PTR Patch 2.1.0 Notes |

  • 主题发起人 主题发起人 Riven
  • 开始时间 开始时间
# Hellfire Citadel: Shattered Halls


* The "Resist Shadow" buff cast by Shadowmoon Acolytes will be dispelled from players if they leave the dungeon.
* Shattered Hand Reavers will do less damage in Heroic difficulty.
* The "Uppercut" used by the Shattered Hand Reaver now has a smaller combat range.
* Rabid Warhounds on Heroic will now do less damage.
* Shattered Hand Houndmaster's "Impaling bolt" damage and movement impairing effects have been increased.
* Warbringer O'mrogg now applies a smaller amount of threat to the target of his "Beatdown" ability and will now correctly disable his "Burning Maul" ability after a wipe.
* Warbringer O'mrogg and Warchief Kargath Bladefist can be seen from a farther distance.
* Warchief Kargath Bladefist can now travel slightly farther during "Blade Dance".


# Coilfang: The Slave Pens


* Coilfang Defenders are only found in pairs while in Heroic difficulty.
* Wastewalker Slaves will now be more difficult in Heroic difficulty.
* Coilfang Defenders in Heroic difficulty no longer dual wield with their shields.
* Rokmar the Crackler will now only apply "Grievous Wound" to his current target.
* The maximum range of Quagmirran's "Poison Bolt Volley" has been increased and the spell now ignores line of sight. The damage over time component also is
now fully affected by a player's nature resistance.
* Coilfang Defenders should come in no more than a 2 pulls in Slave Pens on Heroic Difficulty.
* The 2 Myrmidon, 1 Sorceress, 1 Slavehandler pull has been changed to a 2 Myrmidon pull.
* "Naturalist Bite" is now level 70 in Heroic difficulty Slave Pens.


# Coilfang: The Underbog


* Underbat in Heroic difficulty damage has been reduced.
* Underbog Lurker in Heroic difficulty damage has been reduced.
* "Wild Growth" on the Underbog Lurkers has been fixed.
* Underbog Lurkers will now have a slight delay before using the "Coral Cut" ability on a target.
* Murkblood Oracles and Murkblood Healers now have more mana.
* The Murkblood Spearmen's "Throw" ability does more damage in Heroic difficulty.
* Lykul Wasp and Lykul Stinger melee damage has been reduced.
* Underbog Lords have had their damage reduced.
* The Black Stalker's "Spore Strider Summon" should happen at more regular intervals and be less random.


# Coilfang: Steamvaults


* Coilfang Oracles, Coilfang Sirens and Coilfang Sorceresses now have more mana.
* Coilfang Engineer damage has been increased in Heroic difficulty.
* Coilfang Engineer "Throw Bomb" ability damage has been increased and will throw more frequently.
* Steam Surger damage damage has been significantly reduced.
* Tidal Surger damage has been slightly reduced in Heroic difficulty.
* The Bog Overlord's "Trample" has been changed to be a 50 yard radius effect, but now does decreased damage and will be used less frequently in both heroic and normal difficulty.
* Coilfang Siren's "Fear" now has a 1 second cast time and no longer removes all threat from feared players.


# Coilfang: Serpentshrine Cavern


* The creatures that lead up to Hydross the Unstable and creatures at the six pumping stations are now on a 2 hour respawn instead of 45 minutes.
* Slight changes on most creatures have been made including: aggro range changed to 30 yards detect, 15 yard call for help and hitpoints reduced. (Boss specific adds are not affected by this hitpoint reduction.)
* Slightly reduced the number of creatures from the cavern entrance.
* Modified the patrol patterns of some of the murlocs in Morogrim's room to make them easier to pull.
* Non-boss creatures in Serpentshrine will now no longer respawn if the nearby boss has been killed, and should not respawn while in combat with the boss in question.
* Fixed an issue with Hydross where you would kill him and he would instead change into his alternate form with 1 health.
* The "Mark of Hydross" and "Mark of Corruption" debuffs can now affect the increases of the nature or frost damage taken up to 500%.
* "Refreshing Mist" now correctly restores health.
* Fixed an exploit related to Leotheras' "Consuming Madness" spell.
* Lady Vashj can no longer use the ability "Persuasion".
* Toxic Spores no longer deal damage upon impact.
* Tidewalker Lurkers no longer call for help from other nearby creatures.
* Greyheart Technicians are now much easier to kill, and deal less damage.
* Coilfang Priestesses may now be polymorphed.
* Coilfang Priestess' "Holy Fire" spell now deals Holy damage, and the damage dealt by the spell has been lowered.
* Morogrim Tidewalker's "Earthquake" no longer obeys line of sight restrictions.
* Creatures in the Serpentshrine now have a chance to drop Coilfang Armaments.
 
* Auchindoun: Mana-Tombs

o Ethereal Sorcerer's in Heroic difficulty will summon Arcane Fiends less frequently.
o The Dark Shell of Pandemonious is now more visibly noticeable when cast. The duration has been lowered from 8 to 6 seconds for Heroic difficulty.
o Ethereal Priests, Ethereal Sorcerors, Spellbinders, and Theurgists now have more mana.
o Nexus-Prince Shaffar's will now summon "Ethereal Beacon" at a more regular interval.

* Auchindoun: Auchenai Crypts

o Angered and Raging Skeletons have had their movement speed decreased on Heroic difficulty.
o Avatar of the Martyred's "Mortal Strike" damage has been reduced.
o Shirrak the Dead Watcher's "Fiery Blast" damage has been reduced on Heroic difficulty.
o Raging Souls will now correctly despawn after casting their "Rage" spell on Heroic difficulty.

* Auchindoun: Sethekk Halls

o Sethekk Guard's damage has been greatly reduced.
o Sethekk Ravenguard's damage has been reduced on Heroic difficulty.
o Darkweaver Syth's aggro radius has been increased, and he can now see through both stealth and invisibility.
o Sethekk Oracle's "Arcane Lightning" damage reduced and it will be cast less frequently.
o Sethekk Oracles, Sethekk Shamans, Cobalt Serpents, and Time-Lost Scryers in Normal difficulty now have mor mana.
o Sethekk Prophets, Time-Lost Controllers, and Time-Lost Shadowmages in both difficultys now have mor mana.
o Added a 1 second cast time to the "Spell Reflection" ability of the Sethekk Initiates. Note that this is an ability and not a spell, and as such the ability can not be interrupted via counterspell, kick, and other interrupts.
o The "Arcane Destruction" buff cast by Sethekk Scryers when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
o Sethekk Talon Lords now wield a scimitar and shield instead of a polearm.
o Time-Lost Shadowmage will now be able to cast "Curse of the Dark Talon" spell more than once.
o Talon King Ikiss on Heroic difficulty has been significantly reworked. He now has a point blank area of effect slow spell, increased damage on the Arcane volley , increased damage on the "Arcane Explosion", and reduced the frequency on his "Polymorph".
o Talon King Ikiss is more obvious when he is about to cast "Arcane Explosion".

* Auchindoun: Shadow Labyrinth

o The "Shadow Defense" spell cast by a Cabal Acolyte when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
o Fel Overseer's "Mortal Strike" in Heroic difficulty now deals less damage.
o Malicious Instructor, Cabal Cultist, Cabal Assassin, Cabal Fanatic and Blackheart the Inciter have all had their damage reduced in Heroic difficulty.
o Cabal Cultist's damage has been reduced in Heroic difficulty changed.
o The damage dealt by Murmur's "Thundering Storm" is now increased properly by "Resonance".

* Caverns of Time: Escape from Durnholde

o The Durnholde Mage's "Polymorph" spell will be cast less frequently.
o Infinite Slayer's "Mortal Strike" damage has been reduced.
o Lieutenant Drake's melee speed has been slowed slightly and damage reduced.
o Captain Skarloc's "Consecration" ability and melee damage has been increased on Heroic difficulty.
o Infinite Defiler's "Curse of Infinity" on Heroic difficulty has been renamed to "Bane of Infinity", since the effect is not removable as a curse.
o The Human Illusion spell will now interact correctly with "Shadowform" and "Druid" shapeshifts.

* Caverns of Time: Opening of the Dark Portal

o Temporus' "Spell Reflection" ability on Heroic difficulty now has a duration of 6 instead of 8 seconds.
o Temporus may no longer be disarmed.
o Chrono Lord Deja's "Time Lapse" may no longer be reflected.
 
* Karazhan

o Prince Malchezaar's door will now close when his encounter begins.
o Prince Malchezaar's aggro range has been reduced.
o Romulo's "Daring spell" now increases haste and damage by 35% instead of 50%.
o Romulo's "Poisoned Thrust" will now be used less frequently.
o "Backward Lunge" damage has been decreased.
o The "Deadly Swathe" now operates based on the new creature cleave rule when engaging Romulo.
o Fixed an issue where if Romulo or Julianne were "killed" in the final phase and the raid then died, the "dead" actor would not despawn, forcing players to soft
reset the instance to fix things.
o "Blinding Passion" will now only hit players.
o Immunity effects such as "Ice Block" will no longer remove the secondary effects of being Little Red Riding Hood.
o Fixed a bug that was causing Maiden of Virtue's "Repentance" to hit her current target.
o Ethereal Theives and Spellfilchers in the upper floors have been retuned slightly.
o Terestian Illhoof will no longer sacrifice his primary target.
o Terestian Illhoof will now wait longer before resurrecting his imp, Kil'rek.
o Terestian Illhoof's Imps have had their hitpoints reduced slightly.
o Spectral Guest melee damage per second has been slightly reduced.
o Shade of Aran's conjured elementals now despawn when he is defeated.
o Nether Protection will no longer cause "Flame Wreath" to detonate.
o Netherspite correctly puts the raid into combat and is no longer affected by immolate and other forms of vertex coloring.
o Roar is now susceptible to "Horror" effects.
o The "Rolling Pin" of the Ghostly Baker will now only deal damage to one target.
o Shade of Aran's conjured elementals now have significantly less health.
o Shade of Aran's Blizzard should now be more visible and its duration has been reduced.
o Shade of Aran's Flame Wreath should completely ignore pets, summons, guardians and mind-controlled NPCs.
o Shade of Aran's Door should no longer lock if he dies while drinking.
o Shade of Aran's respawn region should properly shut down if he dies while drinking.
o Netherspite's room now has a door.
o Karazhan Tomes

+ Redemption of the Fallen will now correctly summon a lvl 70 creature.
+ Wrath of the Titans will no longer gain the full effect from +dmg gear
+ Torment of the Worgen will now deal additional shadow damage when it procs (previously it did not work and did not log)
+ Legacy of the Mountain King remains unchanged.

o Dark Screechers should no longer chain-cast "Sonic Burst".
o Negatron's Earthquake will now play correctly.

* Tempest Keep

o The hitpoints of all non-boss mobs has been reduced. The boss specific adds should not be affected by this change.
o Creatures in Tempest Keep: The Eye, The Arcatraz, The Mechanar, The Botanica all have a chance at dropping health and mana potions that will only function inside the Tempest Keep raid and dungeon instances.

* Tempest Keep: The Botanica

o Bloodwarder Protector's "Crystal Strike" may now be dodged and parried.
o Tempest-Forge Peacekeepers now deal Physical melee damage instead of Arcane, and now longer perform the "Arcane Blast" ability on Heroic difficulty.
o The duration of "Vial of Poison" has been reduced significantly.
o Greater Frayer's do more damage in Heroic difficulty.
o Nethervine Reapers and Inciters' damage has been reduced in Heroic difficulty.
o Thorngrin the Tender's damage has been reduced in Heroic difficulty.
o Mutate Fleshlasher's damage has bene reduced in Heroic difficulty.
o The Sunseeker Gene-Splicer's "Death & Decay" will occur less frequently and the damage has been reduced on Heroic difficulty.
o Mutat Fear-Shrieker and Mutate Horror hit points are reduced
o Warp Splinter's "Arcane Volley" damage has been reduced on Heroic.
o The Bloodwarder Protector's involved in the fight with the Mutate Horror's and Mutate Fear-Shrieker's in The Botanica no longer remain at 1 health and will properly be killed.


# Tempest Keep: The Mechanar


* Bloodwarder Physicians now have more mana.
* Nethermancer Sepethrea will no longer break nearby players' stealth when engaged.
 
* Tempest Keep: The Arcatraz

o Protean Nightmare,and Arcatraz Defenders damage has been reduced in Heroic difficulty.
o There are less Arcatraz Sentinel corpses in the dungeon.
o Zereketh the Unbound's "Seed of Corruption" will not knock players back as far.
o Zereketh's melee damage has been reduced on Heroic difficulty.
o Zereketh's "Shadow Nova" and the Death Watcher's "Death Blast"damage has been reduced..
o The Arcatraz Sentinel's "Energy Discharge" damage has been reduced..
o Negaton Screamer and Negatron Warp-Master melee damage has been reduced on Heroic difficulty.
o Eredar Deathbringer's "Diminish Soul" damage has been reduced.
o Eredar Soul-Eater's "Soul Chill" damage has been significantly reduced.
o Skulking Witch's "Chastise" ability damage has been reduced on Heroic difficulty.
o The Unbound Devastator will no longer be able to use the "Devastate" and "Deafening Roar" abilities at the same time. A small shared cooldown has been added to both abilities.
o Ethereum Wave-Casters, Ethereum Life-Binder, and Gargantuan Abyssal melee damage has been reduced on Heroic difficulty.
o Unchained Doombringer's "War Stomp" now deals less damage.
o Harbinger Skyriss's "Mind Rend" will be used less frequently and the damage has been reduced.
o Harbinger Skyriss's "Domination" duration has been changed to 6 seconds.
o Harbinger Skyriss's "Mana Burn" drain has been reduced on Heroic.
o Akkiris Lightning-Waker's "Lightning Discharge" damage has been reduced on Heroic.


User Interface


* Players will now be able to access the "Looking For Group Channel" by joining the "Looking For Group/Looking for More" tool.
* Using abilities and casting spells that cannot be used while mounted will now auto-dismount players as needed. This can be disabled by turning off the auto-dismount option in the UI options.
* Spells that have reagent costs will show the number of uses left in the lower right corner of the action icon, just like consumable items on the action bar.
* Holding down the shift key while mousing over an equippable item that you can use will now show you the tooltip for the item you currently have equipped in that slot as well (much like how the auction house currently works).
* The network performance meter now shows framerate and how much memory AddOns are using.
* You can socket items while in flight.
* When consuming reagents or using items on the action bar, smaller stacks will be used before larger stacks.
* Players who feign death no longer appear dead to party and raid members and friendly spells will not be interrupted.
* Sending item links with invalid enchantments will disconnect you.
* Equippable items displayed as quest rewards will always show you the tooltip of the item you are currently wearing in that slot.
* The area of interest while on a flight path is farther along the path instead of in front of you.
* Your current target will now display all of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last. Very useful for warlock damage over time spells and druid healing over time spells as well as many others.
* Raid Windows now remember their position in the gamefield between sessions.
* A Main tank and Main assist window have been added to the raid UI that can be pulled out into the gamefield. These windows automatically show the main tank/main assist's target by default.
* Profession UI now has a search field. Text that is entered into the search field searches against item names, reagent names and item levels (if you include a level). For instance you can type "Peace" into the search field to see all of your recipes that use Peacebloom, or type in "20-30" to see all of you level 20-30 recipes. This search field only appears once you have more than 75 skill in your profession.
* Profession UI now has a checkbox that allows you to search by only items that you have the materials to make.
* Active corpses or objects (ones with loot on them) now can be selected and looted, even if they are underneath another corpse that does not have loot on it.
* While flying or swimming the 'X' key will now make you move down.
* Hunter Pets now display their spell damage bonus on the pet pane. The actual effect will nearly always be less than the bonus listed as it depends on the bonus coefficient of the spell the pet is using.
* Hunters now have a UI option "Auto Attack/Auto Shot" that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.
* Party members will no longer see a hunter who is feigning death as actually dead.
* Shamans are now a darker blue in the raid UI so they have a more distinct color.
 
User Interface Continued


* Items that have additional armor on them higher than standard for an item of that quality and level will have the armor value displayed in green.
* Gems are now searchable in the Auction House under the heading of "Gem" with the gems then broken up by color so you can search for all gems of a specific color.
* When items are being put up for sale on the Auction House, if the item you are putting up for bid is the same item and quanity as the previous item you put up for bid, it will automatically fill in the price and buyout for you with your previous price.
* The 'Status Bar Text' option in the interface options UI will now display numberic values for all party members health/mana bars in addition to your own.
* Raid and Battleground chat options have been added to the chat button that is attached to the chat log.
* New Tips of the day have been added.
* You can now link recipes into chat. If you have chat input open and you shift-click on one of your recipes in your profession UI then it will put a link to that recipe with the reagents it requires to make into chat.
* Raid assistants can now start a ready check.
* You can now display the amount of healing you do to a target in the gamefield. This option can be turned on with the "Healing" option in the floating combat text section of interface options.
* The Auction House now has a reset button that will reset all fields you have entered to allow you to quickly try a different search.
* Movement now interrupts the usage of the "Evergrove Wand".
* Casting beneficial spells while using the "Overseer Disguise" will now drop the disguise.
* The "Overseer Disguise" now has a 1 second casting time, and can no longer be activated while in combat.
* The "Triangulation Device" from the "Triangulation Point" quests in Netherstorm will no longer allow the character to see "Ethereum Relays".
* The directional indicators on the minimap for the towns have been added in Outlands.
* Searches in the auction house for French, German, and Spanish now do character swapping for some accented characters to yield better results.
* User Interface Scripting

o Macro Features:

+ New conditional [flyable] which is true if you're in a location where you could use a flying mount
+ You can use %f in chat text to refer to your focus, the same way %t or %n refers to your target.
+ Added macro option support for /dismount
+ Macros containing conditionals will automatically update their visual feedback as appropriate during play.
+ #show and #showtooltip can be given conditionals and will update dynamically
+ #show and #showtooltip can be given a slot number, to display the appropriate feedback for that slot
+ Added bag and slot number support to: /castsequence, /cast, /castrandom, /use, /userandom, /equip, /equipslot
+ New slash command /cancelform
+ The /equip command can take item identifiers specified as item:id: e.g. /equip [modifier:alt] item:25640
+ You can provide several conditional clauses for a single action, which will be performed if any of the clauses evaluates to true. e.g. /cast [target=target,help,nodead] [target=targettarget,help,nodead] [target=player] Flash of Light

o For additional notes on Lua and XML changes please visit the UI & Macros Forum. http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
 
World Environment


* Two new graveyards have been added to Blade's Edge Mountains.
* Wandering NPCs will turn to face you more quickly when you interact with them.
* The Fel Cannons in Outland should no longer be falling thru the terrain.
* Obsidian Elementals are now correctly immune to bleed effects.
* The casting of the "Sun Shield" spell used by Firewing Warlocks will now show up in the combat log.
* Void Baron Galaxis will no longer despawn 10 seconds after death.
* Uvuros now moves considerably faster than before.
* Arch Mage Xintor now has pickpocket loot.
* Auchenai Crypts: Creatures here will no longer occasionally drop aquatic-oriented items, Fish Scales, etc.
* Boulderfist Warrior: Mages can now Blink when stunned by this creature. In addition, its "Shoulder Charge" ability now has a minimum range.
* Dark Worg: This creature no longer drops cash.
* Dragonhawks: Some of these creatures were unskinnable. Almost all are now skinnable. Exception: Feral Dragonhawk Hatchlings.
* Dust Howler: This creature's "Howling Dust" ability is now correctly removed by "Cloak of Shadows".
* Earthcaller Ryga, Eclipsion Cavalier,Eclipsion Soldier,Vyral the Vile, Eclipsion Spellbinder,Gan'arg Sapper,Grillok "Darkeye", Hand of Kargath, Mag'har Grunt, Unliving Caretaker, Unyielding Sorcerer,Worg Master Kruush, Z'kral, Blacktalon the Savage and Debilitated Mag'har Grunt all now have pickpocket loot.
* Fel Cannons: These creatures now drop loot.
* Krellack can now be skinned.
* Lady Shav'rar: Druid shapeshifting now breaks the creature's freeze affect.
* Mana Wraith: This creature is no longer immune to the hunter pet ability "Warp".
* Mennu: The boss's healing ward totem will no longer trigger kill procs when killed.
* Mosh'ogg Witch Doctor: The "Ward of Laze" totems summoned by this creature can no longer be destroyed by area attacks.
* "Motes of Mana": Several water-themed creatures were dropping "Motes of Mana"; they now drop "Motes of Water".
* Murkblood Scavengers: The cash dropped by these creatures has been drastically reduced.
* Rockflayers: All creatures of this type now have pickpocket loot.
* Scarshield Spellbinder: The fire resist buff from this creature will no longer work on targets over level 63.
* Skettis Arakkoa: These creatures will now drop Arakkoa Feathers as intended.
* Unbound Devastator: The disarm from this creature now fails against disarm-immune targets.
* Throne Hound: This creature now has elite-quality loot.
* Throne of Kil'jaedan: Elite creatures in this area now drop elite-quality loot.
* Veil Lithic Arakoa: These creatures will now drop Arakkoa Feathers as intended.
* Area 52: Added a guard near an exploitable "dead zone" in town.
* A new flightmaster has been added to Forest Song in Ashenvale.
* New flight points have been added:

o --Felwood, Emerald Sanctuary (Both)
o --Ashenvale, Forest Song (Alliance)

* New flight paths added:

o --Stormwind - Thorium Point
o --Grom'gol Base Camp - Flame Crest
o --Ratchet - Gadgetzan, Astranaar, Brackenwall Village
o --Brackenwall Village - Ratchet, Camp Taurajo, Freewind Post
o --Thunderbluff - Zoram'gar Outpost
o --Evergrove - Toshley's Station
o --Honor Hold - Shattrath

* Many flight paths have been adjusted to be shorter, faster flights.
* Several flight paths which clipped thru objects have been adjusted.
* An Inn and mailbox have been added to Evergrove in Blades Edge Mountains.
* A Forge and Anvil has been added to Cosmowrench in Netherstorm.
* Improved combat movement for flying creatures.


Mac


* Added 'maxfps' game variable, when set to a non-zero value it will limit the game's frame rate when the game is the frontmost application or full screen. Also added 'maxfpsbk' game variable, when set to a non-zero value it will limit the game's frame rate when the game is not in the foreground. Each of these variables can be left set to '0' which disables them, or an integer value representing the desired frame rate limit.
 
Bug Fixes


* Nazan in the Hellfire Ramparts is no longer affected by "Disarm".
* "Tainted Cores" in Serpentshrine Cavern are now unique.
* Fixed several combat log issues where certain types of damage were not being reported.
* Many quests were incorrectly shareable even when items were necessary for accepting the quest. These quests are no longer shareable.
* Fixed an error where the G15 Keyboard LCD screen will sometimes not display the correct battleground name when Alt+Tabbing back into World of Warcraft.
* Fixed some sound errors in which some sounds were either repeating or were not playing properly.
* Fixed many locations in which players had been getting stuck.
* Fixed an issue in which gnomes were unable to surface properly after being underwater.
* Fixed various graphical errors.
* Coral Sharks will no longer attack players standing at the edge of the docks high above the water on Theramore Isle.
* The bleed effect from the druid ability "Pounce" will now properly apply to targets who are immune to stun.
* The Exodar Peacekeeper guards will now give the correct directions to the auction house.
* Fixed an error where tauren males and gnomes were unable to gain the benefit of drinking water when in areas of shallow and deep water.
* Fixed an error where some characters appeared to be drinking while standing up.
* The target Spell Cooldown Timer has been improved.
* Using "Tome of Conjure Water IX" on another Mage will no longer teach that Mage "Conjure Water" (Rank 9).
* The quest item "Felsworn Gas Mask" is no longer sellable.
* Thorngrin the Tenderwill no longer "Sacrifice" totems and pets.
* The game will now end properly in the Eye of the Storm Battleground if you cap the flag and it puts you over 2000 resources.
* Fixed an issue where creatures who were killed would disappear before ever becoming a lootable corpse.
* "Stoneclaw Totem",rank 3, will now pulse correctly.
* General Vorpal in the Shadow Labyrinth will no longer evade when standing on a particular spot.
* The Dragon, Vhel'Khur, will no longer evade when pulled in Shadowmoon Valley.
* Players will no longer crash out of the game when resizing the game window with the Auction House menu open.
* Shattrath City Peacekeepers will now attack players who attack others from a distance.
* The "Burnoose of Shifting Ages" can now be disenchanted.
* Adjusted many quest rewards for better consistency.
* The Rotate Minimap feature is now working.
* Zoning into an expansion dungeon and changing the difficulty at the same time will no longer cause players to disconnect.
* If a player is casting a spell when the debuff "Shadow of Death" fades from them, they will no longer die when the spell completes.
* Fixed many interface graphical errors.
* Force-quitting or crashing out of the WoW client while taxiing across zone boundries can no longer cause the player to be locked out of zone-specific chat channels.
* Player pets can no longer attack PvP players while not being flagged for PvP.
* In battlegrounds, pets with a damage over time spell will no longer continue to attack the caster after "Resurrection".
* There is now a message telling players that the replacement for their final "Violet Signets" will cost 100 gold.
* Fixed an issue where quest items were remaining in a player's inventory even after abandoning the quest.
* Fixed several raid UI errors.
* In the Black Morass, gnomes are now able to run through the water like other races.
* Male gnome /cheer animation is no longer incomplete.
* Numerous performance optimizations have been made across all platforms.
* Performance improvements for systems without vertex shaders has been enabled.
* Proper recognition of SSE support for Pentium III has been implemented resulting in improved performance on this platform.
* The Warrior ability "Spell Reflection" can no longer be used if a shield is unequipped.
* Players will no longer be able to use "Charge" types of abilities to port the user up to flying-mounted characters.
* Players can no longer be feared when using the Zephyrium Capacitorium during the Test Flight quests out of Toshley's Station.
 
...早知如此,我当初学什么elixir mastery...tmd
 
最初由 夜色 发布
...早知如此,我当初学什么elixir mastery...tmd
我是transmution
 
shm got nerfed
warrior gor nerfed
pally heal got nerfed

GGness
 
Illumination": This talent now only gives 50% of the mana cost of the critical heal.


GG
 
Nether Drake

The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake.

nice
 
Prince Malchezaar's door will now close when his encounter begins.
GG...
 
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