Illidan will sweep a fiery blue beam, emanating from his eyes, across the platform every 30 seconds. Deals around 20k fire damage on initial hit. After initial cast, ticks for 2k fire damage if stood in. The initial cast is not resistible but the flame residue on the ground deals 2k fire damage, resistible.
Fireballs - When not casting Eye Beam, Illidan will volley the metal grate area with blue Fireballs which deal around 3k fire splash damage on impact. Resistible.
Dark Barrage - Will target a random raid member and Barrage them for 30k Shadow Damage over 10 seconds. Occurs fairly rarely and randomly, generally every 2 minutes once phase 2 has started.
Phase 3
Shear
Flame Crash
Parasites
Draw Soul
Agonizing Flames - Targets a random raid member and unleashes a flamestrike underneath them that deals 4k fire damage on impact, and then ticks for 60 seconds for increasingly large amounts - going up to 4.5k fire damage on the end tick. Will affect players within 5 yards of the initial cast point. Resistible.
Phase 4
Lasts 30 seconds
Demon Within - Illidan will release his Demon Within and turn into a gigantic black demon. Whilst in this phase Illidan will not move and instead will use ranged abilities to damage the raid.
Shadow Blast - Will Shadow Blast the target highest on threat for between 8k and 11k shadow damage. This Shadow Blast has a splash effect - raid members within 20 yards of the affected target will receive the damage from the spell. Resistible.
Flame Burst - Will throw fire upon the entire raid for around 3.5k damage every 10 seconds. Players within 5 yards of each other will receive splash damage from this ability. Resistible.
Shadow Demons - During this phase Illidan will spawn 4 Shadow Demons at his feet that target random raid members and paralyse them. The demons will then slowly move towards the players in question; if they reach that player then he/she will die. The demons have around 22k HP.
Aura of Dread - A 15 yard aura surrounds Illidan dealing 1000 shadow damage every second to raid members within 15 yards of him, and also increasing Shadow Damage taken by 30%. This effect stacks over time.
Phase 5
Shear
Flame Crash
Parasites
Draw Soul
Agonizing Flames
Shadow Prison - At 30% HP, Illidan places all raid members in Shadow Prisons for 30 seconds, granting immunity to all damage but also preventing them from moving or using any abilities. At this point Maiev Shadowsong will emerge and join the battle.
Enrage - After a while behaving otherwise like Phase 3, Illidan will Enrage during this phase, granting increased attack speed and power. To combat the Enrage, he must be dragged and trapped in one of Maiev's contraptions.
Flames of Azzinoth
The Adds spawned in phase 2 are very dangerous and need to be tanked by tanks in full fire resistance gear.
HP - around 1.1 million HP each
Melee hit - hits for around 2 - 3k on 385 fire resistance (their melee attacks count as fire damage, though they can still land crushing and critical blows). A normal hit lands for around 10k damage without any fire resistance.
Blaze - The Flames will leave a cloud of yellow flame underneath them on the ground. If stood in, this deals 2k fire damage every second. The Flames need to constantly be moved in order to avoid tanks taking too much damage from these clouds. The Blazes themselves stack in terms of damage - standing in more than one for any length of time is very strongly recommended against, as unlucky resists can result in the tank's death. Careful movement will be required from each Flame tank to avoid them.
Enrage/Charge - If a raid member is too far away from one of the Flames they will charge that player and Enrage, becoming untankable and wiping the raid.
NOTE: totems are currently bugged so that the Flames sometimes charge them regardless of their distance from them. Do not use totems in this phase.
Shadow Demons
These spawn in phase 4 at Illidan's feet, targeting random raid members.
HP - around 22k
Melee hit - they will not attack any other target than the one they first choose. However if they reach their target it will result in that person's death.
Paralyse - as the Shadow Demons spawn, they pick a random raid member and move slowly towards them (a glowing purple beam streams constantly from the main eye of the Demons towards the raid member they are targeting). The affected person is stunned whilst the Demons move.
Be sure to have some sort of slowing effect on the Shadow Demons as they spawn. A hunter's Frost Trap or a shaman's Earthbind totem is strongly reccomended to ensure you have enough time to kill the Demons on nearby targets.
The unaffected DPS needs to kill the Shadow Demons before they kill their intended target. If the Shadow Demons are not stopped before they reach their targets then they will acquire new targets.
If the warlock tank is targeted by the Shadow Demons then DPS needs to focus on that Demon first, also being aware that the warlock is still taking Shadow Blast splash damage (so melee can't get too close).
Strategy
Phase 1
The Illidan encounter begins once a raid member has spoken to Akama, who waits at the entrance to the Temple Summit. Akama and Illidan then engage in dialogue which ends with Illidan's famous quote, 'You are not prepared!' Once Illidan has said this he is then attackable by the raid. The main tank should pick him up and immediately turn him away from the raid to avoid any raid members other than himself taking damage from Draw Soul.
Phase 1 is in essence a tank and spank fight with a few added twists. Shear has a 1.5 second cast and so the main tank must be ready for it. If Shield Blocked, it poses no threat whatsoever, but if not, it will reduce the tank's health by 60% (this ability also means a feral druid cannot main tank Illidan). If this does occur, the tank's only option would be to Shield Wall through it, or pray that Illidan does not do any large hits or crushing blows.
Every so often Illidan will jump up high and land, using his Flame Crash ability. He will need to be moved when this occurs, as the Flame Crash ticks for 5k fire damage around is landing area. Be sure to consider the melee and raid's position when moving him, as you do not want them to be affected by Draw Soul.
The raid itself has a fairly easy job, DPSing Illidan down and keeping the Main Tank alive. The only thing to be aware of is his Parasitic Shadowfiend debuff which he will target a random raid member (including the main tank) with every 30 seconds. Affected raid members should move out of the main body of the raid, and ranged DPS should be assigned to kill the Parasites which then spawn, making sure not to be meleed by them, as a single touch from the Parasites will spread the debuff to the meleed person. Healers make sure to heal the 'infected' raid member.
If the main tank is affected by the Parasites, the melee should back off whilst the ranged DPS take care of the adds.
Once Illidan reaches 65% HP, Phase 2 will begin.
Phase 2
At 65% HP Illidan will fly up into the air and stay up there. At this point the entire raid should move to the centre of the Summit, over the metal grate in the floor.
Illidan will throw down the Twin Blades of Azzinoth into the floor at each side of the circular grate, and the Flames of Azzinoth will emerge next to the Blades. These fire elementals deal a large amount of fire damage and as such must be tanked in full fire resistance gear.
The Flames themselves should be faced away from the raid and moved along the floor as shown, with care being taken to avoid their Blazes where possible (yellow clouds which deal yet more fire damage to the tanks).
The added twist to make this phase extremely challenging is Illidan's Eye Beam ability, which will run down tangentially to the central circular metal grate, over where the Twin Blades landed.
The tanks must be aware of which side this beam is coming from and move accordingly, as to be caught in this beam is to die.
With the Eye Beam, the Blazes and the high melee damage the Flames can do, this phase is not to be underestimated from a tank's point of view.
The Flames themselves will charge any raid member that is too far away from them, a range of approximately 30-40 yards. This needs to be taken into account by the tanks as by moving the Flames in a particular way, they may find themselves being charged by the other tank's Flame. Once the Flame has charged, it will become Enraged and deal significantly more damage for a short time. Avoiding the charge is imperative, and the raid itself must not stray from the confines of the metal grate. This includes pets and totems.
NOTE: Totems are currently bugged so that sometimes the Flames will charge them and Enrage, regardless of the totem's distance from the Flame. It is advised not to use totems in phase 2 as of Patch 2.1.
Whilst all this complex tanking is going on, the raid itself has many things to deal with. First off, healing is very intense during this phase. Healers must be assigned to the tanks; at least 2 dedicated healers per tank is required. The raid however is taking damage from Illidan himself in the form of Fireballs. These Fireballs hit for around 3k fire damage and have a radius of about 10 yards. They will randomly hit the central grate area in between Eye Beams, and unlucky positioning can result in players taking 4 or 5 hits. The key is to spread out as much as possible within the central area, and assigning raid healers - Shamans are excellent at this with their Chain Heal ability.
Of course, do not spread too far, since the Flames will charge players standing too far away from them, and of course players can be caught by the Eye Beam if they do not pay attention.
With good healing and generous use of Fire Protection Potions, Phase 2 is fairly manageable. That is until of course you add in Dark Barrage. Illidan will target random raid members (including the 2 Flame tanks) with Dark Barrage - a massive attack that deals 30k Shadow Damage over 10 seconds. Healers must be ready to heal the affected person quickly. Dark Barrage can be removed with Cloak of Shadows, Divine Shield and Iceblock.
If the Flame tanks are affected by Dark Barrage it is advisable to Shield Wall or at least Last Stand.
Once the Flames of Azzinoth are killed, Phase 3 will begin.
Phase 3
Illidan will land in the centre of the metal grate area. It is important he is picked up and tanked facing away from the raid as in phase 1.
Phase 3 is basically the same as phase 1 but with the introduction of Agonizing Flames, a particularly nasty ability that targets a random raid member and deals an instant 4k fire damage as well as ticking for increasing amounts of fire damage over 60 seconds. The ability has a range of about 5 yards, so anyone standing too close to the affected person will also receive the debuff. Because of this, it is important that the raid spreads out efficiently during this phase.
Do not forget that players will still be affected by Parasites during this phase.
Phase 4
Phase 4 will happen every 60 seconds and lasts for 30 seconds, with time allowed for Illidan to transform in and out of demon form (so it actually takes about 50 seconds for phase 4 to start and finish completely).
The actual transformation of Illidan takes about 10 seconds. It begins with him kneeling on the ground, and at this point the warlock tank should DoT Illidan up and start to cast Searing Pain repeatedly in order to be top of his threat list. At the end of the transformation, aggro is completely reset for Illidan, but DoTs cast before the transformation can tick and still cause threat after it, so it is important that the warlock tank has his own DoTs up during the transformation, and that the rest of the raid stops damaging him as soon as they see the transformation occur.
The Aura of Dread that surrounds Illidan at melee range means that a melee tank in this phase would be very difficult to heal. It also means that no melee DPS can occur on him during this phase; all melee DPS should move back behind the healers and await the arrival of the Shadow Demons.
Illidan will spawn 4 Shadow Demons during this phase which target random raid members and paralyse them, making a direct line to that member. If the demons reach the raid member, that member dies, so it is important that the raid stays at a fair distance from Illidan during this phase. That includes the warlock tank, who should make sure he is at maximum range from Illidan.
The warlock tank should initially keep casting Searing Pain until he is confident of his aggro, and then attempt to keep himself alive in any way he can. Shadow Ward should be used on cooldown, as well as Siphon Life (if you have it) and of course Drain Life.
The DPS should quickly focus on whichever Demon has the shortest 'life-line' to their target, as this is the person that will be reached first and is therefore most likely to die. Fast DPS on the demons is necessary, as well as any slowing effects. Frost Traps, Earthbind Totems, Hamstrings etc should all be used where possible. Once the demons are dead the affected players are released from their stun, and the phase continues as normal.
Healers will need to keep the raid up as players will take heavy damage from the Flame Bursts; remember the raid needs to be topped up as he casts Flame Burst every 10 seconds. The warlock tank will require at least 2 dedicated healers, depending on his shadow resistance, but be sure to stay at least 20 yards away from him to avoid taking Shadow Blast splash damage.
Illidan will switch between Phase 3 and 4 until he reaches 30%. The most important thing to remember during these phases is to stay spread out. Agonizing Flames, Parasites, Flame Burst and Shadow Blasts all require some sort of spreading from the raid.
Phase 5
At 30% HP Illidan will imprison the raid and question your ability to defeat him. At this point the cavalry will arrive in the form of Maiev Shadowsong.
It is important that you time this phase correctly based on your DPS, since leaving Illidan at a certain point as he imprisons the raid may have adverse effects - taking him to 30% if he is currently in Demon Form leads to him bugging and staying in that form for the remainder of the fight. It is also fairly important to not have any loose Parasites in the raid at this point, as they will be left on people during the shadow prison, and an unavoidable double Parasitic Fiend debuff will occur as soon as the prison is lifted. A good rule of thumb is to DPS him to 32%, wait for him to finish Demon Phase, and then nuke the hell out him before he releases any Parasites.
Maiev will aid the raid, meleeing Illidan and placing traps down every so often. These traps are the only way to stop Illidan's Enrage - he must be dragged to them once they are opened, and he will then be trapped for a short time (about 10 seconds) in which he will kneel forward with his hands on the ground, cease all attacks, and take extra damage from the raid. This sounds fairly easy, but it is quite hard for the main tank to see the traps and position Illidan correctly. It is also notable that, except when he is trapped, he is still doing all of his Phase 1 and 3 abilities, including Draw Soul, so the raid must not get caught in front of him. Spreading out is still a necessity. Once he has been trapped for a short period, Illidan will return to Phase 4, transforming into a demon.
The fight then consists of moving Illidan to the traps once they are placed and DPSing him as much as possible whilst he is trapped. When not trapped he is still doing all of his previous abilities however, and is still quite capable of wiping the raid.
Class Specifics
Tanks
If you are main tanking Illidan there are a few key things to keep in your mind at all times:
1. Always keep him turned away from the raid
2. Be ready to Shield Block Shear constantly
3. Be ready to move out of Flame Crash constantly
4. Keep an eye out for the traps in Phase 5; they are not always placed in convenient locations and you may have to move Illidan whilst bearing in mind all of the above.
Off tanks will need to be very aware of Eye Beams during Phase 2: if you get caught in this you will die. Have someone assigned to announce which side they originate from if you find them difficult to avoid. Also, working out a movement pattern beforehand with your partner tank is essential - you need to be within 40 yards of each other at all times; move north and work southwards, or something similar.
Movement to avoid the Blazes is also essential. Unfortunately only practice will make this perfect.
Warlock tanks - make sure you take aggro as he transforms. All DoTs should be placed upon him and you should chain cast Searing Pain. Keep at maximum range from Illidan in case you receive a Shadow Demon. Depending on how many DoTs you have left on him, you may also be susceptible to gaining aggro as he returns to phase 3/5. Be ready to Soul Shatter.
Healers
The Main Tank will be taking a ton of damage. The majority of your healing should be directed at him for phases 1, 3 and 5.
Always throw a heal onto a person with the Parasitic Shadowfiend debuff - it deals 15k shadow damage in total.
Phase 2 is the most healing intensive phase so save your cooldowns for this. Each off tank will require at least 2 healers and the raid itself will also need topping up substantially. Shamans' Chain Heal is the way to save the raid: all Shamans should be assigned to raid healing here.
Watch out for people receiving the Agonizing Flames debuff in phases 3 and 5. It does last 60 seconds and ticks for higher and higher damage. Chances are that people are still going to have the debuff in phase 4, so keep them alive during Flame Bursts.
Chain cast heals on the main tank when Illidan Enrages, and be aware that people are still receiving the Parasitic Shadowfiend debuff even when Illidan is close to death.
The warlock tank will need 2 or 3 dedicated healers; everyone else should raid heal during Phase 4. Paladins should be ready to BoP the warlock tank (or indeed anyone else who over-aggroes) at the end of Phase 4.
Melee
Be aware of his Flame Crashes and don't step into them.
If you receive Parasitic Shadowfiend, moving away from the other melee is a smart idea.
During Phase 2 be especially aware of Eye Beam and don't try to push your DPS. Staying alive is the priority - there is no excuse for getting Eye Beamed.
In phase 4 stay behind the rest of the raid until the Shadow Demons spawn, then help out and kill them. You cannot attack Illidan during this phase in melee range.
Never move in front of Illidan.
Ranged
Always be ready to kill Parasites, no matter what stage of the fight.
Pets can be useful but be aware they will incur the wrath of the Flames of Azzinoth in phase 2 if they are too far away. Also be aware that they will probably take damage from Flame Crash if they are assigned to Illidan, so be ready to move them if necessary. In phase 4, pets should be avoided as they have their own splash radius for the fire damage.
Spread as much as you can in phase 2 without leaving the boundary of the metal grate. This will reduce the damage taken from Fireballs on the raid as a whole and make healers' jobs easier.
In phase 4 stay in range of Illidan and be ready to kill the Demons that spawn. Be especially sure to kill the Demon on the warlock tank, if he should receive one.
When Illidan becomes trapped by Maiev, pop all trinkets and use your highest damage abilities; he takes extra damage when trapped.
简述
伊利丹·怒风,称号“背叛者”,现在的外域领袖人物,是黑暗神殿的 最终首领。他曾经是一名暗夜精灵,是玛法里奥·怒风的弟弟,与泰兰德·语风有恋爱关系(现在可能仍然是这样)。他天生就对法术独有情钟,且对其有无比的天 赋。由于被从监狱中释放出来后他的一系列夸张的行动(包括吸收古尔丹的恶魔力量,唤醒娜迦,向基尔加丹效忠等等,与此相关的内容太过于冗长故不列于攻略 中,有兴趣的清去观看),现在的伊利丹“已经不再是恶魔或暗夜精灵,甚至不是我们已知的生物类别”,且正在受到麦维·影歌的追杀。
他对于奥术力量的追求曾经使他做出过无比疯狂的举动,例如想要创造出第二个永恒之井,利用萨加拉斯的力量想要破坏诺森德等等,因此,他曾经被囚禁在地牢中长达一万年之久。
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从他的经历就可以推测出这场战斗一定不会轻松,这将是一场和凯尔萨斯战有得一拼的超长时间的耐力战,故全员都必须做好准备。
团队配置
3名坦克是很必要的,必须是战士并要保证100%的盾牌格挡率,且其中2人必须将火抗堆爆(385+);
治疗队伍混编,8人为宜;
其余人员编制则为近远程输出,其中要包括一名堆爆暗影抗性的恶魔术士以作为坦克(后述)。
BUFF,药水和装备
很明显你需要一个平均ilv超过141的团队来打败伊利丹。鉴于战斗中火焰抗性的重要性,火焰抗性药水坩埚是很有必要携带的。
伊利丹的基础属性
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HP=5500k,肉搏对一个T6坦克有7000-8000点伤害。
目前无人能看见伊利丹暴走(也许他本来就不会……)。
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遭遇战第一阶段
这场战斗起始于和阿卡玛对话,阿卡玛将带领你们步入黑暗神殿的顶端,并且和伊利丹打起激烈的嘴仗。伊利丹最终以著名台词“You're NOT prepared!”结束论战并开始与你们战斗。战斗中他会使用以下技巧:
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剪削:翻身一击将当前目标的HP上限打掉60%!但是该效果可以被格挡掉。
烈焰爆轰:伊利丹跳起猛击地面,使地面迸发出蓝色的烈焰,效果半径10码,被焚烧的目标会每秒承受5k火焰伤害,持续10秒。火堆会残留2分钟。
影魔寄生:30 秒一次,伊利丹利用恶魔力量影响某个随机团队成员,使其受到10秒的折磨(其间将受到总共15k暗影伤害),时间结束后,将从该成员身上爆出两只寄生影魔 并径直冲向对他们来说最高威胁的目标(一般是治疗者),若他们能成功击中目标,则目标受到影魔寄生的影响。寄生影魔约有6kHP。
灵魂夺取:伊利丹猛吸一口气,吸收正面锥形范围内所有目标的灵魂,造成约5k暗影伤害并吸取目标的生命精华恢复自己100000点HP。
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伊利丹被激活后战士要立刻将其拉成背对团队的状态以防自己以外的人被灵魂夺取影响。
这一阶段的整体走位非常类似对格罗布鲁斯战,坦克在团队外围游走并保持伊利丹背对团队,远程单位们在房间正中猛轰,中影魔寄生的单位跑边上去等,直到影魔出现(就像对付变异注射,但没必要跑到火边)。以下是布阵示例:
这一阶段的战斗是一场典型的Tank & Spank。其中的注意事项包括:
剪削有1.5秒的施展时间,坦克必须在剪削到来前准备好盾牌格挡来抵消这次致命一击,万一这次攻击没有能被抵消,坦克的HP将被削减到40%,并且不得不依靠盾墙忍过这一小段时间,还得祈祷伊利丹在这段时间内没有猛用碾压和致命一击欺压你……
当伊利丹高高跃起,就代表着他将要施展烈焰爆轰。坦克要按照上图的示例那样,将伊利丹移动到旁边以规避火焰的伤害,且仍需保持伊利丹背对团队(相信坦克过格罗布鲁斯的战士都能轻松完成这一点)。过程中团队必须注意各自的位置以免被灵魂夺取攻击到。
至于影魔寄生,中招的人只要简单地跑到旁边把影魔等出来,然后团队迅速将寄生影魔杀掉即可。注意动作一定要快,否则影魔寄生效果会在团队中传染开来导致灭团;治疗者也要随时照顾被寄生的人——15000暗影伤害不是闹着玩的。若伊利丹的坦克被影魔寄生,所有近战打手要退开,将影魔交由远程炮手包办。
虽然阿卡玛也会辅助战斗,但没多久伊利丹就会唤出一群杂鱼对抗阿卡玛,阿卡玛将引诱这群杂鱼一起撤离战场。
这一阶段维持到伊利丹的HP降低到65%。此时伊利丹会振翅冲天,开始第二阶段的战斗。
第二阶段
这一阶段,伊利丹在空中飞行。他将使用他的空战技能对抗你们:
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艾辛诺斯烈焰:伊利丹一飞到空中,就会将他的艾辛诺斯战刃猛掷下来,战刃插到地上后即会形成两只巨大的恶魔元素“艾辛诺斯烈焰”。团队必须击倒这两只恶魔,才能将伊利丹从空中拉下来。
眼部光线:伊利丹会从自己的双眼中发射出恐怖的蓝色激光对团队进行扫射,被击中者将立刻受到20k不可抵抗的火焰伤害;眼光击中的地方会燃起蓝色烈焰,对站在其中的人造成每秒2k火焰伤害(这一部分可以抵抗)。
恶魔火球:伊利丹投掷蓝色的火球对团队乱射,造成3k左右火焰伤害。
黑暗弹幕:伊利丹对某个团队成员进行集中射击,10秒间总共造成30k的暗影伤害。一般来说2分钟左右才会出现一次。
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艾辛诺斯烈焰
HP=1100k,肉搏对无火抗单位能直接造成一万以上的火焰伤害,385抗性的坦克受到约2k-3k伤害,且该伤害会爆击会碾压。
炽光:艾辛诺斯烈焰会时不时在自己周边布下一团炽烈的金黄色云雾,站在其中的人会每秒承受2k火焰伤害。不同的炽光的伤害可以叠加,故这两只艾辛诺斯烈焰必须时常被移动以保证坦克的存活。
暴怒:若艾辛诺斯烈焰发现有哪个目标远离自己(超过35码以上),将会发动冲锋攻击那个队员,且进入暴怒状态,大幅提升攻击力和进入无仇恨状态,这意味着Wipe。
现阶段BUG:图腾会导致艾辛诺斯烈焰的暴怒(不论范围)。
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伊利丹一但飞上天,团队就要开始同时面对伊利丹的攻击和两只烦人的艾辛诺斯烈焰——只有他们被打倒后伊利丹才会落地。伊利丹会将双刃抛下,砸在房间中间的圆盘两侧,火焰就从这里出现。
两只烈焰必须立刻被2名高火抗的坦克接手并立刻使之背对团队。两名坦克之间也要注意相互距离。
其余团队成员战斗开始前要跑到战场中央的圆形范围内。
以下是示例:
黄色点自然是烈焰,箭头则是坦克的运动方向。
看 起来似乎很简单的Tank & Spank战斗因伊利丹的乱入而变得麻烦。伊利丹的眼部光线必须被随时留意,其扫荡的范围较大(基本覆盖了整个中央圆盘区域),而且被击中就是死路一条, 所以团队的所有成员和坦克都必须小心跑位以免被直接烧成黑炭。尤其是坦克,走位相当麻烦,只有亲身体验过才能弄清楚怎么回避眼光。
关于两只烈焰的暴怒控制,请看下图:
两个圆形的相交区域就是不会遭受两只烈焰暴怒的安全范围。圆形的半径约30-40码。只要全体团队成员都处于这个范围内,就不会遭到烈焰的暴怒以致灭团。
图腾禁止——会触发烈焰无缘无故暴怒的BUG。
伴 随着复杂的坦克工作,团队还需要面对来自伊利丹的其他麻烦。这一阶段的治疗工作极其繁重,团队还随时都会被伊利丹丢下的火球攻击到,意味着治疗者的工作不 光是看护两名坦克。火球击地会造成10码范围的爆炸效果使周围的成员受到伤害,故团队不仅必须待在2个火焰的中间避免暴怒,还必须在有限的空间内尽可能地 分散以降低火球攻击的伤害。
依靠良好的治疗和火焰抗性药水坩埚,第二阶段还算能处于控制之下,不过别得意得太早——毕竟伊利丹还有黑暗弹幕。他会对某人狂扫,在10秒内造成30k暗影伤害。这需要极大的治疗来对抗。如果他攻击的是两名坦克,那这两人就不得不打开盾墙或者破釜沉舟来保证自己的存活。
注:黑暗弹幕可以被暗影斗篷,圣盾等效果中止。
两只艾辛诺斯烈焰被干掉后,伊利丹落地,进入下一部分的战斗。
第三阶段
伊利丹将在中央平台降落并再次与团队交锋。这一阶段中,他会使用:
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第一阶段所有技能
痛苦之焰:伊利丹唤起一股巨大的火焰柱突袭某个团队成员,点燃目标半径5码范围内的所有人,造成约4k的起始伤害,并在接下来的一分钟内接连不断地对受到攻击的目标造成火焰伤害,其每一跳的伤害会越来越高,到最后一跳已经接近5k!幸亏此伤害可以被抵抗。
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第三阶段基本和第一阶段完全相同,但考虑到痛苦之焰的恐怖伤害,所有团队成员之间必须相距5码以上以防止一个以上的目标被痛苦之焰击中。
从这一阶段开始,伊利丹每60秒就会进行恶魔变身来对抗团队。
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恶魔变异:伊利丹跪在地上,吸取古尔丹头骨的力量,10秒后伊利丹就会变成一头巨大的恶魔,持续30秒。此时,他不会移动。
暗影爆轰:恶魔伊利丹会对目标发射巨大的暗影弹,对着弹点半径20码内所有目标造成8k-11k的暗影伤害。
烈焰弹幕:伊利丹在恶魔状态下每过10秒就会对全团进行一波火球扫射,造成3500左右的火焰伤害,另由于火球有5码的攻击半径,故若团队成员互相靠太近会造成更高额的伤害。
暗影恶魔:恶魔形态的伊利丹时不时会召唤4只暗影恶魔。暗影恶魔出现后会各自指定一个目标并造成目标昏迷,恶魔则会缓慢向目标移动。若目标被恶魔接触就会立刻死亡。
恐怖光环:恶魔伊利丹周围15码范围内会承受恐怖光环的效果,每秒承受1000暗影伤害并使目标多承受30%暗影伤害。该效果会不断叠加。
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暗影恶魔
HP=22k,肉搏攻击可以直接秒杀一切。
麻痹:暗影恶魔会麻痹自己的目标,且不断向其移动并尝试进行肉搏攻击。如果目标死亡,暗影恶魔就会寻找下一个目标进行麻痹和肉搏攻击。
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由于伊利丹变身前必须吸收古尔丹的能量,所以给了我们充足的跑位时间。推荐阵型如下:
变形开始后,一名承担坦克任务的术士立刻要跑到图示紫色点,准备迎接伊利丹,其余团队成员则离开伊利丹并分散开,并停止火力让术士开始吸引仇恨。
变身后的伊利丹由于恐怖光环的影响,绝对不能被靠近,所以全体成员都必须远离!
阶段中,伊利丹会对坦克人员和全体成员造成沉重的伤害,故这一阶段的治疗压力丝毫不逊于第二阶段。鉴于烈焰弹幕的溅射性,团队成员互相要散开。
当伊利丹召唤出暗影恶魔后,毫无疑问地,团队火力必须立刻转移,否则死人可不是闹着玩的……
30秒过后伊利丹就会变回原型。
第三阶段如此持续,一直进行到伊利丹残留30%HP的时候——注意,不要在伊利丹维持恶魔状态的时候进入下一阶段,也不要在阶段切换的时候留下伊利丹以外的任何敌人!
终盘
当伊利丹被打至30%时,会展开暗影囚笼捉住全体团队成员并在那里大放厥词以表达他对你们的不屑一顾! 但阿卡玛也及时完成了他的任务——将麦维·影歌解救出来!此时,麦维·影歌将到场解除暗影囚笼的效果并参战。
这一阶段中,伊利丹使用以下的技巧:
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第三阶段人型状态下所有技能(包括恶魔变异,但非主动释放,见下)
愤怒:伊利丹时不时进入愤怒状态,提高物理战斗力。
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这一阶段中,你将得到麦维·影歌的协助。她会帮助海扁伊利丹并四处乱丢陷阱。坦克可以将伊利丹拖曳到陷阱上,一旦伊利丹踩中陷阱,他就会痛苦地跪在地上10秒,任人宰割(受到的伤害也会显著提高),并被强迫解除愤怒状态——这是对抗愤怒的唯一方法!
说起来简单,别认为最后30%会很简单——由于伊利丹会使用之前所有的技能,坦克要拉着他到处跑,且保持其背对团队(防止灵魂夺取)并不是一件很容易的事情,可能需要一两次的练习才能熟练。当他从陷阱中解脱后,会立刻掏出古尔丹的小骷髅头……
这一阶段的注意事项也就是把伊利丹拖进陷阱暴扁,应付恶魔变身,然后重复以上过程直到伊利丹倒下。注意这一阶段伊利丹仍然有灭团的实力,切不可小看。
至于麦维·影歌的安危?那是你需要考虑的东西么……一个全身挂满超紫的Diablo式英雄会挂么?
职业分工小结
坦克人员保持以下几点:熟知伊利丹的技能并随时准备着手应付;始终保持清醒的头脑;坦克艾辛诺斯烈焰的时候随时留意炽光和眼部光线;终盘的时候注意陷阱。
术士坦克任务:保证伊利丹变形后你是他瞩目的焦点人物,并且尽一切可能拉稳仇恨和保证自己的生存;同时注意伊利丹变回来的时候可能因为你的仇恨过载而冲你过来,故此必须随时准备使用灵魂粉碎。
治疗者:总结起来很简单,除了恶魔阶段和第二阶段外,其余时候主要关照坦克的安危就行;学会应付伊利丹的各种随机指向技能并随时进行紧急治疗等工作。第二阶段和恶魔阶段需要大量的面积治疗,这种时候就要看牧师和萨满的能力了。
近战打手们:谨记你们的首要任务不是疯狂输出而是确保自己活命!不论伊利丹还是艾辛诺斯烈焰都有强大的范围技能,你们必须随时保持高度集中来躲避各种致命的范围伤害。尤其是打两只烈焰的时候别被眼光击中了。
远 程打手们:你们的攻击优先顺位中排在第一的永远不是伊利丹而是他召唤出来的各种杂七杂八的零碎,包括寄生影魔等小东西。互相之间保持一定距离防止范围伤害 互相波及并持续提供你们的输出。尤其注意的是最后一阶段中,当伊利丹吃陷阱后就打开你们所有的护符狂轰吧!陷阱中的伊利丹非常脆!
战斗语录
(战斗开局)
Illidan: "Akama... your duplicity is hardly surprising. I should have slaughtered you and your malformed brethren long ago."
伊利丹:“阿卡玛……你的反复无常令我很不爽……我早该把你们杀光的……”
Akama: "We've come to end your reign, Illidan. My people and all of Outland shall be free!"
阿卡玛:“我们是来终结你的统治的,伊利丹!我的人民,和外域的所有住民需要自由!”
Illidan: "Boldly said. But I remain unconvinced."
伊利丹:“无聊……我对此无法容忍。”
Akama: "The time has come! The moment is at hand!"
阿卡玛:“时机已到!”
Ilidan:"You are not prepared!"
伊利丹:“你找死!”
(战斗过程中)
Come, my minions. Deal with this traitor as he deserves!
来吧,我的随从们,让这个变节者得到应有的惩罚!
(对麦维发动攻击)
Feel the hatred of ten thousand years!
感受一下我积累了一万年的怒火吧!
(杀人)
Who shall be next to taste my blades?!
哼……谁还敢来尝尝艾辛诺斯双刀的滋味?!
This is too easy!
这太容易了……
(阶段2)
Behold the flames of Azzinoth!
亲身体验一把这艾辛诺斯烈焰的厉害!
Stare into the eyes of the Betrayer!
看着我的眼睛!
(变身)
Behold the power... of the demon within!
见证一下,恶魔的力量!
(暴怒)
You've wasted too much time mortals, now you shall fall!
你们浪费我太多时间了,凡人,现在你们可以去死了!
(终盘的开始)
Illidan: Is this it, mortals? Is this all the fury you can muster?
伊利丹:“就这些能耐么,凡人?这就是你们的怒火的程度么?”
Maiev: Their fury pales before mine, Illidan. We have some unsettled business between us.
麦维:“他们的愤怒在我眼中又算得了什么,伊利丹·怒风……话说,我们之间是不是还有些事情要解决呢……”
Illidan: Maiev... How is it even possible?
伊利丹:“麦维……这怎么可能!”
Maiev: Ah, my long hunt is finally over. Today, Justice will be done!
麦维:“啊……我漫长的追猎终于要结束了。就在今天,正义将会得到伸张!”
(终结)
Maiev: It is over. You are beaten.
麦维:“一切……都结束了。你·败·了。”
Illidan: You have won... Maiev. But the huntress... is nothing without the hunt. You... are nothing... without me.
伊利丹:“没错,……你是胜利者……麦维。……但……一个猎手……失去了……猎物……就会…………一无所有……。你……没了我……就……什么…………都…………不…………是……………………”
Maiev: He's right. I feel nothing. I am nothing. Farewell, champions.
麦维:“他……说得对……。我现在除了空虚,什么都感受不到。……我的确什么都不是……。再见了,英勇的战士们……”
Akama: The Light will fill these dismal halls once again. I swear it.
阿卡玛:“光明将会再一次降临这黑暗的神殿。我……发誓。”
Illidan Stormrage, the final boss of Black Temple is, without a doubt, one of the toughest fights in World of Warcraft. Exceptional fortitude and coordination are required from your raid group in order to defeat him successfully. Bear in mind the amount of damage you have to output - it's close to 8 million hitpoints on him and his adds, so be prepared for 20 minutes or more of combat.
Raid Setup
You will need 3 tanks, 2 of which will need capped fire resistance of 365.
Your main tank should 100% of dodge+parry+block with Shield Block active.
A warlock tank is also required, with at least 250 shadow resistance.
A mix of about 8 healers is a good idea; each healing class will be beneficial in this fight.
Both melee and ranged DPS classes are useful.
Buffs, Potions and Gear
All the usual flasks and elixirs.
Fire protection potions can be used to great effect. A cauldron of these potions can be very useful.
Boss Abilities
HP - 5.5 million
Melee strike - from 6k to 8k on plate
Illidan has many abilities with which he will attempt to kill your raid.
Illidan has no (known) hard Enrage timer.
Phase 1
Shear - Reduces the health of his current main aggro target by 60%. Use Shield Block to stop it.
Flame Crash - Illidan jumps up high and lands in a patch of blue flame directly underneath his current position. Deals 5k fire damage per second. 10 yard radius. Remains on the ground for 2 minutes.
Parasitic Shadowfiend - Random raid members will be targeted with a Parasites debuff lasting 10 seconds and dealing 3k shadow damage every 2 seconds. Once this debuff has ticked off, 2 Parasites will spawn at the affected player's location and attempt to melee whoever is highest on global threat (generally a healer). If they are successful in this melee attack, the targeted raid member will receive the Parasitic Shadowfiend debuff. Parasites have around 6k HP.
Draw Soul - Will drain targets in front of him in a similar way to Cone of Cold, dealing 5k shadow damage and healing Illidan for 100,000 HP. Shadow based spell. Resistible.
Flames of Azzinoth - Illidan will spawn 2 gigantic fire elementals, the Flames of Azzinoth, which need to be tanked and DPSed down in order to reach phase 3. Flames have around 1.1 million HP.
Eye Beam - Illidan will sweep a fiery blue beam, emanating from his eyes, across the platform every 30 seconds. Deals around 20k fire damage on initial hit. After initial cast, ticks for 2k fire damage if stood in. The initial cast is not resistible but the flame residue on the ground deals 2k fire damage, resistible.
Fireballs - When not casting Eye Beam, Illidan will volley the metal grate area with blue Fireballs which deal around 3k fire splash damage on impact. Resistible.
Dark Barrage - Will target a random raid member and Barrage them for 30k Shadow Damage over 10 seconds. Occurs fairly rarely and randomly, generally every 2 minutes once phase 2 has started.
Phase 3
Shear
Flame Crash
Parasites
Draw Soul
Agonizing Flames - Targets a random raid member and unleashes a flamestrike underneath them that deals 4k fire damage on impact, and then ticks for 60 seconds for increasingly large amounts - going up to 4.5k fire damage on the end tick. Will affect players within 5 yards of the initial cast point. Resistible.
Phase 4
Lasts 30 seconds
Demon Within - Illidan will release his Demon Within and turn into a gigantic black demon. Whilst in this phase Illidan will not move and instead will use ranged abilities to damage the raid.
Shadow Blast - Will Shadow Blast the target highest on threat for between 8k and 11k shadow damage. This Shadow Blast has a splash effect - raid members within 20 yards of the affected target will receive the damage from the spell. Resistible.
Flame Burst - Will throw fire upon the entire raid for around 3.5k damage every 10 seconds. Players within 5 yards of each other will receive splash damage from this ability. Resistible.
Shadow Demons - During this phase Illidan will spawn 4 Shadow Demons at his feet that target random raid members and paralyse them. The demons will then slowly move towards the players in question; if they reach that player then he/she will die. The demons have around 22k HP.
Aura of Dread - A 15 yard aura surrounds Illidan dealing 1000 shadow damage every second to raid members within 15 yards of him, and also increasing Shadow Damage taken by 30%. This effect stacks over time.
Phase 5
Shear
Flame Crash
Parasites
Draw Soul
Agonizing Flames
Shadow Prison - At 30% HP, Illidan places all raid members in Shadow Prisons for 30 seconds, granting immunity to all damage but also preventing them from moving or using any abilities. At this point Maiev Shadowsong will emerge and join the battle.
Enrage - After a while behaving otherwise like Phase 3, Illidan will Enrage during this phase, granting increased attack speed and power. To combat the Enrage, he must be dragged and trapped in one of Maiev's contraptions.
Flames of Azzinoth
The Adds spawned in phase 2 are very dangerous and need to be tanked by tanks in full fire resistance gear.
HP - around 1.1 million HP each
Melee hit - hits for around 2 - 3k on 385 fire resistance (their melee attacks count as fire damage, though they can still land crushing and critical blows). A normal hit lands for around 10k damage without any fire resistance.
Blaze - The Flames will leave a cloud of yellow flame underneath them on the ground. If stood in, this deals 2k fire damage every second. The Flames need to constantly be moved in order to avoid tanks taking too much damage from these clouds. The Blazes themselves stack in terms of damage - standing in more than one for any length of time is very strongly recommended against, as unlucky resists can result in the tank's death. Careful movement will be required from each Flame tank to avoid them.
Enrage/Charge - If a raid member is too far away from one of the Flames they will charge that player and Enrage, becoming untankable and wiping the raid.
NOTE: totems are currently bugged so that the Flames sometimes charge them regardless of their distance from them. Do not use totems in this phase.
These spawn in phase 4 at Illidan's feet, targeting random raid members.
HP - around 22k
Melee hit - they will not attack any other target than the one they first choose. However if they reach their target it will result in that person's death.
Paralyse - as the Shadow Demons spawn, they pick a random raid member and move slowly towards them (a glowing purple beam streams constantly from the main eye of the Demons towards the raid member they are targeting). The affected person is stunned whilst the Demons move.
Be sure to have some sort of slowing effect on the Shadow Demons as they spawn. A hunter's Frost Trap or a shaman's Earthbind totem is strongly reccomended to ensure you have enough time to kill the Demons on nearby targets.
The unaffected DPS needs to kill the Shadow Demons before they kill their intended target. If the Shadow Demons are not stopped before they reach their targets then they will acquire new targets.
If the warlock tank is targeted by the Shadow Demons then DPS needs to focus on that Demon first, also being aware that the warlock is still taking Shadow Blast splash damage (so melee can't get too close).
Strategy
Phase 1
The Illidan encounter begins once a raid member has spoken to Akama, who waits at the entrance to the Temple Summit. Akama and Illidan then engage in dialogue which ends with Illidan's famous quote, 'You are not prepared!' Once Illidan has said this he is then attackable by the raid. The main tank should pick him up and immediately turn him away from the raid to avoid any raid members other than himself taking damage from Draw Soul.
Phase 1 is in essence a tank and spank fight with a few added twists. Shear has a 1.5 second cast and so the main tank must be ready for it. If Shield Blocked, it poses no threat whatsoever, but if not, it will reduce the tank's health by 60% (this ability also means a feral druid cannot main tank Illidan). If this does occur, the tank's only option would be to Shield Wall through it, or pray that Illidan does not do any large hits or crushing blows.
Every so often Illidan will jump up high and land, using his Flame Crash ability. He will need to be moved when this occurs, as the Flame Crash ticks for 5k fire damage around is landing area. Be sure to consider the melee and raid's position when moving him, as you do not want them to be affected by Draw Soul.
The raid itself has a fairly easy job, DPSing Illidan down and keeping the Main Tank alive. The only thing to be aware of is his Parasitic Shadowfiend debuff which he will target a random raid member (including the main tank) with every 30 seconds. Affected raid members should move out of the main body of the raid, and ranged DPS should be assigned to kill the Parasites which then spawn, making sure not to be meleed by them, as a single touch from the Parasites will spread the debuff to the meleed person. Healers make sure to heal the 'infected' raid member.
If the main tank is affected by the Parasites, the melee should back off whilst the ranged DPS take care of the adds.
Once Illidan reaches 65% HP, Phase 2 will begin.
Phase 2
At 65% HP Illidan will fly up into the air and stay up there. At this point the entire raid should move to the centre of the Summit, over the metal grate in the floor.
Illidan will throw down the Twin Blades of Azzinoth into the floor at each side of the circular grate, and the Flames of Azzinoth will emerge next to the Blades. These fire elementals deal a large amount of fire damage and as such must be tanked in full fire resistance gear.
The Flames themselves should be faced away from the raid and moved along the floor as shown, with care being taken to avoid their Blazes where possible (yellow clouds which deal yet more fire damage to the tanks).
The added twist to make this phase extremely challenging is Illidan's Eye Beam ability, which will run down tangentially to the central circular metal grate, over where the Twin Blades landed.
The tanks must be aware of which side this beam is coming from and move accordingly, as to be caught in this beam is to die.
With the Eye Beam, the Blazes and the high melee damage the Flames can do, this phase is not to be underestimated from a tank's point of view.
The Flames themselves will charge any raid member that is too far away from them, a range of approximately 30-40 yards. This needs to be taken into account by the tanks as by moving the Flames in a particular way, they may find themselves being charged by the other tank's Flame. Once the Flame has charged, it will become Enraged and deal significantly more damage for a short time. Avoiding the charge is imperative, and the raid itself must not stray from the confines of the metal grate. This includes pets and totems.
NOTE: Totems are currently bugged so that sometimes the Flames will charge them and Enrage, regardless of the totem's distance from the Flame. It is advised not to use totems in phase 2 as of Patch 2.1.
Whilst all this complex tanking is going on, the raid itself has many things to deal with. First off, healing is very intense during this phase. Healers must be assigned to the tanks; at least 2 dedicated healers per tank is required. The raid however is taking damage from Illidan himself in the form of Fireballs. These Fireballs hit for around 3k fire damage and have a radius of about 10 yards. They will randomly hit the central grate area in between Eye Beams, and unlucky positioning can result in players taking 4 or 5 hits. The key is to spread out as much as possible within the central area, and assigning raid healers - Shamans are excellent at this with their Chain Heal ability.
Of course, do not spread too far, since the Flames will charge players standing too far away from them, and of course players can be caught by the Eye Beam if they do not pay attention.
With good healing and generous use of Fire Protection Potions, Phase 2 is fairly manageable. That is until of course you add in Dark Barrage. Illidan will target random raid members (including the 2 Flame tanks) with Dark Barrage - a massive attack that deals 30k Shadow Damage over 10 seconds. Healers must be ready to heal the affected person quickly. Dark Barrage can be removed with Cloak of Shadows, Divine Shield and Iceblock.
If the Flame tanks are affected by Dark Barrage it is advisable to Shield Wall or at least Last Stand.
Once the Flames of Azzinoth are killed, Phase 3 will begin.
Phase 3
Illidan will land in the centre of the metal grate area. It is important he is picked up and tanked facing away from the raid as in phase 1.
Phase 3 is basically the same as phase 1 but with the introduction of Agonizing Flames, a particularly nasty ability that targets a random raid member and deals an instant 4k fire damage as well as ticking for increasing amounts of fire damage over 60 seconds. The ability has a range of about 5 yards, so anyone standing too close to the affected person will also receive the debuff. Because of this, it is important that the raid spreads out efficiently during this phase.
Do not forget that players will still be affected by Parasites during this phase.
Phase 4
Phase 4 will happen every 60 seconds and lasts for 30 seconds, with time allowed for Illidan to transform in and out of demon form (so it actually takes about 50 seconds for phase 4 to start and finish completely).
The actual transformation of Illidan takes about 10 seconds. It begins with him kneeling on the ground, and at this point the warlock tank should DoT Illidan up and start to cast Searing Pain repeatedly in order to be top of his threat list. At the end of the transformation, aggro is completely reset for Illidan, but DoTs cast before the transformation can tick and still cause threat after it, so it is important that the warlock tank has his own DoTs up during the transformation, and that the rest of the raid stops damaging him as soon as they see the transformation occur.
The Aura of Dread that surrounds Illidan at melee range means that a melee tank in this phase would be very difficult to heal. It also means that no melee DPS can occur on him during this phase; all melee DPS should move back behind the healers and await the arrival of the Shadow Demons.
Illidan will spawn 4 Shadow Demons during this phase which target random raid members and paralyse them, making a direct line to that member. If the demons reach the raid member, that member dies, so it is important that the raid stays at a fair distance from Illidan during this phase. That includes the warlock tank, who should make sure he is at maximum range from Illidan.
The warlock tank should initially keep casting Searing Pain until he is confident of his aggro, and then attempt to keep himself alive in any way he can. Shadow Ward should be used on cooldown, as well as Siphon Life (if you have it) and of course Drain Life.
The DPS should quickly focus on whichever Demon has the shortest 'life-line' to their target, as this is the person that will be reached first and is therefore most likely to die. Fast DPS on the demons is necessary, as well as any slowing effects. Frost Traps, Earthbind Totems, Hamstrings etc should all be used where possible. Once the demons are dead the affected players are released from their stun, and the phase continues as normal.
Healers will need to keep the raid up as players will take heavy damage from the Flame Bursts; remember the raid needs to be topped up as he casts Flame Burst every 10 seconds. The warlock tank will require at least 2 dedicated healers, depending on his shadow resistance, but be sure to stay at least 20 yards away from him to avoid taking Shadow Blast splash damage.
Illidan will switch between Phase 3 and 4 until he reaches 30%. The most important thing to remember during these phases is to stay spread out. Agonizing Flames, Parasites, Flame Burst and Shadow Blasts all require some sort of spreading from the raid.
At 30% HP Illidan will imprison the raid and question your ability to defeat him. At this point the cavalry will arrive in the form of Maiev Shadowsong.
It is important that you time this phase correctly based on your DPS, since leaving Illidan at a certain point as he imprisons the raid may have adverse effects - taking him to 30% if he is currently in Demon Form leads to him bugging and staying in that form for the remainder of the fight. It is also fairly important to not have any loose Parasites in the raid at this point, as they will be left on people during the shadow prison, and an unavoidable double Parasitic Fiend debuff will occur as soon as the prison is lifted. A good rule of thumb is to DPS him to 32%, wait for him to finish Demon Phase, and then nuke the hell out him before he releases any Parasites.
Maiev will aid the raid, meleeing Illidan and placing traps down every so often. These traps are the only way to stop Illidan's Enrage - he must be dragged to them once they are opened, and he will then be trapped for a short time (about 10 seconds) in which he will kneel forward with his hands on the ground, cease all attacks, and take extra damage from the raid. This sounds fairly easy, but it is quite hard for the main tank to see the traps and position Illidan correctly. It is also notable that, except when he is trapped, he is still doing all of his Phase 1 and 3 abilities, including Draw Soul, so the raid must not get caught in front of him. Spreading out is still a necessity. Once he has been trapped for a short period, Illidan will return to Phase 4, transforming into a demon.
The fight then consists of moving Illidan to the traps once they are placed and DPSing him as much as possible whilst he is trapped. When not trapped he is still doing all of his previous abilities however, and is still quite capable of wiping the raid.
Class Specifics
Tanks
If you are main tanking Illidan there are a few key things to keep in your mind at all times:
1. Always keep him turned away from the raid
2. Be ready to Shield Block Shear constantly
3. Be ready to move out of Flame Crash constantly
4. Keep an eye out for the traps in Phase 5; they are not always placed in convenient locations and you may have to move Illidan whilst bearing in mind all of the above.
Off tanks will need to be very aware of Eye Beams during Phase 2: if you get caught in this you will die. Have someone assigned to announce which side they originate from if you find them difficult to avoid. Also, working out a movement pattern beforehand with your partner tank is essential - you need to be within 40 yards of each other at all times; move north and work southwards, or something similar.
Movement to avoid the Blazes is also essential. Unfortunately only practice will make this perfect.
Warlock tanks - make sure you take aggro as he transforms. All DoTs should be placed upon him and you should chain cast Searing Pain. Keep at maximum range from Illidan in case you receive a Shadow Demon. Depending on how many DoTs you have left on him, you may also be susceptible to gaining aggro as he returns to phase 3/5. Be ready to Soul Shatter.
The Main Tank will be taking a ton of damage. The majority of your healing should be directed at him for phases 1, 3 and 5.
Always throw a heal onto a person with the Parasitic Shadowfiend debuff - it deals 15k shadow damage in total.
Phase 2 is the most healing intensive phase so save your cooldowns for this. Each off tank will require at least 2 healers and the raid itself will also need topping up substantially. Shamans' Chain Heal is the way to save the raid: all Shamans should be assigned to raid healing here.
Watch out for people receiving the Agonizing Flames debuff in phases 3 and 5. It does last 60 seconds and ticks for higher and higher damage. Chances are that people are still going to have the debuff in phase 4, so keep them alive during Flame Bursts.
Chain cast heals on the main tank when Illidan Enrages, and be aware that people are still receiving the Parasitic Shadowfiend debuff even when Illidan is close to death.
The warlock tank will need 2 or 3 dedicated healers; everyone else should raid heal during Phase 4. Paladins should be ready to BoP the warlock tank (or indeed anyone else who over-aggroes) at the end of Phase 4.
Melee
Be aware of his Flame Crashes and don't step into them.
If you receive Parasitic Shadowfiend, moving away from the other melee is a smart idea.
During Phase 2 be especially aware of Eye Beam and don't try to push your DPS. Staying alive is the priority - there is no excuse for getting Eye Beamed.
In phase 4 stay behind the rest of the raid until the Shadow Demons spawn, then help out and kill them. You cannot attack Illidan during this phase in melee range.
Never move in front of Illidan.
Ranged
Always be ready to kill Parasites, no matter what stage of the fight.
Pets can be useful but be aware they will incur the wrath of the Flames of Azzinoth in phase 2 if they are too far away. Also be aware that they will probably take damage from Flame Crash if they are assigned to Illidan, so be ready to move them if necessary. In phase 4, pets should be avoided as they have their own splash radius for the fire damage.
Spread as much as you can in phase 2 without leaving the boundary of the metal grate. This will reduce the damage taken from Fireballs on the raid as a whole and make healers' jobs easier.
In phase 4 stay in range of Illidan and be ready to kill the Demons that spawn. Be especially sure to kill the Demon on the warlock tank, if he should receive one.
When Illidan becomes trapped by Maiev, pop all trinkets and use your highest damage abilities; he takes extra damage when trapped.
简述
伊利丹·怒风,称号“背叛者”,现在的外域领袖人物,是黑暗神殿的 最终首领。他曾经是一名暗夜精灵,是玛法里奥·怒风的弟弟,与泰兰德·语风有恋爱关系(现在可能仍然是这样)。他天生就对法术独有情钟,且对其有无比的天 赋。由于被从监狱中释放出来后他的一系列夸张的行动(包括吸收古尔丹的恶魔力量,唤醒娜迦,向基尔加丹效忠等等,与此相关的内容太过于冗长故不列于攻略 中,有兴趣的清去观看),现在的伊利丹“已经不再是恶魔或暗夜精灵,甚至不是我们已知的生物类别”,且正在受到麦维·影歌的追杀。
他对于奥术力量的追求曾经使他做出过无比疯狂的举动,例如想要创造出第二个永恒之井,利用萨加拉斯的力量想要破坏诺森德等等,因此,他曾经被囚禁在地牢中长达一万年之久。
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从他的经历就可以推测出这场战斗一定不会轻松,这将是一场和凯尔萨斯战有得一拼的超长时间的耐力战,故全员都必须做好准备。
团队配置
3名坦克是很必要的,必须是战士并要保证100%的盾牌格挡率,且其中2人必须将火抗堆爆(385+);
治疗队伍混编,8人为宜;
其余人员编制则为近远程输出,其中要包括一名堆爆暗影抗性的恶魔术士以作为坦克(后述)。
BUFF,药水和装备
很明显你需要一个平均ilv超过141的团队来打败伊利丹。鉴于战斗中火焰抗性的重要性,火焰抗性药水坩埚是很有必要携带的。
伊利丹的基础属性
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HP=5500k,肉搏对一个T6坦克有7000-8000点伤害。
目前无人能看见伊利丹暴走(也许他本来就不会……)。
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遭遇战第一阶段
这场战斗起始于和阿卡玛对话,阿卡玛将带领你们步入黑暗神殿的顶端,并且和伊利丹打起激烈的嘴仗。伊利丹最终以著名台词“You're NOT prepared!”结束论战并开始与你们战斗。战斗中他会使用以下技巧:
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剪削:翻身一击将当前目标的HP上限打掉60%!但是该效果可以被格挡掉。
烈焰爆轰:伊利丹跳起猛击地面,使地面迸发出蓝色的烈焰,效果半径10码,被焚烧的目标会每秒承受5k火焰伤害,持续10秒。火堆会残留2分钟。
影魔寄生:30 秒一次,伊利丹利用恶魔力量影响某个随机团队成员,使其受到10秒的折磨(其间将受到总共15k暗影伤害),时间结束后,将从该成员身上爆出两只寄生影魔 并径直冲向对他们来说最高威胁的目标(一般是治疗者),若他们能成功击中目标,则目标受到影魔寄生的影响。寄生影魔约有6kHP。
灵魂夺取:伊利丹猛吸一口气,吸收正面锥形范围内所有目标的灵魂,造成约5k暗影伤害并吸取目标的生命精华恢复自己100000点HP。
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伊利丹被激活后战士要立刻将其拉成背对团队的状态以防自己以外的人被灵魂夺取影响。
这一阶段的整体走位非常类似对格罗布鲁斯战,坦克在团队外围游走并保持伊利丹背对团队,远程单位们在房间正中猛轰,中影魔寄生的单位跑边上去等,直到影魔出现(就像对付变异注射,但没必要跑到火边)。以下是布阵示例:
这一阶段的战斗是一场典型的Tank & Spank。其中的注意事项包括:
剪削有1.5秒的施展时间,坦克必须在剪削到来前准备好盾牌格挡来抵消这次致命一击,万一这次攻击没有能被抵消,坦克的HP将被削减到40%,并且不得不依靠盾墙忍过这一小段时间,还得祈祷伊利丹在这段时间内没有猛用碾压和致命一击欺压你……
当伊利丹高高跃起,就代表着他将要施展烈焰爆轰。坦克要按照上图的示例那样,将伊利丹移动到旁边以规避火焰的伤害,且仍需保持伊利丹背对团队(相信坦克过格罗布鲁斯的战士都能轻松完成这一点)。过程中团队必须注意各自的位置以免被灵魂夺取攻击到。
至于影魔寄生,中招的人只要简单地跑到旁边把影魔等出来,然后团队迅速将寄生影魔杀掉即可。注意动作一定要快,否则影魔寄生效果会在团队中传染开来导致灭团;治疗者也要随时照顾被寄生的人——15000暗影伤害不是闹着玩的。若伊利丹的坦克被影魔寄生,所有近战打手要退开,将影魔交由远程炮手包办。
虽然阿卡玛也会辅助战斗,但没多久伊利丹就会唤出一群杂鱼对抗阿卡玛,阿卡玛将引诱这群杂鱼一起撤离战场。
这一阶段维持到伊利丹的HP降低到65%。此时伊利丹会振翅冲天,开始第二阶段的战斗。
第二阶段
这一阶段,伊利丹在空中飞行。他将使用他的空战技能对抗你们:
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艾辛诺斯烈焰:伊利丹一飞到空中,就会将他的艾辛诺斯战刃猛掷下来,战刃插到地上后即会形成两只巨大的恶魔元素“艾辛诺斯烈焰”。团队必须击倒这两只恶魔,才能将伊利丹从空中拉下来。
眼部光线:伊利丹会从自己的双眼中发射出恐怖的蓝色激光对团队进行扫射,被击中者将立刻受到20k不可抵抗的火焰伤害;眼光击中的地方会燃起蓝色烈焰,对站在其中的人造成每秒2k火焰伤害(这一部分可以抵抗)。
恶魔火球:伊利丹投掷蓝色的火球对团队乱射,造成3k左右火焰伤害。
黑暗弹幕:伊利丹对某个团队成员进行集中射击,10秒间总共造成30k的暗影伤害。一般来说2分钟左右才会出现一次。
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艾辛诺斯烈焰
HP=1100k,肉搏对无火抗单位能直接造成一万以上的火焰伤害,385抗性的坦克受到约2k-3k伤害,且该伤害会爆击会碾压。
炽光:艾辛诺斯烈焰会时不时在自己周边布下一团炽烈的金黄色云雾,站在其中的人会每秒承受2k火焰伤害。不同的炽光的伤害可以叠加,故这两只艾辛诺斯烈焰必须时常被移动以保证坦克的存活。
暴怒:若艾辛诺斯烈焰发现有哪个目标远离自己(超过35码以上),将会发动冲锋攻击那个队员,且进入暴怒状态,大幅提升攻击力和进入无仇恨状态,这意味着Wipe。
现阶段BUG:图腾会导致艾辛诺斯烈焰的暴怒(不论范围)。
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伊利丹一但飞上天,团队就要开始同时面对伊利丹的攻击和两只烦人的艾辛诺斯烈焰——只有他们被打倒后伊利丹才会落地。伊利丹会将双刃抛下,砸在房间中间的圆盘两侧,火焰就从这里出现。
两只烈焰必须立刻被2名高火抗的坦克接手并立刻使之背对团队。两名坦克之间也要注意相互距离。
其余团队成员战斗开始前要跑到战场中央的圆形范围内。
以下是示例:
黄色点自然是烈焰,箭头则是坦克的运动方向。
看 起来似乎很简单的Tank & Spank战斗因伊利丹的乱入而变得麻烦。伊利丹的眼部光线必须被随时留意,其扫荡的范围较大(基本覆盖了整个中央圆盘区域),而且被击中就是死路一条, 所以团队的所有成员和坦克都必须小心跑位以免被直接烧成黑炭。尤其是坦克,走位相当麻烦,只有亲身体验过才能弄清楚怎么回避眼光。
关于两只烈焰的暴怒控制,请看下图:
两个圆形的相交区域就是不会遭受两只烈焰暴怒的安全范围。圆形的半径约30-40码。只要全体团队成员都处于这个范围内,就不会遭到烈焰的暴怒以致灭团。
图腾禁止——会触发烈焰无缘无故暴怒的BUG。
伴 随着复杂的坦克工作,团队还需要面对来自伊利丹的其他麻烦。这一阶段的治疗工作极其繁重,团队还随时都会被伊利丹丢下的火球攻击到,意味着治疗者的工作不 光是看护两名坦克。火球击地会造成10码范围的爆炸效果使周围的成员受到伤害,故团队不仅必须待在2个火焰的中间避免暴怒,还必须在有限的空间内尽可能地 分散以降低火球攻击的伤害。
依靠良好的治疗和火焰抗性药水坩埚,第二阶段还算能处于控制之下,不过别得意得太早——毕竟伊利丹还有黑暗弹幕。他会对某人狂扫,在10秒内造成30k暗影伤害。这需要极大的治疗来对抗。如果他攻击的是两名坦克,那这两人就不得不打开盾墙或者破釜沉舟来保证自己的存活。
注:黑暗弹幕可以被暗影斗篷,圣盾等效果中止。
两只艾辛诺斯烈焰被干掉后,伊利丹落地,进入下一部分的战斗。
第三阶段
伊利丹将在中央平台降落并再次与团队交锋。这一阶段中,他会使用:
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第一阶段所有技能
痛苦之焰:伊利丹唤起一股巨大的火焰柱突袭某个团队成员,点燃目标半径5码范围内的所有人,造成约4k的起始伤害,并在接下来的一分钟内接连不断地对受到攻击的目标造成火焰伤害,其每一跳的伤害会越来越高,到最后一跳已经接近5k!幸亏此伤害可以被抵抗。
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第三阶段基本和第一阶段完全相同,但考虑到痛苦之焰的恐怖伤害,所有团队成员之间必须相距5码以上以防止一个以上的目标被痛苦之焰击中。
从这一阶段开始,伊利丹每60秒就会进行恶魔变身来对抗团队。
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恶魔变异:伊利丹跪在地上,吸取古尔丹头骨的力量,10秒后伊利丹就会变成一头巨大的恶魔,持续30秒。此时,他不会移动。
暗影爆轰:恶魔伊利丹会对目标发射巨大的暗影弹,对着弹点半径20码内所有目标造成8k-11k的暗影伤害。
烈焰弹幕:伊利丹在恶魔状态下每过10秒就会对全团进行一波火球扫射,造成3500左右的火焰伤害,另由于火球有5码的攻击半径,故若团队成员互相靠太近会造成更高额的伤害。
暗影恶魔:恶魔形态的伊利丹时不时会召唤4只暗影恶魔。暗影恶魔出现后会各自指定一个目标并造成目标昏迷,恶魔则会缓慢向目标移动。若目标被恶魔接触就会立刻死亡。
恐怖光环:恶魔伊利丹周围15码范围内会承受恐怖光环的效果,每秒承受1000暗影伤害并使目标多承受30%暗影伤害。该效果会不断叠加。
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暗影恶魔
HP=22k,肉搏攻击可以直接秒杀一切。
麻痹:暗影恶魔会麻痹自己的目标,且不断向其移动并尝试进行肉搏攻击。如果目标死亡,暗影恶魔就会寻找下一个目标进行麻痹和肉搏攻击。
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由于伊利丹变身前必须吸收古尔丹的能量,所以给了我们充足的跑位时间。推荐阵型如下:
变形开始后,一名承担坦克任务的术士立刻要跑到图示紫色点,准备迎接伊利丹,其余团队成员则离开伊利丹并分散开,并停止火力让术士开始吸引仇恨。
变身后的伊利丹由于恐怖光环的影响,绝对不能被靠近,所以全体成员都必须远离!
阶段中,伊利丹会对坦克人员和全体成员造成沉重的伤害,故这一阶段的治疗压力丝毫不逊于第二阶段。鉴于烈焰弹幕的溅射性,团队成员互相要散开。
当伊利丹召唤出暗影恶魔后,毫无疑问地,团队火力必须立刻转移,否则死人可不是闹着玩的……
30秒过后伊利丹就会变回原型。
第三阶段如此持续,一直进行到伊利丹残留30%HP的时候——注意,不要在伊利丹维持恶魔状态的时候进入下一阶段,也不要在阶段切换的时候留下伊利丹以外的任何敌人!
终盘
当伊利丹被打至30%时,会展开暗影囚笼捉住全体团队成员并在那里大放厥词以表达他对你们的不屑一顾! 但阿卡玛也及时完成了他的任务——将麦维·影歌解救出来!此时,麦维·影歌将到场解除暗影囚笼的效果并参战。
这一阶段中,伊利丹使用以下的技巧:
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第三阶段人型状态下所有技能(包括恶魔变异,但非主动释放,见下)
愤怒:伊利丹时不时进入愤怒状态,提高物理战斗力。
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这一阶段中,你将得到麦维·影歌的协助。她会帮助海扁伊利丹并四处乱丢陷阱。坦克可以将伊利丹拖曳到陷阱上,一旦伊利丹踩中陷阱,他就会痛苦地跪在地上10秒,任人宰割(受到的伤害也会显著提高),并被强迫解除愤怒状态——这是对抗愤怒的唯一方法!
说起来简单,别认为最后30%会很简单——由于伊利丹会使用之前所有的技能,坦克要拉着他到处跑,且保持其背对团队(防止灵魂夺取)并不是一件很容易的事情,可能需要一两次的练习才能熟练。当他从陷阱中解脱后,会立刻掏出古尔丹的小骷髅头……
这一阶段的注意事项也就是把伊利丹拖进陷阱暴扁,应付恶魔变身,然后重复以上过程直到伊利丹倒下。注意这一阶段伊利丹仍然有灭团的实力,切不可小看。
至于麦维·影歌的安危?那是你需要考虑的东西么……一个全身挂满超紫的Diablo式英雄会挂么?
职业分工小结
坦克人员保持以下几点:熟知伊利丹的技能并随时准备着手应付;始终保持清醒的头脑;坦克艾辛诺斯烈焰的时候随时留意炽光和眼部光线;终盘的时候注意陷阱。
术士坦克任务:保证伊利丹变形后你是他瞩目的焦点人物,并且尽一切可能拉稳仇恨和保证自己的生存;同时注意伊利丹变回来的时候可能因为你的仇恨过载而冲你过来,故此必须随时准备使用灵魂粉碎。
治疗者:总结起来很简单,除了恶魔阶段和第二阶段外,其余时候主要关照坦克的安危就行;学会应付伊利丹的各种随机指向技能并随时进行紧急治疗等工作。第二阶段和恶魔阶段需要大量的面积治疗,这种时候就要看牧师和萨满的能力了。
近战打手们:谨记你们的首要任务不是疯狂输出而是确保自己活命!不论伊利丹还是艾辛诺斯烈焰都有强大的范围技能,你们必须随时保持高度集中来躲避各种致命的范围伤害。尤其是打两只烈焰的时候别被眼光击中了。
远 程打手们:你们的攻击优先顺位中排在第一的永远不是伊利丹而是他召唤出来的各种杂七杂八的零碎,包括寄生影魔等小东西。互相之间保持一定距离防止范围伤害 互相波及并持续提供你们的输出。尤其注意的是最后一阶段中,当伊利丹吃陷阱后就打开你们所有的护符狂轰吧!陷阱中的伊利丹非常脆!
战斗语录
(战斗开局)
Illidan: "Akama... your duplicity is hardly surprising. I should have slaughtered you and your malformed brethren long ago."
伊利丹:“阿卡玛……你的反复无常令我很不爽……我早该把你们杀光的……”
Akama: "We've come to end your reign, Illidan. My people and all of Outland shall be free!"
阿卡玛:“我们是来终结你的统治的,伊利丹!我的人民,和外域的所有住民需要自由!”
Illidan: "Boldly said. But I remain unconvinced."
伊利丹:“无聊……我对此无法容忍。”
Akama: "The time has come! The moment is at hand!"
阿卡玛:“时机已到!”
Ilidan:"You are not prepared!"
伊利丹:“你找死!”
(战斗过程中)
Come, my minions. Deal with this traitor as he deserves!
来吧,我的随从们,让这个变节者得到应有的惩罚!
(对麦维发动攻击)
Feel the hatred of ten thousand years!
感受一下我积累了一万年的怒火吧!
(杀人)
Who shall be next to taste my blades?!
哼……谁还敢来尝尝艾辛诺斯双刀的滋味?!
This is too easy!
这太容易了……
(阶段2)
Behold the flames of Azzinoth!
亲身体验一把这艾辛诺斯烈焰的厉害!
Stare into the eyes of the Betrayer!
看着我的眼睛!
(变身)
Behold the power... of the demon within!
见证一下,恶魔的力量!
(暴怒)
You've wasted too much time mortals, now you shall fall!
你们浪费我太多时间了,凡人,现在你们可以去死了!
(终盘的开始)
Illidan: Is this it, mortals? Is this all the fury you can muster?
伊利丹:“就这些能耐么,凡人?这就是你们的怒火的程度么?”
Maiev: Their fury pales before mine, Illidan. We have some unsettled business between us.
麦维:“他们的愤怒在我眼中又算得了什么,伊利丹·怒风……话说,我们之间是不是还有些事情要解决呢……”
Illidan: Maiev... How is it even possible?
伊利丹:“麦维……这怎么可能!”
Maiev: Ah, my long hunt is finally over. Today, Justice will be done!
麦维:“啊……我漫长的追猎终于要结束了。就在今天,正义将会得到伸张!”
(终结)
Maiev: It is over. You are beaten.
麦维:“一切……都结束了。你·败·了。”
Illidan: You have won... Maiev. But the huntress... is nothing without the hunt. You... are nothing... without me.
伊利丹:“没错,……你是胜利者……麦维。……但……一个猎手……失去了……猎物……就会…………一无所有……。你……没了我……就……什么…………都…………不…………是……………………”
Maiev: He's right. I feel nothing. I am nothing. Farewell, champions.
麦维:“他……说得对……。我现在除了空虚,什么都感受不到。……我的确什么都不是……。再见了,英勇的战士们……”
Akama: The Light will fill these dismal halls once again. I swear it.
阿卡玛:“光明将会再一次降临这黑暗的神殿。我……发誓。”