Scare beast isn't instant and still have its 1.5sec cast time, even if the tooltip still says "Instant" this is an intended change and the tooltip will be reverted back to 1.5 sec in a later patch. (Source + Explanation)
There is still a bug with Growl that is allowing it to scale with some pet attack power buffs as well as the hunter's attack power. This will be fixed in a future patch, until then enjoy the extra threat from these buffs. (Source)
Spells
Bloodfury, Bloodlust Brooch, Bloodrage and Berserker Rage all use Bloodlust's sound effect now. Most of these changes are intended. (Source)
Fire will now spawn -much- closer to Archimonde, and the pathing is entirely random.
Fire can target and chase Melee. Never possible pre 2.4.2.
Archimonde's hit box size has been increased
MT's are now able to be targetted by Air Burst.
Quests changes
The Quest "The Multiphase Survey", where you retrieve surveys from Nagrand, no longer gives a [Shattered Sun Supplies]Shattered Sun Supplies
Binds when picked up
<Right Click to Open>
.
Professions
If you did a Void Shatter before the patch, you will have to wait for the end of the cooldown before you can do "cooldown-free" transmutations. (This isn't really a bug actually, but it will probably save a few questions)
Powerleveling
According to a few reports, you cannot powerlevel anymore by DOTing mobs with a level 70 player and leaving the instance before they die. The XP of each mob has been greatly lowered.
Items
[Medallion of the Alliance]Medallion of the Alliance
Binds when picked up
Unique
Trinket
Races: Human, Dwarf, Night Elf, Gnome, Draenei
Requires Level 70
Equip: Improves your resilience rating by 45 (1.14% @ L70).
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)
and [Medallion of the Horde]Medallion of the Horde
Binds when picked up
Unique
Trinket
Races: Orc, Undead, Tauren, Troll, Blood Elf
Requires Level 70
Equip: Improves your resilience rating by 45 (1.14% @ L70).
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)
are already available for 40 000
from the honor vendors and you won't have to wait for the beginning of Season 4.
[Medallion of the Alliance]Medallion of the Alliance
Binds when picked up
Unique
Trinket
Classes: Rogue
Races: Human, Dwarf, Night Elf, Gnome, Draenei
Requires Level 70
Equip: Improves your resilience rating by 20 (0.51% @ L70).
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)
and [Medallion of the Horde]Medallion of the Horde
Binds when picked up
Unique
Trinket
Classes: Mage
Races: Orc, Undead, Tauren, Troll, Blood Elf
Requires Level 70
Equip: Improves your resilience rating by 20 (0.51% @ L70).
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)
price has been lowered to 8 000
The proc for [Shard of Contempt]Shard of Contempt
Binds when picked up
Unique
Trinket
Requires Level 70
Equip: Increases your expertise rating by 44 (11.16 @ L70).
Equip: Chance on hit to increase your attack power by 230 for 20 sec.
has been renamed to "Disdain" instead of "Heroism".
[Shifting Naaru Sliver]Shifting Naaru Sliver
Binds when picked up
Unique
Trinket
Requires Level 70
Equip: Improves spell haste rating by 54 (3.42% @ L70).
Use: Conjures a Power Circle lasting for 15 sec. While standing in this circle, the caster gains up to 320 spell damage and healing. (2 Min Cooldown)
has been fixed and now affects the caster only.
Caster weapons were not changed from Main-hand to One-hand intentionally. (Source)
[Nightfall]Nightfall
Binds when equipped
Two-HandAxe
187 - 282 DamageSpeed 3.50
(67.0 damage per second)
Durability 120 / 120
Requires Level 60
Chance on hit: Spell damage taken by target increased by 15% for 5 sec.
now has a chance to fail for targets above level 60
[Wushoolay's Charm of Nature]Wushoolay's Charm of Nature
Binds when picked up
Unique
Trinket
Classes: Druid
Requires Level 60
Use: Grants 400 (40% @ L60) spell haste rating, and reduces the mana cost of Rejuvenation, Healing Touch, Regrowth, and Tranquility by 5% for 15 sec. (3 Min Cooldown)
Haruspex's Garb (0/5)Pristine Enchanted South Seas Kelp
Wushoolay's Charm of Nature
Zandalar Haruspex's Bracers
Zandalar Haruspex's Belt
Zandalar Haruspex's Tunic
(2) Set: Restores 4 mana per 5 sec.
(3) Set: Increases the duration of Faerie Fire by 5 sec.
(5) Set: Increases the critical hit chance of your Starfire spell 3%.
now grants 70 (instead of 400) spell haste rating, and reduces the mana cost of Rejuvenation, Healing Touch, Regrowth, and Tranquility by -5% for 15 seconds. (Screenshot)
[Hazza'rah's Charm of Healing]Hazza'rah's Charm of Healing
Binds when picked up
Unique
Trinket
Classes: Priest
Requires Level 60
Use: Grants 400 (40% @ L60) spell haste rating and reduces the mana cost of your healing spells by 5% for 15 sec. (3 Min Cooldown)
Confessor's Raiment (0/5)The All-Seeing Eye of Zuldazar
Hazza'rah's Charm of Healing
Zandalar Confessor's Wraps
Zandalar Confessor's Bindings
Zandalar Confessor's Mantle
(2) Set: Increases healing done by up to 22 and damage done by up to 8 for all magical spells and effects.
(3) Set: Increase the range of your Smite and Holy Fire spells by 5 yds.
(5) Set: Reduces the casting time of your Mind Control spell by 0.5 sec.
now grants 70 (instead of 400) spell haste rating and reduces the mana cost of your healing spells by -5% for 15 seconds. (Screenshot)
[Renataki's Charm of Trickery]Renataki's Charm of Trickery
Binds when picked up
Unique
Trinket
Classes: Rogue
Requires Level 60
Use: Instantly increases your energy by [60 - 2 * max(0,PL - 60)]. (3 Min Cooldown)
Madcap's Outfit (0/5)Zandalarian Shadow Mastery Talisman
Renataki's Charm of Trickery
Zandalar Madcap's Bracers
Zandalar Madcap's Mantle
Zandalar Madcap's Tunic
(2) Set: Increases attack power by 20.
(3) Set: Decreases the cooldown of Blind by 5 sec.
(5) Set: Decrease the energy cost of Eviscerate and Rupture by 5.
energy bonus is now reduced by 4 points by level after level 60, lowering the energy bonus to 20 at level 70 instead of 40. (Screenshot)