狂暴战4.01 更新mastery 计算公式dw/enrage dps。瀑雪蓝帖更新 buff incoming!!!!!!

Furiousning

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新天赋技能什么的tootip我就不说了,给为牛人自己都应该知道。
天赋很简单,基本都是3/31/2
武器没有shadowmourne 的全部heroic cryptmaker
宝石 Meta crit rating+3% crt dmg,
2个蓝色孔全部10 str+10 hit. (2个cryptmaker 的蓝色孔正好用掉)
黄色+10 str+10crit
红色+20 str (以上全部是无脑的)
ok 现在说说新mastery rating
基本default master rating是+25% benefit or cause to enrage. 每1点+3.3%
什么意思呢,enrage是使用raging blow(战士新单体技能,左右手武器同时攻击)的必要条件,除此之外raging blow还有自己的gcd.。普通攻击也有几率触发enrage。enrage之后dmg 提升等等的天赋benefit 都可以通过这个mastery rating 提升。那不是越高越好?(现在的情况是NO!)

Mastery:

Deathwish component:
per 1pt of mastery you gain 0.0626% extra damage from DW
DW has a CD of 144s with 2/2 intensify rage, and lasts 30s

30/144=20.83% uptime

0.626*.2083=0.013041% overall damage increase from DW

Enrage component:
per 1pt of mastery you gain 0.313% extra damage from enrage

0.0313*X
X= uptime

it's a nice linear equation, this means that we can add the two together and simply say the value of mastery is

1pt= (0.0313*X+0.013041)*100 % DPS increase

(这段很重要。根据现在的公式和mastery 计算。2者的correlation linear, mastery 1点同时增加dw 和enrage的dps.)






以下所有测试4分钟self buff AP NO FLASK ,NO POTION,
DEATHWISH +RECKLESS+RACIAL AP 使用/每次。 打5次取平均值

测试1:
所有的haste reforge >mastery rating. 55% benefit/cause, DPS 5k...(没有hit绝对不行。。)
测试2
所有的haste refore> Hit 26.77% 面板crit 50.5% 普通攻击打lvl83 boss会偶尔miss 1下.
DPS 5.7K 左右 (貌似是目前最理想的选择)(怒气不够,RAID应该会稍微好点)
测试3
我想既然现在怒气NORMALIZED,普通攻击打中打的越快不是怒气越多?
所有的crit rating > hit 40%左右的面板crit 几率,haste 3.03.(饰品为前牌子haste stack ap的那个)dps 5.5k 左右

测试4和5 基于所有装备haste reforge> hit
测试4
饰品测试,277 DBW +264 10人老2饰品 (饰品无reforge)
dps 5.7k 左右,平均。
测试5
277 DBW 264 牌子HASTE STACK AP 饰品,(牌子饰品REFOREGE HIT)
DPS 5.6K 左右.

Rotation:
开打上HEROIC THROW, 铭文要有HEROIC THROW 加1层破甲。
BT>HS>RB>2层破甲,SLAM PROC就按,保持3层破甲,循环里面保持吼ap,rage>45就HS, 不要狂按HS! 不要换姿态shattering throw了。上来怒气不够的。基本上根以前差不多,把WW换RB就行了,单体输出不要WW了。DMG根本不如HS的。至于处决+攻速,最后boss血少的时候再用,平时是渣。。。

FURY现在是个残废职业,2件BONUS出不了,没有DEEPWOUNDS,没有INNER RAGE,没有MASTERY。
饰品的选择要看FIGHT了,能粘这BOSS的战斗我觉得牌子那个要比老2好一点了,(当然还要RAID测试) 需要跑动的选择老2饰品,,以前haste是个渣,现在是fury的非常重要属性之一。以后的前提是能在hit expertise cap的情况下高str 高haste.至于mastery 我估计100%总要的。能不能堆超过100%还不知道。。。
所有的测试我的white dmg占到总dmg的40%。 crit根haste到底哪个更重要还是未知数。等ctm了只有。

就这么多了。希望对各位战士有所帮助。个人测试而已,不一定准,不过不会差太多,也欢迎大家补充。
Rather than try and address multiple threads, I'm just going to plop our current thoughts in this one post. Please excuse the brevity.

1) We think Fury, Arms, Feral cat and Retribution dps is too low and we will be buffing them.

2) We think mage dps is too high, especially Fire, and will be nerfing it.

3) We think Shadow priest dps is too high, but that's largely a result of Shadow Word: Death spam, which is tough on healers. We'll be fixing that.

4) We think Destro warlock dps is too high, but that's largely a result of Searing Pain spam, which is tough on tanks. We'll be fixing that.

5) As we suspected, PvP dps is just too high given that the health pools of Cataclysm haven't kicked in yet. While competitive PvP is over for the moment, we still want the environment to feel better so we will be buffing resilience. This change might be reverted at level 85.

There will probably be more changes after another night of raiding and BGs. Many of the bug fixes we have made today will affect dps as well. Stay tuned.


这个星期的raid可能赶不上了,希望下个星期前能改好。
 
悲剧啊..

今天我打 raid 结果被 OT. 技能是有的,但是怒气不够. 严重缺怒...缺到你连一个
技能都出不了. 我 dodge 27%, parry 20%, 但是盾挡狂出.把伤害都挡掉了.结果
导致没怒.

25man Raid 我犯二了。 没改mastery 和弄好天赋。。。。

还好找到了方法。
 
我坦5人副本觉得还行,raid没试过,不过现在防御姿态200%仇恨+vigi 应该不会被单个dps OT把?你天赋GLYPH都弄得对么?
 
顺便发泄下我那曾经NX现在SB的垃圾装DK都能木桩9K.。。。我日。。。。。。。
 
25man Raid 的时候我都没改什么,导致怒气不够.

研究了一晚。终于弄好啦。

现在怒气好多了。

我需要下个 Raid 去试试。 我这星期找个时间进个 10man 去试试.
 
爆击必须比急速好,但是爆击soft cap到56%就可以了
 
现在我觉得还是haste好,fury已经暴不出大数字了。除非用excu,而且先在rage normalization,暴了也不加rage了。但是是要mastery 还是crit还要进一步测试和等暴雪的buff.看技能怎么变动。现在RB打的太少了,左右2个手加一起不过10K. DK一个FS就13K了。没有的比的。
 
只能打raid看看了,不知道buff什么时候出
 
Furious~

你弄好了啦?
说一下你都改了什么吧。 回头我也把我战士的 fury 天赋和装备弄好。


------------------------------------------------------------------------
Blue Post by SB Ghostcrawler

Originally Posted by Ghostcrawler (Source)
We made many changes yesterday. A lot of these were bug fixes, and many bug fixes will affect damage one way or the other. So just because you don't see a specific change referenced below, doesn't mean it didn't change.

With that said, here are the specific changes we made in reference to my previous post:

1) We buffed the base points and coefficients of many
iwarriors.gif
warrior dps abilities. We didn't do as much to tanking abilities.

We buffed the base points and coefficients of many
ipaladins.gif
Ret abilities.

We buffed the base points and coefficients of many
idruids.gif
Feral cat abilities.

2) We lowered the base points and coefficients of many
images.gif
Mage abilities, but lowered Fire more than the other two.

3) We nerfed Shadow Word: Death, but it is possible we didn't nerf it enough. It should not be
ipriests.gif
Shadow's biggest spell.

4) We returned
iwarlocks.gif
Searing Pain's damage to its 3.3.5 levels.

5) We increased the benefit of resilience by 50% for players level 80 and below. The tooltips will probably not reflect this change.

We don't have any other changes to announce at this time. I am reluctant to mention additional classes or specs that we are looking at currently for fear of instilling excitement or panic.
 
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