How To: Fathom Lord Karathess[基本video教程,rogue pov]

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2002-10-12
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有点像high king fight
还有大家都要记得在自己的写个macro
/target Spitfire Totem

教程1
[swf]http://www.youtube.com/v/aQS7O39mIWQ[/swf]
 
教程2

Abilities

Fathom-Lord Karathress 1,700,000 HP

Cataclysm Bolt Every 10 seconds Karathress will cast a Shadow Bolt that will damage one single target for 50% of their total HP. This ability looks like five Shadow Bolts spinning in the air, but always coming down on a single target. The bolt can be completely resisted, but not partially.

Enrage After 10 minutes Fathom-Lord Karathress will enrage. Melee Strength At the beginning of the fight one healer is sufficient to heal the boss' tank, but once Karathress gains the buff "The Beast Within" his damage will increase enormously. He then hits the Main Tank for about 6,000 damage.
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Fathom-Guard Sharkkis (Hunter) 855,000 HP
Multishot Causes approximately 2000-3000 damage on three players. Viper Sting This works much like the hunter ability. It drains about 3000 mana and can not be dispelled.

Summon Pet Sharkkis summons a pet that is either an elemental or a beast. The Beast Within Sharkkis turns red and increases damage by 30%. His pet also goes into a rage, causing 50% additional damage for 18 sec. Melee Strength Sharkkis deals moderate damage to the tank. It should be no problem for 1-2 healers. If his add is tanked the healers might have more problems. The pet deals at least as much damage as he does, so pay attention to your tank's HP!
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Fathom-Guard Tidalvess (Shaman) 840,000 HP
Shaman Abilities Tidalvess has nearly all the damage spells that a player shaman has, including Windfury, which is very nasty for the tank, and a Frost Shock that hits for about 6,000. Shaman Totems He summons several totems:

* Spitfire Totem - Summons a Searing Totem with 25000 health for 1 min that repeatedly attacks an enemy for 2550 to 3450 Fire damage.
* Poison Cleansing Totem - Summons a Poison Cleansing Totem with 4000 health that attempts to remove 1 poison effect every 5 seconds.
* Earthbind Totem - Summons an Earthbind Totem that lasts 45 sec. and periodically reduces the movement speed of nearby enemies to 50% of normal.
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Fathom-Guard Caribdis (Priest) 885,000 HP
Water Bolt Volley This is a 45 yard area of effect spell which deals 2700-3250 damage.

Heal A single target heal that does not depend on line of sight or range. It can be cast on any of the mobs, inluding Karathress and Caribdis himself. It heals for approximately 20-30% of the target's total HP. It can and should be interrupted by the tank, and also any melee DPS on Caribdis at the time. Ranged classes with interrupts should save them for Heals cast after Tidal Surge (see below).

Tidal Surge Caribdis stuns all players within a 10 yard range every 15-20 seconds. They will be frozen in an ice block for 3 seconds but they still receive damage and don't lose aggro during that time. This ice block is problematic, because melee are unable to interrupt Caribdis' Heal spell during this time. To counter this, a shaman needs to stand outside the 10 yard range of this ability, and be ready to cast Earth Shock on Carabdis should he attempt to cast Heal after a Tidal Surge.

The Whirlwind A whirlwind is generated which moves around the fight area. It has considerable range and can easily interfere with groups on the other mobs. It pushes the players up in the air for about 3-6 seconds and gives a debuff that reduces casting time. It looks like the arena whirlwind but does not deal any damage.

Strategy

The Kill Order:
I am switching the kill order, so if you read bosskillers you'll see the order is a tad different - Birg
1. Fathom-Guard Tidalvess (Shaman)
2. Fathom-Guard Sharkkis (Hunter)
3. Fathom-Guard Caribdis (Priest)
4. Fathom-Lord Karathress
Every time an add dies, Karathress gains a new ability.
Think about the 4 Anubasaths in AQ40
When Sharkkis the Hunter dies, Karathress will gain "The Beast Within" (turns red and increases damage by 30%. His pet also goes into a rage, causing 50% additional damage for 18 sec). This ability buffs his melee DPS.
When Tidalvess the Shaman dies, Karathress will gain "Spitfire Totem" (Spitfire Totem - deals 2250-3500 damage to multiple targets in the raid. It should be destroyed as soon as it spawns.). This totem, which was previously placed by the shaman, is now placed by the boss himself.
When Caribdis the Priest dies, Karathress will gain "Tidal Surge" (stuns all players within a 10 yard range every 15-20 seconds. They will be frozen in an ice block for 3 seconds but they still receive damage and don't lose aggro during that time. This ice block is problematic, because melee are unable to interrupt Caribdis' Heal spell during this time. To counter this, a shaman needs to stand outside the 10 yard range of this ability, and be ready to cast Earth Shock on Carabdis should he attempt to cast Heal after a Tidal Surge). It is the exact same ability Caribdis has.

Positioning and fight:
1. The Pull
The start position is NOT where we enter the room, we will have to clear the room and run along the back side of the room to get at the start position There is nothing special about the pull. The tanks
will run towards the the four mobs and hunters pull the adds to their tanks. It's no tragedy if you haven't got enough hunters for all three tanks. The tanks can also pull the adds on their own. Make sure that the tank of Tidalvess (Shaman) gets a Misdirection pull, however image. Karathress is tanked by the the main tank (best gear). The second best geared warrior tanks Tidalvess (Shaman); he can nearly one-hit a tank with his Windfury ability, so he will need a lot of attention from the healers Caribdis (Priest) should be tanked by a third warrior, who can Pummel the Heal ability. A warlock must keep Curse of Tonques on Caribdis to facilitate this. Sharkkis (Hunter) can be tanked by a feral druid or a protection tank. Another druid tanks the pet of Sharkkis.


2. Fighting Tidalvess
DPS moves on to Tidalvess, first. He is the first target and will deal a lot of damage to the raid. Firespit totems can't be ignored. If you don't damage it the raid will take too much damage. It must be focused by RANGED DPS as soon as it spawns. It will help your healers' mana a lot!
After Tidalvess is dead, you should split the healers.
[swf]http://i81.photobucket.com/albums/j213/crystalh922/karathress-positions-4.jpg[/swf]

3. Fighting Sharkkis
After Tidalvess dies, Karathress gains the "Spitfire Totem" ability. The healers on the main tank will face a lot more damage now. Be prepared.
Sharkkis is tanked by a protection warrior or a feral druid. If he spawns a non elemental add, you must tank that too. Also a second feral druid should equip their tank gear and tank the add if it's a beast. If it is an elemental, they can switch to cat form and deal damage to Sharkkis whilst a warlock keeps it Banished.
It is important that the priest (Caribdis) is successfully interrupted throughout all of the fight, whether he is being focussed by DPS or not. You can't afford to lose time in this fight because of the enrage timer.
Healers should keep the whole raid above 50% HP at all times, otherwise they can be one-shotted by Karathress' Shadow Bolt ability. Bandages and consumables should be used by DPS classes to aid in keeping their own health up.
[swf]http://i81.photobucket.com/albums/j213/crystalh922/karathress-positions-5.jpg[/swf]

4. Fighting Caribdis
Karathress now deals more melee damage because of the buff "The Beast Within". But the two healers should still be able to handle the damage easily. As you see on the picture you can now kite Karathress in the room, so that the Spitfire Totem stands out of range of the main tank and his healers. Do not kite him in the middle of the room, or anywhere near the raid.
Also, the DPS damaging Caribdis will be taking a lot of damage now. The damage from the Water Bolt Volley needs to be healed up. Some healers (but not all!) can stand outside of the range of the water bolts and heal the raid. Caribdis should be killed as quickly as possible!

[swf]http://i81.photobucket.com/albums/j213/crystalh922/karathress-positions-6.jpg[/swf]

5. Fighting Karathress
Now you should consider the enrage timer. If you have enough time for the final stage, you should kill the Spitfire Totems as soon as they spawn. If you are running out of time, you should focus Karathress and ignore the totem. It will put considerably more strain on the healers, but you can save a lot of time and thus DPS Karathress much faster.

Kill Tidalvess First - It is possible to kill Tidalvess before Sharkkis, but this is not recommended and causes a whole host of new problems which are not addressed in this guide.

[swf]http://i81.photobucket.com/albums/j213/crystalh922/karathress-positions-7.jpg[/swf]
 
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