Furiousning
新手上路
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- 2010-06-05
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新天赋技能什么的tootip我就不说了,给为牛人自己都应该知道。
天赋很简单,基本都是3/31/2
武器没有shadowmourne 的全部heroic cryptmaker
宝石 Meta crit rating+3% crt dmg,
2个蓝色孔全部10 str+10 hit. (2个cryptmaker 的蓝色孔正好用掉)
黄色+10 str+10crit
红色+20 str (以上全部是无脑的)
ok 现在说说新mastery rating
基本default master rating是+25% benefit or cause to enrage. 每1点+3.3%
什么意思呢,enrage是使用raging blow(战士新单体技能,左右手武器同时攻击)的必要条件,除此之外raging blow还有自己的gcd.。普通攻击也有几率触发enrage。enrage之后dmg 提升等等的天赋benefit 都可以通过这个mastery rating 提升。那不是越高越好?(现在的情况是NO!)
Mastery:
Deathwish component:
per 1pt of mastery you gain 0.0626% extra damage from DW
DW has a CD of 144s with 2/2 intensify rage, and lasts 30s
30/144=20.83% uptime
0.626*.2083=0.013041% overall damage increase from DW
Enrage component:
per 1pt of mastery you gain 0.313% extra damage from enrage
0.0313*X
X= uptime
it's a nice linear equation, this means that we can add the two together and simply say the value of mastery is
1pt= (0.0313*X+0.013041)*100 % DPS increase
(这段很重要。根据现在的公式和mastery 计算。2者的correlation linear, mastery 1点同时增加dw 和enrage的dps.)
以下所有测试4分钟self buff AP NO FLASK ,NO POTION,
DEATHWISH +RECKLESS+RACIAL AP 使用/每次。 打5次取平均值
测试1:
所有的haste reforge >mastery rating. 55% benefit/cause, DPS 5k...(没有hit绝对不行。。)
测试2
所有的haste refore> Hit 26.77% 面板crit 50.5% 普通攻击打lvl83 boss会偶尔miss 1下.
DPS 5.7K 左右 (貌似是目前最理想的选择)(怒气不够,RAID应该会稍微好点)
测试3
我想既然现在怒气NORMALIZED,普通攻击打中打的越快不是怒气越多?
所有的crit rating > hit 40%左右的面板crit 几率,haste 3.03.(饰品为前牌子haste stack ap的那个)dps 5.5k 左右
测试4和5 基于所有装备haste reforge> hit
测试4
饰品测试,277 DBW +264 10人老2饰品 (饰品无reforge)
dps 5.7k 左右,平均。
测试5
277 DBW 264 牌子HASTE STACK AP 饰品,(牌子饰品REFOREGE HIT)
DPS 5.6K 左右.
Rotation:
开打上HEROIC THROW, 铭文要有HEROIC THROW 加1层破甲。
BT>HS>RB>2层破甲,SLAM PROC就按,保持3层破甲,循环里面保持吼ap,rage>45就HS, 不要狂按HS! 不要换姿态shattering throw了。上来怒气不够的。基本上根以前差不多,把WW换RB就行了,单体输出不要WW了。DMG根本不如HS的。至于处决+攻速,最后boss血少的时候再用,平时是渣。。。
FURY现在是个残废职业,2件BONUS出不了,没有DEEPWOUNDS,没有INNER RAGE,没有MASTERY。
饰品的选择要看FIGHT了,能粘这BOSS的战斗我觉得牌子那个要比老2好一点了,(当然还要RAID测试) 需要跑动的选择老2饰品,,以前haste是个渣,现在是fury的非常重要属性之一。以后的前提是能在hit expertise cap的情况下高str 高haste.至于mastery 我估计100%总要的。能不能堆超过100%还不知道。。。
所有的测试我的white dmg占到总dmg的40%。 crit根haste到底哪个更重要还是未知数。等ctm了只有。
就这么多了。希望对各位战士有所帮助。个人测试而已,不一定准,不过不会差太多,也欢迎大家补充。
Rather than try and address multiple threads, I'm just going to plop our current thoughts in this one post. Please excuse the brevity.
1) We think Fury, Arms, Feral cat and Retribution dps is too low and we will be buffing them.
2) We think mage dps is too high, especially Fire, and will be nerfing it.
3) We think Shadow priest dps is too high, but that's largely a result of Shadow Word: Death spam, which is tough on healers. We'll be fixing that.
4) We think Destro warlock dps is too high, but that's largely a result of Searing Pain spam, which is tough on tanks. We'll be fixing that.
5) As we suspected, PvP dps is just too high given that the health pools of Cataclysm haven't kicked in yet. While competitive PvP is over for the moment, we still want the environment to feel better so we will be buffing resilience. This change might be reverted at level 85.
There will probably be more changes after another night of raiding and BGs. Many of the bug fixes we have made today will affect dps as well. Stay tuned.
这个星期的raid可能赶不上了,希望下个星期前能改好。
天赋很简单,基本都是3/31/2
武器没有shadowmourne 的全部heroic cryptmaker
宝石 Meta crit rating+3% crt dmg,
2个蓝色孔全部10 str+10 hit. (2个cryptmaker 的蓝色孔正好用掉)
黄色+10 str+10crit
红色+20 str (以上全部是无脑的)
ok 现在说说新mastery rating
基本default master rating是+25% benefit or cause to enrage. 每1点+3.3%
什么意思呢,enrage是使用raging blow(战士新单体技能,左右手武器同时攻击)的必要条件,除此之外raging blow还有自己的gcd.。普通攻击也有几率触发enrage。enrage之后dmg 提升等等的天赋benefit 都可以通过这个mastery rating 提升。那不是越高越好?(现在的情况是NO!)
Mastery:
Deathwish component:
per 1pt of mastery you gain 0.0626% extra damage from DW
DW has a CD of 144s with 2/2 intensify rage, and lasts 30s
30/144=20.83% uptime
0.626*.2083=0.013041% overall damage increase from DW
Enrage component:
per 1pt of mastery you gain 0.313% extra damage from enrage
0.0313*X
X= uptime
it's a nice linear equation, this means that we can add the two together and simply say the value of mastery is
1pt= (0.0313*X+0.013041)*100 % DPS increase
(这段很重要。根据现在的公式和mastery 计算。2者的correlation linear, mastery 1点同时增加dw 和enrage的dps.)
以下所有测试4分钟self buff AP NO FLASK ,NO POTION,
DEATHWISH +RECKLESS+RACIAL AP 使用/每次。 打5次取平均值
测试1:
所有的haste reforge >mastery rating. 55% benefit/cause, DPS 5k...(没有hit绝对不行。。)
测试2
所有的haste refore> Hit 26.77% 面板crit 50.5% 普通攻击打lvl83 boss会偶尔miss 1下.
DPS 5.7K 左右 (貌似是目前最理想的选择)(怒气不够,RAID应该会稍微好点)
测试3
我想既然现在怒气NORMALIZED,普通攻击打中打的越快不是怒气越多?
所有的crit rating > hit 40%左右的面板crit 几率,haste 3.03.(饰品为前牌子haste stack ap的那个)dps 5.5k 左右
测试4和5 基于所有装备haste reforge> hit
测试4
饰品测试,277 DBW +264 10人老2饰品 (饰品无reforge)
dps 5.7k 左右,平均。
测试5
277 DBW 264 牌子HASTE STACK AP 饰品,(牌子饰品REFOREGE HIT)
DPS 5.6K 左右.
Rotation:
开打上HEROIC THROW, 铭文要有HEROIC THROW 加1层破甲。
BT>HS>RB>2层破甲,SLAM PROC就按,保持3层破甲,循环里面保持吼ap,rage>45就HS, 不要狂按HS! 不要换姿态shattering throw了。上来怒气不够的。基本上根以前差不多,把WW换RB就行了,单体输出不要WW了。DMG根本不如HS的。至于处决+攻速,最后boss血少的时候再用,平时是渣。。。
FURY现在是个残废职业,2件BONUS出不了,没有DEEPWOUNDS,没有INNER RAGE,没有MASTERY。
饰品的选择要看FIGHT了,能粘这BOSS的战斗我觉得牌子那个要比老2好一点了,(当然还要RAID测试) 需要跑动的选择老2饰品,,以前haste是个渣,现在是fury的非常重要属性之一。以后的前提是能在hit expertise cap的情况下高str 高haste.至于mastery 我估计100%总要的。能不能堆超过100%还不知道。。。
所有的测试我的white dmg占到总dmg的40%。 crit根haste到底哪个更重要还是未知数。等ctm了只有。
就这么多了。希望对各位战士有所帮助。个人测试而已,不一定准,不过不会差太多,也欢迎大家补充。
Rather than try and address multiple threads, I'm just going to plop our current thoughts in this one post. Please excuse the brevity.
1) We think Fury, Arms, Feral cat and Retribution dps is too low and we will be buffing them.
2) We think mage dps is too high, especially Fire, and will be nerfing it.
3) We think Shadow priest dps is too high, but that's largely a result of Shadow Word: Death spam, which is tough on healers. We'll be fixing that.
4) We think Destro warlock dps is too high, but that's largely a result of Searing Pain spam, which is tough on tanks. We'll be fixing that.
5) As we suspected, PvP dps is just too high given that the health pools of Cataclysm haven't kicked in yet. While competitive PvP is over for the moment, we still want the environment to feel better so we will be buffing resilience. This change might be reverted at level 85.
There will probably be more changes after another night of raiding and BGs. Many of the bug fixes we have made today will affect dps as well. Stay tuned.
这个星期的raid可能赶不上了,希望下个星期前能改好。