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- 2002-01-16
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# Hellfire Citadel: Shattered Halls
* The "Resist Shadow" buff cast by Shadowmoon Acolytes will be dispelled from players if they leave the dungeon.
* Shattered Hand Reavers will do less damage in Heroic difficulty.
* The "Uppercut" used by the Shattered Hand Reaver now has a smaller combat range.
* Rabid Warhounds on Heroic will now do less damage.
* Shattered Hand Houndmaster's "Impaling bolt" damage and movement impairing effects have been increased.
* Warbringer O'mrogg now applies a smaller amount of threat to the target of his "Beatdown" ability and will now correctly disable his "Burning Maul" ability after a wipe.
* Warbringer O'mrogg and Warchief Kargath Bladefist can be seen from a farther distance.
* Warchief Kargath Bladefist can now travel slightly farther during "Blade Dance".
# Coilfang: The Slave Pens
* Coilfang Defenders are only found in pairs while in Heroic difficulty.
* Wastewalker Slaves will now be more difficult in Heroic difficulty.
* Coilfang Defenders in Heroic difficulty no longer dual wield with their shields.
* Rokmar the Crackler will now only apply "Grievous Wound" to his current target.
* The maximum range of Quagmirran's "Poison Bolt Volley" has been increased and the spell now ignores line of sight. The damage over time component also is
now fully affected by a player's nature resistance.
* Coilfang Defenders should come in no more than a 2 pulls in Slave Pens on Heroic Difficulty.
* The 2 Myrmidon, 1 Sorceress, 1 Slavehandler pull has been changed to a 2 Myrmidon pull.
* "Naturalist Bite" is now level 70 in Heroic difficulty Slave Pens.
# Coilfang: The Underbog
* Underbat in Heroic difficulty damage has been reduced.
* Underbog Lurker in Heroic difficulty damage has been reduced.
* "Wild Growth" on the Underbog Lurkers has been fixed.
* Underbog Lurkers will now have a slight delay before using the "Coral Cut" ability on a target.
* Murkblood Oracles and Murkblood Healers now have more mana.
* The Murkblood Spearmen's "Throw" ability does more damage in Heroic difficulty.
* Lykul Wasp and Lykul Stinger melee damage has been reduced.
* Underbog Lords have had their damage reduced.
* The Black Stalker's "Spore Strider Summon" should happen at more regular intervals and be less random.
# Coilfang: Steamvaults
* Coilfang Oracles, Coilfang Sirens and Coilfang Sorceresses now have more mana.
* Coilfang Engineer damage has been increased in Heroic difficulty.
* Coilfang Engineer "Throw Bomb" ability damage has been increased and will throw more frequently.
* Steam Surger damage damage has been significantly reduced.
* Tidal Surger damage has been slightly reduced in Heroic difficulty.
* The Bog Overlord's "Trample" has been changed to be a 50 yard radius effect, but now does decreased damage and will be used less frequently in both heroic and normal difficulty.
* Coilfang Siren's "Fear" now has a 1 second cast time and no longer removes all threat from feared players.
# Coilfang: Serpentshrine Cavern
* The creatures that lead up to Hydross the Unstable and creatures at the six pumping stations are now on a 2 hour respawn instead of 45 minutes.
* Slight changes on most creatures have been made including: aggro range changed to 30 yards detect, 15 yard call for help and hitpoints reduced. (Boss specific adds are not affected by this hitpoint reduction.)
* Slightly reduced the number of creatures from the cavern entrance.
* Modified the patrol patterns of some of the murlocs in Morogrim's room to make them easier to pull.
* Non-boss creatures in Serpentshrine will now no longer respawn if the nearby boss has been killed, and should not respawn while in combat with the boss in question.
* Fixed an issue with Hydross where you would kill him and he would instead change into his alternate form with 1 health.
* The "Mark of Hydross" and "Mark of Corruption" debuffs can now affect the increases of the nature or frost damage taken up to 500%.
* "Refreshing Mist" now correctly restores health.
* Fixed an exploit related to Leotheras' "Consuming Madness" spell.
* Lady Vashj can no longer use the ability "Persuasion".
* Toxic Spores no longer deal damage upon impact.
* Tidewalker Lurkers no longer call for help from other nearby creatures.
* Greyheart Technicians are now much easier to kill, and deal less damage.
* Coilfang Priestesses may now be polymorphed.
* Coilfang Priestess' "Holy Fire" spell now deals Holy damage, and the damage dealt by the spell has been lowered.
* Morogrim Tidewalker's "Earthquake" no longer obeys line of sight restrictions.
* Creatures in the Serpentshrine now have a chance to drop Coilfang Armaments.
* The "Resist Shadow" buff cast by Shadowmoon Acolytes will be dispelled from players if they leave the dungeon.
* Shattered Hand Reavers will do less damage in Heroic difficulty.
* The "Uppercut" used by the Shattered Hand Reaver now has a smaller combat range.
* Rabid Warhounds on Heroic will now do less damage.
* Shattered Hand Houndmaster's "Impaling bolt" damage and movement impairing effects have been increased.
* Warbringer O'mrogg now applies a smaller amount of threat to the target of his "Beatdown" ability and will now correctly disable his "Burning Maul" ability after a wipe.
* Warbringer O'mrogg and Warchief Kargath Bladefist can be seen from a farther distance.
* Warchief Kargath Bladefist can now travel slightly farther during "Blade Dance".
# Coilfang: The Slave Pens
* Coilfang Defenders are only found in pairs while in Heroic difficulty.
* Wastewalker Slaves will now be more difficult in Heroic difficulty.
* Coilfang Defenders in Heroic difficulty no longer dual wield with their shields.
* Rokmar the Crackler will now only apply "Grievous Wound" to his current target.
* The maximum range of Quagmirran's "Poison Bolt Volley" has been increased and the spell now ignores line of sight. The damage over time component also is
now fully affected by a player's nature resistance.
* Coilfang Defenders should come in no more than a 2 pulls in Slave Pens on Heroic Difficulty.
* The 2 Myrmidon, 1 Sorceress, 1 Slavehandler pull has been changed to a 2 Myrmidon pull.
* "Naturalist Bite" is now level 70 in Heroic difficulty Slave Pens.
# Coilfang: The Underbog
* Underbat in Heroic difficulty damage has been reduced.
* Underbog Lurker in Heroic difficulty damage has been reduced.
* "Wild Growth" on the Underbog Lurkers has been fixed.
* Underbog Lurkers will now have a slight delay before using the "Coral Cut" ability on a target.
* Murkblood Oracles and Murkblood Healers now have more mana.
* The Murkblood Spearmen's "Throw" ability does more damage in Heroic difficulty.
* Lykul Wasp and Lykul Stinger melee damage has been reduced.
* Underbog Lords have had their damage reduced.
* The Black Stalker's "Spore Strider Summon" should happen at more regular intervals and be less random.
# Coilfang: Steamvaults
* Coilfang Oracles, Coilfang Sirens and Coilfang Sorceresses now have more mana.
* Coilfang Engineer damage has been increased in Heroic difficulty.
* Coilfang Engineer "Throw Bomb" ability damage has been increased and will throw more frequently.
* Steam Surger damage damage has been significantly reduced.
* Tidal Surger damage has been slightly reduced in Heroic difficulty.
* The Bog Overlord's "Trample" has been changed to be a 50 yard radius effect, but now does decreased damage and will be used less frequently in both heroic and normal difficulty.
* Coilfang Siren's "Fear" now has a 1 second cast time and no longer removes all threat from feared players.
# Coilfang: Serpentshrine Cavern
* The creatures that lead up to Hydross the Unstable and creatures at the six pumping stations are now on a 2 hour respawn instead of 45 minutes.
* Slight changes on most creatures have been made including: aggro range changed to 30 yards detect, 15 yard call for help and hitpoints reduced. (Boss specific adds are not affected by this hitpoint reduction.)
* Slightly reduced the number of creatures from the cavern entrance.
* Modified the patrol patterns of some of the murlocs in Morogrim's room to make them easier to pull.
* Non-boss creatures in Serpentshrine will now no longer respawn if the nearby boss has been killed, and should not respawn while in combat with the boss in question.
* Fixed an issue with Hydross where you would kill him and he would instead change into his alternate form with 1 health.
* The "Mark of Hydross" and "Mark of Corruption" debuffs can now affect the increases of the nature or frost damage taken up to 500%.
* "Refreshing Mist" now correctly restores health.
* Fixed an exploit related to Leotheras' "Consuming Madness" spell.
* Lady Vashj can no longer use the ability "Persuasion".
* Toxic Spores no longer deal damage upon impact.
* Tidewalker Lurkers no longer call for help from other nearby creatures.
* Greyheart Technicians are now much easier to kill, and deal less damage.
* Coilfang Priestesses may now be polymorphed.
* Coilfang Priestess' "Holy Fire" spell now deals Holy damage, and the damage dealt by the spell has been lowered.
* Morogrim Tidewalker's "Earthquake" no longer obeys line of sight restrictions.
* Creatures in the Serpentshrine now have a chance to drop Coilfang Armaments.